Estudo sobre as potencialidades do jogo digital Minecraft para o ensino de Proporcionalidade e Tópicos de Geometria

Detalhes bibliográficos
Ano de defesa: 2017
Autor(a) principal: Silva, Hudson William da lattes
Orientador(a): Silva, Maria José Ferreira da
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Pontifícia Universidade Católica de São Paulo
Programa de Pós-Graduação: Programa de Estudos Pós-Graduados em Educação Matemática
Departamento: Faculdade de Ciências Exatas e Tecnologia
País: Brasil
Palavras-chave em Português:
Palavras-chave em Inglês:
Área do conhecimento CNPq:
Link de acesso: https://tede2.pucsp.br/handle/handle/20273
Resumo: This work aimed to analyze the potentialities of the digital game Minecraft for teaching Proportionality and topics of Flat and Spatial Geometry. For this purpose, we reviewed researches and studies about the potentialities of digital games in the processes of teaching and learning. Based on these works, we developed an educational case study, from a sequence of interdisciplinary activities, in order to analyze the potentialities of the digital game Minecraft for teaching. The activities were developed in three groups of 6th grade students in a school located in the city of São Paulo. It was confirmed that Minecraft has potential for teaching Geometry, as it put the students in touch with the mathematical object studied in the classroom, inserting them in a new semiotic domain, which makes them rethink and reconstruct some geometric concepts. Concerning the teaching of Proportionality, we verified through our approach that it loses meaning inside the game. As the students have a huge amount of material, they are not able to develop a concern about the amount of resources needed to build something. This fact leads the students to make constructions without taking quantities into account, which limits the study of Proportionality. On the other hand, Minecraft has proven to be efficient for the student's constructions based on real images, in which they must estimate the proportionality between the parts of the drawing and what they are going to build: the non-numeric proportion. Moreover, the work of creating pixel arts in the game influences positively the relation with the proportionality