Geração procedural de conteúdo utilizando Inteligência Artificial para experiências únicas de jogo com realidade virtual
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| Publikationsdatum: | 2019 |
| Format: | Bachelor thesis |
| Sprache: | por |
| Quelle: | Repositório Institucional da UPF |
| Download full: | https://repositorio.upf.br/handle/123456789/7463 |
Zusammenfassung: | The objective of this study is to define and implement a procedural content generation (PCG) method based on Artificial Intelligence (AI) for immersive games. To this end, the use of agent-based and decision tree-based PCG techniques was investigated, applied to a game project with Virtual Reality (VR) support. This allows for a differentiated gaming experience for each user, considering individual choices during the interactive process. A preliminary evaluation of the game was conducted using informal, unstructured interviews to obtain player feedback on the proposed method, the experience presented, and whether the game met expectations. The document also discusses new AI approaches that can be explored within the scope of PCG for VR-supported games. |
