Investigação do desenvolvimento do pensamento geométrico por meio do uso de um videojogo por estudantes cegos

Detalhes bibliográficos
Ano de defesa: 2017
Autor(a) principal: Menezes, André Luis dos Santos lattes
Orientador(a): Ramos, Maurivan Güntzel lattes
Banca de defesa: Não Informado pela instituição
Tipo de documento: Tese
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Pontifícia Universidade Católica do Rio Grande do Sul
Programa de Pós-Graduação: Programa de Pós-Graduação em Educação em Ciências e Matemática
Departamento: Escola de Ciências
País: Brasil
Palavras-chave em Português:
Área do conhecimento CNPq:
Link de acesso: http://tede2.pucrs.br/tede2/handle/tede/8138
Resumo: In this paper, in front of the disabilities encountered by students with visual impairment included in the regular system of education, about different disciplines, in particular Mathematics, I will present a look at the development of geometric thinking by a blind and low vision student’s group. I believe that a database as contributions and impact for the video game "Audiogeometry" can be offered as a methodological resource in the relation between teaching and learning within this community. The video game "Audiogeometry" is presented as a resource, as well as an object of study and support, composed of sound-based and haptic interfaces for the development of skills that are related to the mathematical-geometric thinking of the blind student. The methodologies of analysis in the construction and the interpretation of mental models for the development of skills in geometry in the case of blind and low vision students, was supported by the Van Hiele’s Theory. Thus, in this work we defend the thesis that the videogame Audiogeometry contributes to the development of geometric thinking in Van Hiele's perspective.