Detalhes bibliográficos
Ano de defesa: |
2008 |
Autor(a) principal: |
Kashiwakura, Eduardo Yukio
 |
Orientador(a): |
Leão, Lucia Isaltina Clemente |
Banca de defesa: |
Não Informado pela instituição |
Tipo de documento: |
Dissertação
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Tipo de acesso: |
Acesso aberto |
Idioma: |
por |
Instituição de defesa: |
Pontifícia Universidade Católica de São Paulo
|
Programa de Pós-Graduação: |
Programa de Estudos Pós-Graduados em Tecnologias da Inteligência e Design Digital
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Departamento: |
Faculdade de Ciências Exatas e Tecnologia
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País: |
BR
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Palavras-chave em Português: |
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Palavras-chave em Inglês: |
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Área do conhecimento CNPq: |
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Link de acesso: |
https://tede2.pucsp.br/handle/handle/18215
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Resumo: |
The dissertation entitled Playing and learning: a parallel between videogames and cognitive skills have as its main goal to do an investigation about the skills developed through the use of videogames. This research will approach the challenges and competencies provided by the games to the players. The cognitive skill is the ability of the human intelligence to deal with situations and problems, itself been a powerful tool to the construction of knowledge. The act of playing and learning is related to the ludic and playful, considering the concepts of game as an element of the culture, as proposed by Huizinga (2001). The method used was the identification of some skills developed by players, such as: visual, coordination, improvement of self-esteem, responsibility, text interpretation, social, leadership, concentration and reasoning. From the presented skills, we analyzed the games Sid Meier´s Civilization IV, Guitar Hero III, Black & White 2 and GATE. As final result, it was possible to draw a parallel between videogames that enable the development by the players of a series of cognitive skills |