UX-MAPPER: a user experience method to analyze app store reviews

Detalhes bibliográficos
Ano de defesa: 2022
Autor(a) principal: Nakamura, Walter Takashi
Outros Autores: http://lattes.cnpq.br/1260559733538481, https://orcid.org/0000-0001-5451-3109
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Tese
Tipo de acesso: Acesso aberto
Idioma: eng
Instituição de defesa: Universidade Federal do Amazonas
Instituto de Computação
Brasil
UFAM
Programa de Pós-graduação em Informática
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: https://tede.ufam.edu.br/handle/tede/8885
Resumo: User eXperience (UX) is a field that is increasingly attracting the interest of researchers in academia and practitioners in the industry. In a fierce competition scenario, companies seek to develop products that promote unique and satisfying experiences to have a competitive advantage over competitors. Thus, UX evaluations play an important role in developing and evolving interactive software products. However, more than just evaluating the UX, it is equally important to understand what factors affect their perceptions of their experiences. By doing so, practitioners could focus on factors that lead to positive UX while mitigating those that affect UX negatively, which could reduce costs and speed up the development process. However, conducting evaluations to identify these factors is costly as it requires highly trained personnel and many users to perform tasks. In this scenario, reviews from app stores emerged as an alternative to obtain valuable information on factors affecting UX and leading to positive or negative evaluations. This doctoral dissertation proposes an approach called UX-MAPPER (User eXperience Method to Analyze App Store Reviews) to support practitioners in the software development process by analyzing app store reviews to identify the factors leading to positive or negative UX. We followed Design Science Research (DSR), a methodology designed to develop artifacts through three well-defined cycles that ensure the research’s novelty, relevance, and rigor. We performed exploratory studies to investigate the problem and assess its relevance, a systematic mapping study to identify the factors that affect users’ perceptions about their experience with software applications, and an empirical study to determine the relevance and acceptance of our proposal from practitioners’ perspective. The results revealed a positive acceptance of UX-MAPPER. The participants were unanimous in affirming that it is useful for their jobs and that they would use it when it becomes available, highlighting our proposal’s usefulness and relevance for the software development and evolution process.