Detalhes bibliográficos
Ano de defesa: |
2023 |
Autor(a) principal: |
Freitas, Giséli Pereira de
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Orientador(a): |
Cunha, Maria Claudia
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Banca de defesa: |
Não Informado pela instituição |
Tipo de documento: |
Tese
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Tipo de acesso: |
Acesso aberto |
Idioma: |
por |
Instituição de defesa: |
Pontifícia Universidade Católica de São Paulo
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Programa de Pós-Graduação: |
Programa de Estudos Pós-Graduados em Comunicação Humana e Saúde
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Departamento: |
Faculdade de Ciências Humanas e da Saúde
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País: |
Brasil
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Palavras-chave em Português: |
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Palavras-chave em Inglês: |
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Área do conhecimento CNPq: |
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Link de acesso: |
https://repositorio.pucsp.br/jspui/handle/handle/39688
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Resumo: |
Introduction: Speech therapists, professionals who have an important role within the school setting, can play a part in the process of literacy development. However, this process also relies on prerequisite skills. This work aims to address some of these skills, focusing on phonological awareness (PA) and phonological shortterm memory (pSTM). These skills are defined, respectively, as analyzing the parts of speech explicitly and maintaining verbal information temporarily, enabling language, learning and reasoning. In order to foster these skills, studies have shown that software can be used to support the development of cognitive aspects. Objectives: This research project is subdivided into two studies, whose objectives are: study 1, develop a software prototype to foster the skills of PA and pSTM; and study 2, validate the content of this intervention instrument prototype in software. Methodology: Study 1: Steps: conception, design, pilot study, adjustments, development of the preliminary software prototype (PS1), analysis and evaluation of PS1 by expert judges, prototype adjustments culminating in a main software prototype (PS2), analysis and evaluation of PS2 by expert judges, completion of the final software prototype (PS3), named FONOLOG. Study 2: analysis of the software prototype by expert judges from the speech therapy field for the purpose of content validation. Results: For the items logo, initial screens, word bank, and non-word bank, in the post-meeting period, three of them were considered adequate by 100% or the judges, and one item (logo) was considered adequate by 80% of the judges. As for the mini games regarding the items game mechanics, layout and feedback, with reference to the seven tasks named after the instrument and numbered from one to seven, the results obtained in the postmeeting period were as follows: two items were considered adequate by all the judges (game mechanics of FONOLOG 1 and FONOLOG 2); 17 items were considered adequate by 80% of the judges (feedback in all tasks, layout in FONOLOG 1, 2, 5, 6 and 7, and game mechanics in FONOLOG 3, 4, 5, 6 and 7); and two items were considered adequate by 60% of the judges (layout of FONOLOG 3 and 4). PS2 underwent a few adjustments (incorporation of spoken feedback for the tasks and of an instruction guide for the professionals applying the instrument), therefore generating PS3. Conclusion: The PS3 content was shown to be valid due to the vital participation of the judges. Also, the aim is that the prototype generates the FONOLOG instrument in software. The next suggested step for the study is performing the reliability test |