Geração procedural de conteúdo utilizando Inteligência Artificial para experiências únicas de jogo com realidade virtual

Tallennettuna:
Bibliografiset tiedot
Päätekijä: Campos, João Pedro Assunção
Julkaisupäivä: 2019
Aineistotyyppi: Bachelor thesis
Kieli: por
Lähde: Repositório Institucional da UPF
Download full: https://repositorio.upf.br/handle/123456789/7463
Yhteenveto: The objective of this study is to define and implement a procedural content generation (PCG) method based on Artificial Intelligence (AI) for immersive games. To this end, the use of agent-based and decision tree-based PCG techniques was investigated, applied to a game project with Virtual Reality (VR) support. This allows for a differentiated gaming experience for each user, considering individual choices during the interactive process. A preliminary evaluation of the game was conducted using informal, unstructured interviews to obtain player feedback on the proposed method, the experience presented, and whether the game met expectations. The document also discusses new AI approaches that can be explored within the scope of PCG for VR-supported games.
Kuvaus
Yhteenveto:The objective of this study is to define and implement a procedural content generation (PCG) method based on Artificial Intelligence (AI) for immersive games. To this end, the use of agent-based and decision tree-based PCG techniques was investigated, applied to a game project with Virtual Reality (VR) support. This allows for a differentiated gaming experience for each user, considering individual choices during the interactive process. A preliminary evaluation of the game was conducted using informal, unstructured interviews to obtain player feedback on the proposed method, the experience presented, and whether the game met expectations. The document also discusses new AI approaches that can be explored within the scope of PCG for VR-supported games.