O estado da arte da localização/tradução de videogames

Detalhes bibliográficos
Ano de defesa: 2018
Autor(a) principal: Silva, Hemanoel Mariano Sousa e
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Não Informado pela instituição
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: http://www.repositorio.ufc.br/handle/riufc/36165
Resumo: The main goal of this research is to describe the state of the art in localization/translation of video games. The aim is to analyze the current panorama of video game localization, to outline its historical background and to identify the characteristics of such translation process. The video game market becomes news as games time after time break sales records in Brazil and all over the world. It is a multibillionaire industry that has photorealistic animations, scripts and narratives very well developed with rich and profound dialogs. Its economic importance has surpassed Hollywood. The vigorous growth of the games industry, specially in Brazil, made the developers aware of the importance of localizing/translating their titles to Brazilian Portuguese. Video games localizations are a recent phenomenon in Brazil, despite having started in the early 1990s. There are very few papers done in this field of study in Brazil. This research tries to fill this gap by showing important aspects of video game localization in Brazil, pointing out its singularities, mechanisms and choices made in some localization processes. To do so, a few games are studied. The theoretical basis is the work done by Adams (2010), Novak (2012) and Rollings and Morris (2010) concerning “gameplay”, the research on “gameplay experience” by Mangiron and O’Hagan (2006) and Sousa (2012), the studies on domestication/foreignization by Lawrence Venutti and the ideas on Localization by Minako O’Hagan, Carmem Mangiron, Bert Esselink and Anthony Pym.