Detalhes bibliográficos
Ano de defesa: |
2009 |
Autor(a) principal: |
Leão, Dóris Sandra Silva |
Orientador(a): |
Não Informado pela instituição |
Banca de defesa: |
Não Informado pela instituição |
Tipo de documento: |
Dissertação
|
Tipo de acesso: |
Acesso aberto |
Idioma: |
por |
Instituição de defesa: |
http://www.teses.ufc.br
|
Programa de Pós-Graduação: |
Não Informado pela instituição
|
Departamento: |
Não Informado pela instituição
|
País: |
Não Informado pela instituição
|
Palavras-chave em Português: |
|
Link de acesso: |
http://www.repositorio.ufc.br/handle/riufc/3126
|
Resumo: |
The present research aims to contribute to a reflexion about the importance of learning recovery as a fundamental strategy to the balance of teaching-learning process and for setting age-grade, according to the low school performance indicators identified in the Permanent System Evaluation of Ceará Education avaliations. Because of this, it was implemented an intervencional proposal of recovery through pedagogical games, in Math subject, with students from 1st year of high school at a Ceará public school. Based on the theory, the recovery issue of school learning was approached in a satisfatory relationship between the subject that the current educational legislation, the directives and guidelines from MEC/SEDUC and the judgments of studious as Perrenoud (1999, 2000, 2001), Hadji (2001), Hoffman (2001), Luckesi (2001), Sousa (1995), and Vasconcelos (1995), punctuated by the difficulties faced in the school routine. In relation to the use of educational games as a strategy of teaching, the research based itself on earlier studies of de Brenelli (1996), Kuenzer (2001), Macedo, Petty and Passos (2000), Maranhão (1991), Moysés (1997) and Huizinga (1971).Used as research strategy, based on the contributions of Cervo (2007), Gil (1999), Silva (1998), Lüdke and Marli (1986) and Yin (2005), the exploratory case study in a qualitative and quantitative approach, with the purpose the purpose of testing and evaluating the learning recovery proposed through the use of pedagogical games as a metodological resource.The results indicate that it`s possible to awaken students`interest in Mathematics, making use of a metodology that encourage the playfulness, the students self-esteem, the group work and the contextualization subjects. Data analysis showed especially, a better result of student learning from the effectiveness of learning recovery. |