Perspectivas do desenvolvimento e utilização de ambientes virtuais em game engine para ergonomia

Detalhes bibliográficos
Ano de defesa: 2021
Autor(a) principal: Paravizo, Esdras
Orientador(a): Silva, Sergio Luis lattes
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal de São Carlos
Câmpus São Carlos
Programa de Pós-Graduação: Programa de Pós-Graduação em Engenharia de Produção - PPGEP
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Palavras-chave em Inglês:
Área do conhecimento CNPq:
Link de acesso: https://repositorio.ufscar.br/handle/20.500.14289/15021
Resumo: As the popularization of innovative digital technologies consolidates, new possibilities emerge for their use in diverse contexts, including in research and teaching situations. This is the context of Game Engines (GEs) - digital tools commonly used for the development of electronic games, but that can be mobilized to create virtual environments with various objectives. This paper seeks to understand how virtual environments created in game engines can contribute to the field of ergonomics as a tool for simulation and teaching. To do so, four studies were developed and articulated: the first one deepened the discussion about the VE in GE for the simulation and analysis of work situations, indicating the potentials and limitations of this approach. The second presented an initial attempt to systematically investigate the use of VE in GE in teaching contexts by structuring a comparative experimental study. Based on the consolidated experience with these articles and the identification of a gap in the literature regarding the standardization of the development of VE in GE, the third study was designed to contribute with a framework to systematize the creation of VEs in GEs. The last study validates this framework by implementing it to develop a VE for teaching ergonomics that was validated in pilot testing and in interviews with experts. Thus, it is understood that the present work contributes to a better understanding of the potential of using VEs in GE for ergonomics, both in work simulation and analysis contexts, and in teaching contexts. The results achieved here contribute both to the theoretical field of simulation in ergonomics, and to its practice and teaching, which is particularly relevant in a context in which Brazil and the world seek new ways of teaching.