LearnCraft - uma Engine para criação de jogos RPG construcionistas

Detalhes bibliográficos
Ano de defesa: 2018
Autor(a) principal: Milito, José Carlos Costa
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal de Alagoas
Brasil
Programa de Pós-Graduação em Modelagem Computacional de Conhecimento
UFAL
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: http://www.repositorio.ufal.br/handle/riufal/5971
Resumo: School dropout is a global problem, also occurring in Brazil, with high rates of dropout and disapproval in elementary and high school; among the reasons for this, the lack of interest on the part of the student predminates. Games, as providers of learning experiences, at the same time, motivating, engaging and pleasurable for the apprentices, are an important solution of these problems. Within this context, constructionism appears as a valuable source of theoretical subsidies for the elaboration of educational games, with research demonstrating that the learning process has the potential to occur more naturally and satisfactorily when the learner is engaged in the construction of an artifact . Among the gaming genres, the Role Playing Games nowadays stand out, with great appeal among the new generations of students. Given this educational potential, and as a contribution to the solution of the above mentioned problems, in this work is exposed the authorship of a tool capable of generating constructor games within the RPG genre, without the need of knowledge of programming language by the author.