A evolução e o impacto dos indie games: uma analise sobre No man’s sky

Detalhes bibliográficos
Ano de defesa: 2017
Autor(a) principal: Hall, Denner Mark
Orientador(a): Gamo, Alessandro Constantino lattes
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal de São Carlos
Câmpus São Carlos
Programa de Pós-Graduação: Programa de Pós-Graduação em Imagem e Som - PPGIS
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Palavras-chave em Inglês:
Palavras-chave em Espanhol:
Área do conhecimento CNPq:
Link de acesso: https://repositorio.ufscar.br/handle/20.500.14289/9958
Resumo: The independent cultural manifestation of the digital games, can be for many, a recent phenomenon, that has been brought by the digital distribution and the increasing number of platform; from smartphones and tablets to the videogames of the latest generation. However, delving deeper into the historical bias of independent production we can notice the first experimental manifestation from this medium, outside of the commercial means. Experimentations that celebrate the unrestricted access to computers outside scientists, experimentation that made possible the formation of communities connected online before the advent of the internet, that created ways for hobbyists, amateurs, and new game designers explored a rich means of expression in this medium. Therefore, this study was made in order to obtain an understanding of the evolution in independent production in video games and its complex unfolding. These unfolding allowed that indie games to have different impacts. The first impact analyzed here is the growth of the Brazilian game production, the importance of a low-cost format of production moved by creativity and the shaping of a strong independent movement in Brazil. The other impact analyzed is the recurrent phenomenon that blurs the line between mainstream and indie. This work aimed to study this phenomenon under the lens of the complex game No Man’s Sky, made by a small and unknown independent studio called Hello Games. Hello Games became infamous in the game industry due to the problematic launch of No Man’s Sky, one of the most anticipated titles of 2016 that failed to meet the expectations of the players. It was then analyzed the artistic approach, narrative, interactivity and technical complexity of No Man’s Sky in other to comprehend how a small studio was capable of creating 18 quintillion planets.