Detalhes bibliográficos
Ano de defesa: |
2017 |
Autor(a) principal: |
Rocha, Guilherme Espíndula da
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Orientador(a): |
Leão, Lucia |
Banca de defesa: |
Não Informado pela instituição |
Tipo de documento: |
Tese
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Tipo de acesso: |
Acesso aberto |
Idioma: |
por |
Instituição de defesa: |
Pontifícia Universidade Católica de São Paulo
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Programa de Pós-Graduação: |
Programa de Estudos Pós-Graduados em Comunicação e Semiótica
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Departamento: |
Faculdade de Filosofia, Comunicação, Letras e Artes
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País: |
Brasil
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Palavras-chave em Português: |
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Palavras-chave em Inglês: |
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Área do conhecimento CNPq: |
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Link de acesso: |
https://tede2.pucsp.br/handle/handle/20809
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Resumo: |
This research has the object of investigation the use of open-source programming by artists and designers in their creative processes. The research begins with the discussion about new ways of thinking about software, a proposal presented by artists and theorists of the new media and organized by Matthew Fuller (2003); accompanies the reflection of the phenomenon called by Lev Manovich (2013) as "software culture"; and delves into the particularities of the creative and collaborative universe of open-source communities. In this context, we will highlight two types of software, Blender and Processing. Blender is an open source computer program developed by the Blender Foundation in a collaborative way for modeling, animation, texturing, composing, rendering, video editing and creating interactive 3D applications such as games and presentations. Processing is an application that allows you to write, edit, compile and run the Java language, a type of interface that allows the approach of artists of the programming code to perform their works. Project started in 2001 in MIT labs by Ben Fry and Casey Reas and a group of volunteers, Processing is an open source programming language and an integrated development environment (IDE), aimed at creating in the fields of art and visual design. This platform has been used by artists from around the world and aggregates a large number of discussions in forums and other social networks. One of the most current highlights of processing is its ability to connect to free hardware tools, such as Arduino and Kinect, which work with data derived from body movements, where space is mapped and transformed into information that can be used in the generation of 3D images. This study proposes to carry out a cartography of the main types of poetic works developed in the artistic process from calculations generated in computers. The research corpus is limited to works that exclusively use open source programs in their creation, meeting the requirements of The Open Source Initiative. The research seeks to understand what characterizes the poetic production developed from the use of these programs in open source, and other tools of codification in computational language |