Uma arquitetura para desenvolvimento de aplicações gamificadas para suporte ao paciente com Alzheimer
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| Main Author: | |
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| Publication Date: | 2017 |
| Format: | Master thesis |
| Language: | por |
| Source: | Repositório Institucional da UFG |
| Download full: | http://repositorio.bc.ufg.br/tede/handle/tede/7288 |
Summary: | The use of gamification as a motivation, engagement, and interaction technique for mobile applications has become popular, boosted by smartphones and the ability of these devices to deliver compelling game designs. In the context of health, the use of gamification elements has contributed to the motivation and engagement to medical treatments and to the change of habits and well-being of patients of all ages. The elderly are a growing portion of the population and age-related diseases are becoming common, among them are dementias such as Alzheimer’s disease. When the patient is elderly, extra difficulties can be added to motivation and to medical treatments supported by computerized tools. However, identifying the minimum gaming elements needed and the time spent to develop these applications restrict their production. This work proposes an architecture of components for the development of mobile applications to support reminiscence therapy of patients with Alzheimer’s disease, aiding in the motivation and engagement to the therapeutic process, amplifying the positive effects caused by reminiscence therapy, leading to a well-being feeling and to retarding the symptoms caused by Alzheimer’s disease. We have identified seventeen elements of gamification integrated to the architecture defined and implemented. Two application prototypes Were developed to exemplify and validate the gamification architecture proposal. |
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