O uso de técnicas de testes com usuário combinadas com visualização de dados para aperfeiçoar um jogo masocore de plataforma 2D

Detalhes bibliográficos
Ano de defesa: 2021
Autor(a) principal: Bastos, Arthur Silva
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Não Informado pela instituição
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: http://www.repositorio.ufc.br/handle/riufc/57980
Resumo: As the video game industry evolves, creating games for more diverse and demanding players becomes an increasingly complex task. Modern developers apply methods of Games User Research (GUR) to make better informed decisions based on the target audience. Traditional methods include observation, interview and questionnaire. To obtain detailed information about users, complementary methods may be required. This thesis analyzes the inclusion of two complementary low-cost methods, namely webcam-based eye-tracking and telemetry, combined with the data visualization, in a testing routine. The data acquired by these methods were visualized using a tool customized according to the needs of the project, which was duly tested by professionals and students in the field. The development of three versions of a 2D hardcore platform game whose differential lies in its multitasking mechanics showed, through the comparison of the prototypes, that the chosen complementary methods highlighted a significant part of the gameplay issues encountered. Analysis of the tool showed that the data derived from metrics and eye-tracking provided insight into multitasking and level design. Finally, the work discusses the challenges in evaluating prototypes under the criterion of the pleasantness of the experience when frustration is a desirable gameplay element.