Detalhes bibliográficos
Ano de defesa: |
2014 |
Autor(a) principal: |
Francisco, Sérgio Perales
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Orientador(a): |
Gomes Júnior, Guilherme Simões |
Banca de defesa: |
Não Informado pela instituição |
Tipo de documento: |
Tese
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Tipo de acesso: |
Acesso aberto |
Idioma: |
por |
Instituição de defesa: |
Pontifícia Universidade Católica de São Paulo
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Programa de Pós-Graduação: |
Programa de Estudos Pós-Graduados em Ciências Sociais
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Departamento: |
Ciências Sociais
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País: |
BR
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Palavras-chave em Português: |
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Palavras-chave em Inglês: |
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Área do conhecimento CNPq: |
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Link de acesso: |
https://tede2.pucsp.br/handle/handle/3569
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Resumo: |
This paper discusses the thesis that the role-playing games (Role Playing Games Representation), are a more effective way of learning through which notions such as socialization, expanding the imagination, intuition and logic are enhanced. It also seeks to identify to what extent the Role-Playing Game (RPG) for its characteristics of cooperative action, enables people to develop beyond this enlargement and complexity of individual imagination and capacity for collective action, the jurisdiction of textual production. If this game mode is established as a research object, its environment is in the universe of cyberspace, space traversed by issues such as the entangled society , the establishment of a culture of convergence of informational wide availability and the relationship between privacy and identity. The gaze is directed to this space to see how the youngsters playing RPG meet and exchange experiences, knowledge and worldviews, and the way that redefine their identities, and, of course, seek the fun with the game |