Detalhes bibliográficos
Ano de defesa: |
2014 |
Autor(a) principal: |
Gomes, Silvia Trentin
![lattes](/bdtd/themes/bdtd/images/lattes.gif?_=1676566308) |
Orientador(a): |
Petry, Luís Carlos |
Banca de defesa: |
Não Informado pela instituição |
Tipo de documento: |
Dissertação
|
Tipo de acesso: |
Acesso aberto |
Idioma: |
por |
Instituição de defesa: |
Pontifícia Universidade Católica de São Paulo
|
Programa de Pós-Graduação: |
Programa de Estudos Pós-Graduados em Tecnologias da Inteligência e Design Digital
|
Departamento: |
Faculdade de Ciências Exatas e Tecnologia
|
País: |
BR
|
Palavras-chave em Português: |
|
Palavras-chave em Inglês: |
|
Área do conhecimento CNPq: |
|
Link de acesso: |
https://tede2.pucsp.br/handle/handle/18160
|
Resumo: |
This research investigates the concept of gaming and its impact on a particular game mode called modified game, which has as its object the artistic painting characteristics and its teaching. It starts from three experiments reports which attempt to describe the esthetic education process encountered during execution of a modified game for the arts game teaching. The need for such action takes place in the debate on strategies for addressing the problem of encouraging research in art history, the reading of images and knowledge of the art features and artistic painting, along with students of arts and interested public . From the methodological point of view, engages in reflection, within the concept of aesthetic experience, in the context of a relationship of application of modified second cycle game Arts student, organizing questions and suggestions related to art educators in With respect to stimulating interest and motivation of students to taste, image reading and the knowledge and art expression through the modified game. From the point of view of the grounds, the theoretical references are located researchers in philosophy and art, such as Ana Mae Barbosa dos Santos Arlete Petry, Lev Vygotsky, Friedrich Schiller, James Paul Gee and Johan Huizinga, who present relevant perspectives the game concept and its application in education, aesthetic education and art in general. The survey indicated the methodological alternative of three experience reports which showed that the aesthetic education process found and produced during the execution of a modified for teaching the characteristics of artistic painting, in formal and informal environments game education in the state of Rio Grande do Sul, guided by the theory of questioning, which showed that the modified game art (Modarte) which proposes that the challenge, knowledge, playfulness and reading images, constitutes a plausible mode and productive to the teaching and learning process, pointing to an aesthetic education in the relationship between game and features the artistic painting |