Ano de defesa: |
2013 |
Autor(a) principal: |
Moura, Rafael Hocevar de
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Orientador(a): |
Musse, Soraia Raupp
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Banca de defesa: |
Não Informado pela instituição |
Tipo de documento: |
Dissertação
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Tipo de acesso: |
Acesso aberto |
Idioma: |
por |
Instituição de defesa: |
Pontifícia Universidade Católica do Rio Grande do Sul
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Programa de Pós-Graduação: |
Programa de Pós-Graduação em Ciência da Computação
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Departamento: |
Faculdade de Informáca
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País: |
BR
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Palavras-chave em Português: |
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Área do conhecimento CNPq: |
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Link de acesso: |
http://tede2.pucrs.br/tede2/handle/tede/5216
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Resumo: |
Simulation of everyday situations from real life can be a very useful tool in entertainment applications and training systems. Such applications, as games or computer animated movies usually need to provide virtual environments populated with virtual autonomous agents. Commonly, the agents need to be able to evolve in their environment, avoiding collision with each other and obstacles, besides interacting with other characters in order to provide realistic simulations. This work presents a model to simulate coherent group behaviors based on procedural modeling and semantic environments. The main focus is to provide agents connected to the virtual environment they are evolving, mainly applied in the background of games or movies generated with few/without user intervention. |
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