Jogabilidade versus usabilidade: aplicações em jogos de tiro em primeira pessoa para computador

Detalhes bibliográficos
Ano de defesa: 2010
Autor(a) principal: Fava, Fabrício Mário Maia lattes
Orientador(a): Hildebrand, Hermes Renato
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Pontifícia Universidade Católica de São Paulo
Programa de Pós-Graduação: Programa de Estudos Pós-Graduados em Tecnologias da Inteligência e Design Digital
Departamento: Faculdade de Ciências Exatas e Tecnologia
País: BR
Palavras-chave em Português:
Palavras-chave em Inglês:
Fun
Área do conhecimento CNPq:
Link de acesso: https://tede2.pucsp.br/handle/handle/18051
Resumo: Evaluating the quality of interaction with digital games has been a hard task. This is due mainly to the unawareness of proper tools and criteria or to its inappropriate application. The usability methods, for instance, are often used for the analysis of applications aiming productivity. Nevertheless, they are not established regarding the evaluation of interaction with videogames, which are developed to help players to have fun. Another tool adopted to measure the quality of interaction with other digital games is the playability. However, the unawareness of its evaluation criteria makes this method even less explored. So, we propose on this work to discuss the relations between playability and usability in digital games, trying to identify characteristics and concerns in every technique regarding design and evaluation of videogames. To cover up such questions, we weaved dialogues with game researchers as Jesper Juul, Katie Salen and Erick Zimmerman; scholars of topics related to fun and entertainment, as Nicole Lazzaro, Donald Norman and Mihaly Csikszentmihalyi; besides researchers in the field of playability, as Carlo Fabricattore and Aki Jarvinen; and of the usability, like Katherine Isbister, Noah Schaffer and Sauli Laitinen. The knowledge of the topics discussed by these authors led us to adopt the application of usability and playability heuristics as research methodology, with the first person shooting games for computers as gender and study platform. Through this approach it was possible tot identify the observation needs concerning kinds of interaction problems before choosing the evaluation method (playability and usability) that will be used. By doing so, the measurement of the interaction quality will be more accurate and will contribute to the project of games able to keep players emotionally evolved. Considering the few literature about playability and usability in digital games, it is expected that this work help professionals and researchers in the designing and evaluating processes of videogames