Detalhes bibliográficos
Ano de defesa: |
2023 |
Autor(a) principal: |
Silva, Alex Alvarez
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Orientador(a): |
Abdala Junior, Roberto
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Banca de defesa: |
Abdala Junior, Roberto,
Cerri, Luis Fernando,
Jongbloed, Enrique Uribe,
Teixeira, Rafael Saddi,
Christino, Daniel |
Tipo de documento: |
Tese
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Tipo de acesso: |
Acesso aberto |
Idioma: |
por |
Instituição de defesa: |
Universidade Federal de Goiás
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Programa de Pós-Graduação: |
Programa de Pós-graduação em História (FH)
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Departamento: |
Faculdade de História - FH (RMG)
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País: |
Brasil
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Palavras-chave em Português: |
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Palavras-chave em Inglês: |
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Área do conhecimento CNPq: |
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Link de acesso: |
http://repositorio.bc.ufg.br/tede/handle/tede/12923
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Resumo: |
This research addresses representations of the past and historical time in digital games, based on the Sid Meier's Civilization game series and game narratives elaborated by its players. From a perspective that combines the theory of history and historical consciousness with the field of game studies, an analysis of the procedural structure of the first five main titles of the series is presented in order to highlight the assumptions underlying the way these games simulate historical and social processes. Once the main procedural axes that structure the series games are identified, a qualitative approach is taken to a set of player-produced works shared publicly on the CivFanatics Forums website, highlighting the ways in which players mobilize their historical imagination in dialogue with the games. Finally, the comparison between the players' narratives and the procedural nature of the games enables a series of observations on the historical sensitivity of players in the face of these historical-themed strategy games. |