Detalhes bibliográficos
Ano de defesa: |
2018 |
Autor(a) principal: |
Machado, Saulo de Oliveira
 |
Orientador(a): |
Petry, Luís Carlos |
Banca de defesa: |
Não Informado pela instituição |
Tipo de documento: |
Dissertação
|
Tipo de acesso: |
Acesso aberto |
Idioma: |
por |
Instituição de defesa: |
Pontifícia Universidade Católica de São Paulo
|
Programa de Pós-Graduação: |
Programa de Estudos Pós-Graduados em Tecnologias da Inteligência e Design Digital
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Departamento: |
Faculdade de Ciências Exatas e Tecnologia
|
País: |
Brasil
|
Palavras-chave em Português: |
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Palavras-chave em Inglês: |
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Área do conhecimento CNPq: |
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Link de acesso: |
https://tede2.pucsp.br/handle/handle/21378
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Resumo: |
The attendant research aims to describe the present relations between the concepts of magic circle and metagame and how they are evidenced in the experience of the player. With the increasing presence of digital and board games in the daily life of society, it seems propitious that we return efforts to decipher the elements that make up the experience lived in the games through the players. Through the review of these two concepts we managed to elaborate how their joint acting is presented through a common player presence in the game. To do so, we start with a review of the concepts of magic circle and metagame, its definitions, its most used approaches and how they focus on the experience that the player has during the game. Finally, we focus on demonstrating the presence of these concepts through the MMORPG, World of Warcraft, a game that constains in its diverse ways of playing, various approaches for the player to have contact with his universe |