Detalhes bibliográficos
Ano de defesa: |
2014 |
Autor(a) principal: |
Leal, Alexis Vinicius de Aquino
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Orientador(a): |
Ferreira, Deller James
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Banca de defesa: |
Ferreira, Deller James,
Carvalho, Sérgio Teixeira de,
Santos, Gilberto Lacerda dos |
Tipo de documento: |
Dissertação
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Tipo de acesso: |
Acesso aberto |
Idioma: |
por |
Instituição de defesa: |
Universidade Federal de Goiás
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Programa de Pós-Graduação: |
Programa de Pós-graduação em Ciência da Computação (INF)
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Departamento: |
Instituto de Informática - INF (RG)
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País: |
Brasil
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Palavras-chave em Português: |
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Palavras-chave em Inglês: |
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Área do conhecimento CNPq: |
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Link de acesso: |
http://repositorio.bc.ufg.br/tede/handle/tede/3613
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Resumo: |
Research indicates that the use of patterns in teaching programming achieve good results when included in the curriculum for High School students. However, only the use of patterns may not be sufficient to motivate students to learn programming. This work shows the results obtained by combining the teaching of Pattern-Oriented Programming (PO), along with games using materials concrete, in non-formal settings of computer programming,withHighSchoolstudents.AcasestudywasconductedwithHighSchoolstudents at the Federal Institute of Mato Grosso, the campus of Barra do Garças, and involved 30 students in the first year of High School, discipline Logic of Programming in the year 2012 . We presented in the computer lab, and discussed nine programming patterns used in teaching the subject. In addition to practical exercises using programming language C++programming,thestudentsweredividedinto5(five)groupsandcreatedgamesusing concrete materials, applying them in a gymnasium. To establish and implement games, the students made connections with programming patterns, in the teaching and learning process of computer programming. The results show an improvement in motivation and learningtoallywithgames programmingpatterns using concrete materials. |