Cenas da vida virtual: amor, corpo e subjetividade numa sociedade do consumo e do entretenimento

Detalhes bibliográficos
Ano de defesa: 2009
Autor(a) principal: Garcia, Margarete Schimidt de Mendes
Orientador(a): Castro, Gisela Grangeiro da Silva lattes
Banca de defesa: Baccega, Maria Aparecida lattes, Gomes, Mayra Rodrigues
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Escola Superior de Propaganda e Marketing
Programa de Pós-Graduação: Programa de Mestrado em Comunicação e Práticas de Consumo
Departamento: ESPM::Pós-Graduação Stricto Sensu
País: Brasil
Palavras-chave em Português:
Palavras-chave em Inglês:
Área do conhecimento CNPq:
Link de acesso: http://tede2.espm.br/handle/tede/213
Resumo: Humanity is, in its own course, increasingly turning itself to a life on the computer’s screen. Self relations, relations with the body, with the other, with consume, with culture, with life, can be experimented in a cyberspace piece of territory called metaverse. This place supports not only a representation of life, but also its creation through graphic interfaces, images of a virtual existence, whose expression has stained the bourderline between the so called real and virtual, making the convivence and the bridge between these two worlds subtle and, sometimes, problematic. The entertainment, through technology, may assume the living place of an intimity that implies the totality of a being. Work, social relations, the exercice of the passions and sexuality can be experienced in a very profound and vivid way in this sinthetic world. The entry and the research inside the tridimensional interactive online virtual world of Second Life has shown that our presence in this piece os cyberspace may signify a kind of fold, which puts in contact unknown surfaces. It may also question and tensionate interactions and values based in a social body and code of a mechanich-analogic world.