Detalhes bibliográficos
Ano de defesa: |
2021 |
Autor(a) principal: |
Eguchi, Michele Frias |
Orientador(a): |
Hildebrand, Hermes Renato |
Banca de defesa: |
Não Informado pela instituição |
Tipo de documento: |
Dissertação
|
Tipo de acesso: |
Acesso aberto |
Idioma: |
por |
Instituição de defesa: |
Pontifícia Universidade Católica de São Paulo
|
Programa de Pós-Graduação: |
Programa de Estudos Pós-Graduados em Tecnologias da Inteligência e Design Digital
|
Departamento: |
Faculdade de Ciências Exatas e Tecnologia
|
País: |
Brasil
|
Palavras-chave em Português: |
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Palavras-chave em Inglês: |
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Área do conhecimento CNPq: |
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Link de acesso: |
https://tede2.pucsp.br/handle/handle/23689
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Resumo: |
This research has as main objective to present a proposal of Heuristic Evaluation for games in Virtual Reality environment with the objective to analyze if the convergence of heuristics available in the literature helps in the discovery of usability and playability problems in immersive games. The Virtual Reality system for games is on the rise and, thus, the need to invest in research that provides a better experience to players is indispensable when involving the elements usability, entertainment, immersion, and comfort. If assertive heuristics contribute to the discovery and improvement of Virtual Reality and immersive games, a Systematic Literature Review was performed in which more than 150 heuristics were analyzed to find a balance between all of them and fulfill the objective of this work, of verifying that the joining of assertive heuristics contributes with the work of researchers, designers and game developers in Virtual Reality. After the application of this review, a bibliographic research was also carried out to understand the needs of a virtual environment. Then, a study on the definitions that exist in the literature about usability and playability was researched. Thus, with various data and relevant information, 38 heuristics were selected to evaluate two immersive games of the Playstation 4 VR console, the game Rez Infinite VR and the Resident game Evil: Biohazard, both as case study |