Tokenization, blockchain and web 3.0 technologies as research objects in innovation management

Bibliographic Details
Main Author: Mazieri, Marcos Rogério
Publication Date: 2022
Other Authors: Scafuto, Isabel Cristina, da Costa, Priscila Rezende
Format: Article
Language: eng
por
Source: International Journal of Innovation (São Paulo)
Download full: https://periodicos.uninove.br/innovation/article/view/21768
Summary: The e-mail allegedly attributed to Satoshi Nakamoto (supposedly a pseudonym) was transmitted 14 years ago, describing the development of an electronic currency (Nakamoto, 2008). The design of this electronic currency represented the solution of the general Byzantine problem, a well-known problem in computing, which, in general terms, defines that one of the parts of a system can intentionally fail, and with that, make the entire network unavailable. Therefore, the premise is that part of the system is corrupt (Dolev et al., 1982). In the few lines of the email, Satoshi Nakamoto described such a solution and published an article with the details made available on the same date. The article describes how to transmit information within a chain of blocks that are: synchronized with date and time (time stamp); combined with code that depends on a previous block (hash code); can be validated with public and private key cryptography framework anonymously and decentrally; but highly resilient to any tampering attempt and with public record. The concept of digital currency, in this case Bitcoin, consisted at that time of a code or token resulting from encryption and that could be included in these blocks. Blocks registered definitively in the ledgers distributed along the blockchain network that could be traced. The digital framework developed by Satoshi Nakamoto, although it emerged to make Bitcoin viable as a digital currency, has been separated over the last 14 years. Blockchain can be understood as a decentralized communication technology that gave rise to a family of other technological structures of encrypted communication such as ecosystems, public blockchain, private blockchain and blockchain networks, mainly (Mazumdar & Ruj, 2022). Digital currencies, on the other hand, have also developed in variety and quantity, so much so that as we write this editorial there are over 10,000 digital currencies in operation. The total capitalization value of digital currencies rose from USD 18 billion at the beginning of 2017, surpassing USD 1.4 trillion by mid-2021 (Su et al., 2022). Currently, there is no technological impediment for companies to create their own digital currencies using a Bitcoin network or an Etherium network, for example, as well as many other networks available.Obviously, even today, there are technical challenges related, mainly, to the scalability of these networks and currencies. Bitcoin, when created, had a capacity of 7 transactions per second, currently, as we write this editorial, the transaction capacity of the Bitcoin network (BTS) is 14 transactions per second. The Etherium (ETH) network was born with a capacity of 20 transactions per second and currently has a capacity of 35 transactions per second. For comparison purposes, the VISA network has a capacity of 1700 transactions per second, which shows that there is still some way to make blockchain networks the new communication backbone, scalable for more mass uses (Chauhan & Patel, 2022). There are implementations of the Solana network, for example, which promises to reach 50,000 transactions per second, still in the confirmation phase from a practical point of view, which could allow running Internet of Things (IoT) applications on this blockchain network (Duffy et al., 2021).At the same time, since 2013, the reorganization of the TCP IP structure from IPv4 (4.2 billion IP addresses) to IPv6 (79 octillion IP addresses or 7.9 x ) more than the total number of IPv4 addresses) has been implemented. Such implementation made it possible to expand connectivity to a level sufficient for the world demand, which is 56 octillion (56 x ) addresses per human being on earth. In terms of addressing, the possibilities of connecting new and future elements on the internet/blockchain communication network are guaranteed, making the IoT (Internet of Things) a real possibility.In addition to the traditional applications dedicated to making digital currency viable, especially in the last 5 years, certain works resulting from the combination of information technology and human creativity (also known as creative economy) brought NFT (Non-Fungible Token) to the management field. NFT are tokens (produced through encrypted code, subscribed in some blockchain network) that express the ownership of their author. Whoever acquires an NFT, has his/her record recorded in a ledger and, therefore, can exercise the rights or benefits related to the possession of that NFT. There are two main origins of an NFT, digital games and works of art or graphic expressions (Vasan et al., 2022). In the case of digital games, NFT can be used to record permanently and nominally the “achievements achieved” within a given game. Its owner now takes possession of a certain item that, previously, would only exist within the game itself, a virtual (digital) environment. In the case of graphic, artistic expressions, and other works of art, it is possible to make your possession digital. Works from the natural environment (physical), the result of expressions of human creativity, are now registered in an NFT-type token, coming to exist in the virtual world (digital). In this way, the works, and the data of their authorship and ownership, are permanently registered in the ledger of a blockchain network specialized in transacting NFT. As in the game, the possession of an NFT of a work of art allows the author to trade or use the benefits related to the possession of this NFT.From the convergence of connectivity technologies such as cloud computing, the advent of IPV6 and technologies based on tokens (blockchain, crypto assets and NFT not exhaustively) the concept of Web 3.0 becomes viable. Web 3.0 can be understood as a network of people and physical objects, making the integration between the natural world and the virtual world more intense (augmented, virtual and mixed reality). The idea of a Metaverse (Web 3.0 Application) depends on the technological availability that we describe here very succinctly and on the realization of new social behaviors that are underway (Korkmaz et al., 2022).The context described is not new to most practitioners and academics involved with innovation. However, by describing it in general terms, we can identify different research objects that may be of interest to the community working in the field of innovation management. Evidently, within the research perspectives, especially in innovation management, parallel logics can be established with the more established theories or concepts, which allow an approximation with the new technological objects available to people and companies. Such technologies have permeated traditional companies and startups that have a specific focus on these connectivity technologies described as core business or as business support.The idea of this editorial comment is to recognize the possibility of receiving more technological articles or scientific articles, perspectives and book reviews that consider connectivity and tokenization technologies as research objects. Such technologies can be positioned in research both as objects of analysis and as contextual and organizational objects. Whether contextual and organizational can bring research involving routines, capabilities, competencies and business models, whose core business process is innovation at different scales, natures, degrees of novelty, stages of diffusion or adoption. To cite just one possibility, as an example, the model by Tidd and Bessant from 2009, which describes the construct of orientation to innovation strategy, used in several research in the field of innovation since then, can be revised in the new contexts or in the face of new technologies (Ferreira et al., 2015). If such technologies are positioned as objects of analysis, research can involve every part of the innovation management process such as searching for innovations, selecting innovations, implementing innovations, generating value with innovations, and capturing value with innovations in analysis of single level or multilevel. In addition to the direct positioning of token and blockchain-based technologies, as an object or as a contextual aspect, adjacent effects are expected, for instance, involving intellectual property, environmental and social sustainability, technological governance, people management and other consequences that may be the focus of research, considering the emerging technologies mentioned above. There is also the field of research that is dedicated to the development of new products, both defining new models of digital product development and methods derived from these models, without forgetting all the implications related to the issues of information security management involved in these contexts of token transactions (Baudier et al., 2022). Although the possibilities for theoretical and managerial development for the area of innovation research, involving technologies based on tokens and blockchain, are broad, there is research that can be very relevant, but that would be better received in journals in mathematics, computer science or even software engineering and not in journals dedicated to innovation. Research that develops a new way of doing encryption, or even a more efficient algorithm that allows increasing the capacity of transactions per second, the design of a new network or a new ecosystem based on blockchain or even research that develops improvements in consensus protocols of blockchain undoubtedly has great value but would be expected in engineering or math journals. On the other hand, there are studies that bring reports of implementations of a business application on a blockchain basis, either as a business support application, or in the form of designing a blockchain-based product that will be taken to the market (Wan et al., 2022). In these cases, applied research, from the point of view of innovation research, what is expected to be found in the article is the development of knowledge that demonstrates how, why or to what extent the innovation processes were sensitized, or in what way the process of innovation contributed or presented limitations to support the reported implementation. In this way, such research can be received as technological articles, since the theoretical elements that relate the innovation process, or the management of the innovation process with the implementation based on token or blockchain, will be present, which are the bases of analysis used to support the expansion of innovation theories, innovation management or management practices in innovation contexts.Finally, we invite the entire community to submit papers with theoretical discussions related to paradigm shifts, involving the dematerialized nature of new products and their tendency towards a service-oriented view (Jain et al., 2022).As it should be clear, this editorial comment did not explore all the possibilities of research in innovation management involving technologies based on tokens and blockchain, but only a few examples that can help to obtain insights. We intend, in some way, to encourage the innovation community to develop studies considering new technologies, developing, or expanding theories and knowledge of innovation.
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spelling Tokenization, blockchain and web 3.0 technologies as research objects in innovation managementA tokenização, blockchain e web 3.0 como objetos de pesquisa em inovaçãoTOKENIZATIONBLOCKCHAINWEB 3.0INNOVATION MANAGEMENTThe e-mail allegedly attributed to Satoshi Nakamoto (supposedly a pseudonym) was transmitted 14 years ago, describing the development of an electronic currency (Nakamoto, 2008). The design of this electronic currency represented the solution of the general Byzantine problem, a well-known problem in computing, which, in general terms, defines that one of the parts of a system can intentionally fail, and with that, make the entire network unavailable. Therefore, the premise is that part of the system is corrupt (Dolev et al., 1982). In the few lines of the email, Satoshi Nakamoto described such a solution and published an article with the details made available on the same date. The article describes how to transmit information within a chain of blocks that are: synchronized with date and time (time stamp); combined with code that depends on a previous block (hash code); can be validated with public and private key cryptography framework anonymously and decentrally; but highly resilient to any tampering attempt and with public record. The concept of digital currency, in this case Bitcoin, consisted at that time of a code or token resulting from encryption and that could be included in these blocks. Blocks registered definitively in the ledgers distributed along the blockchain network that could be traced. The digital framework developed by Satoshi Nakamoto, although it emerged to make Bitcoin viable as a digital currency, has been separated over the last 14 years. Blockchain can be understood as a decentralized communication technology that gave rise to a family of other technological structures of encrypted communication such as ecosystems, public blockchain, private blockchain and blockchain networks, mainly (Mazumdar & Ruj, 2022). Digital currencies, on the other hand, have also developed in variety and quantity, so much so that as we write this editorial there are over 10,000 digital currencies in operation. The total capitalization value of digital currencies rose from USD 18 billion at the beginning of 2017, surpassing USD 1.4 trillion by mid-2021 (Su et al., 2022). Currently, there is no technological impediment for companies to create their own digital currencies using a Bitcoin network or an Etherium network, for example, as well as many other networks available.Obviously, even today, there are technical challenges related, mainly, to the scalability of these networks and currencies. Bitcoin, when created, had a capacity of 7 transactions per second, currently, as we write this editorial, the transaction capacity of the Bitcoin network (BTS) is 14 transactions per second. The Etherium (ETH) network was born with a capacity of 20 transactions per second and currently has a capacity of 35 transactions per second. For comparison purposes, the VISA network has a capacity of 1700 transactions per second, which shows that there is still some way to make blockchain networks the new communication backbone, scalable for more mass uses (Chauhan & Patel, 2022). There are implementations of the Solana network, for example, which promises to reach 50,000 transactions per second, still in the confirmation phase from a practical point of view, which could allow running Internet of Things (IoT) applications on this blockchain network (Duffy et al., 2021).At the same time, since 2013, the reorganization of the TCP IP structure from IPv4 (4.2 billion IP addresses) to IPv6 (79 octillion IP addresses or 7.9 x ) more than the total number of IPv4 addresses) has been implemented. Such implementation made it possible to expand connectivity to a level sufficient for the world demand, which is 56 octillion (56 x ) addresses per human being on earth. In terms of addressing, the possibilities of connecting new and future elements on the internet/blockchain communication network are guaranteed, making the IoT (Internet of Things) a real possibility.In addition to the traditional applications dedicated to making digital currency viable, especially in the last 5 years, certain works resulting from the combination of information technology and human creativity (also known as creative economy) brought NFT (Non-Fungible Token) to the management field. NFT are tokens (produced through encrypted code, subscribed in some blockchain network) that express the ownership of their author. Whoever acquires an NFT, has his/her record recorded in a ledger and, therefore, can exercise the rights or benefits related to the possession of that NFT. There are two main origins of an NFT, digital games and works of art or graphic expressions (Vasan et al., 2022). In the case of digital games, NFT can be used to record permanently and nominally the “achievements achieved” within a given game. Its owner now takes possession of a certain item that, previously, would only exist within the game itself, a virtual (digital) environment. In the case of graphic, artistic expressions, and other works of art, it is possible to make your possession digital. Works from the natural environment (physical), the result of expressions of human creativity, are now registered in an NFT-type token, coming to exist in the virtual world (digital). In this way, the works, and the data of their authorship and ownership, are permanently registered in the ledger of a blockchain network specialized in transacting NFT. As in the game, the possession of an NFT of a work of art allows the author to trade or use the benefits related to the possession of this NFT.From the convergence of connectivity technologies such as cloud computing, the advent of IPV6 and technologies based on tokens (blockchain, crypto assets and NFT not exhaustively) the concept of Web 3.0 becomes viable. Web 3.0 can be understood as a network of people and physical objects, making the integration between the natural world and the virtual world more intense (augmented, virtual and mixed reality). The idea of a Metaverse (Web 3.0 Application) depends on the technological availability that we describe here very succinctly and on the realization of new social behaviors that are underway (Korkmaz et al., 2022).The context described is not new to most practitioners and academics involved with innovation. However, by describing it in general terms, we can identify different research objects that may be of interest to the community working in the field of innovation management. Evidently, within the research perspectives, especially in innovation management, parallel logics can be established with the more established theories or concepts, which allow an approximation with the new technological objects available to people and companies. Such technologies have permeated traditional companies and startups that have a specific focus on these connectivity technologies described as core business or as business support.The idea of this editorial comment is to recognize the possibility of receiving more technological articles or scientific articles, perspectives and book reviews that consider connectivity and tokenization technologies as research objects. Such technologies can be positioned in research both as objects of analysis and as contextual and organizational objects. Whether contextual and organizational can bring research involving routines, capabilities, competencies and business models, whose core business process is innovation at different scales, natures, degrees of novelty, stages of diffusion or adoption. To cite just one possibility, as an example, the model by Tidd and Bessant from 2009, which describes the construct of orientation to innovation strategy, used in several research in the field of innovation since then, can be revised in the new contexts or in the face of new technologies (Ferreira et al., 2015). If such technologies are positioned as objects of analysis, research can involve every part of the innovation management process such as searching for innovations, selecting innovations, implementing innovations, generating value with innovations, and capturing value with innovations in analysis of single level or multilevel. In addition to the direct positioning of token and blockchain-based technologies, as an object or as a contextual aspect, adjacent effects are expected, for instance, involving intellectual property, environmental and social sustainability, technological governance, people management and other consequences that may be the focus of research, considering the emerging technologies mentioned above. There is also the field of research that is dedicated to the development of new products, both defining new models of digital product development and methods derived from these models, without forgetting all the implications related to the issues of information security management involved in these contexts of token transactions (Baudier et al., 2022). Although the possibilities for theoretical and managerial development for the area of innovation research, involving technologies based on tokens and blockchain, are broad, there is research that can be very relevant, but that would be better received in journals in mathematics, computer science or even software engineering and not in journals dedicated to innovation. Research that develops a new way of doing encryption, or even a more efficient algorithm that allows increasing the capacity of transactions per second, the design of a new network or a new ecosystem based on blockchain or even research that develops improvements in consensus protocols of blockchain undoubtedly has great value but would be expected in engineering or math journals. On the other hand, there are studies that bring reports of implementations of a business application on a blockchain basis, either as a business support application, or in the form of designing a blockchain-based product that will be taken to the market (Wan et al., 2022). In these cases, applied research, from the point of view of innovation research, what is expected to be found in the article is the development of knowledge that demonstrates how, why or to what extent the innovation processes were sensitized, or in what way the process of innovation contributed or presented limitations to support the reported implementation. In this way, such research can be received as technological articles, since the theoretical elements that relate the innovation process, or the management of the innovation process with the implementation based on token or blockchain, will be present, which are the bases of analysis used to support the expansion of innovation theories, innovation management or management practices in innovation contexts.Finally, we invite the entire community to submit papers with theoretical discussions related to paradigm shifts, involving the dematerialized nature of new products and their tendency towards a service-oriented view (Jain et al., 2022).As it should be clear, this editorial comment did not explore all the possibilities of research in innovation management involving technologies based on tokens and blockchain, but only a few examples that can help to obtain insights. We intend, in some way, to encourage the innovation community to develop studies considering new technologies, developing, or expanding theories and knowledge of innovation.Há 14 anos, foi transmitido o e-mail supostamente atribuído à Satoshi Nakamoto (supostamente um pseudônimo) que descrevia o desenvolvimento de uma moeda eletrônica (Nakamoto, 2008). A concepção dessa moeda eletrônica representava a solução do problema geral Bizantino, conhecido problema da área da computação, que em linhas gerais define, que uma das partes de um sistema pode falhar de forma intencional, e com isso, indisponibilizar toda a rede. Portanto, a premissa é de que parte do sistema é corrupto (Dolev et al., 1982). Nas poucas linhas do e-mail, Satoshi Nakamoto descreveu tal solução em um artigo disponibilizado na mesma data. O artigo descreve como transmitir uma informação dentro de uma cadeia de blocos que são: sincronizados com data e hora (time stamp); combinados com um código que depende de um bloco anterior (hash code); pode ser validado com a estrutura de criptografia de chave pública e privada de forma anônima e descentralizada; mas altamente resiliente a qualquer tentativa adulteração e com registro público. O conceito de moeda digital, nesse caso o Bitcoin, consistia naquele momento num código ou token resultante de criptografia e que poderia ser incluída nesses blocos. Blocos registrados de forma definitiva nos ledgers distribuídos ao longo da rede blockchain que poderiam ser rastreados. A estrutura digital desenvolvida por Satoshi Nakamoto, ainda que tenha surgido para viabilizar o Bitcoin como uma moeda digital, foi separada ao longo dos últimos 14 anos. Blockchain pode ser entendido como uma tecnologia de comunicação descentralizada que deu origem a uma família de outras estruturas tecnológicas de comunicação criptografada como os ecossistemas, blockchain públicos, blockchain privados e redes de blockchain, principalmente (Mazumdar & Ruj, 2022). Já as moedas digitais, também se desenvolveram em variedade e quantidade, tanto que enquanto escrevemos esse comentário editorial há mais de 10 mil moedas digitais em funcionamento. O valor da capitalização total das moedas digitais saíram de 18 bilhões USD no começo de 2017, ultrapassando 1,4 trilhões USD até a metade de 2021 (Su et al., 2022). Em princípio, atualmente, não há impedimento tecnológico para que empresas criem suas próprias moedas digitais usando uma rede Bitcoin ou uma rede Etherium, por exemplo, assim como muitas outras redes à disposição.Obviamente, ainda nos dias de hoje, há desafios técnicos relacionados, principalmente, a escalabilidade dessas redes e moedas. O Bitcoin, quando criado, tinha capacidade para 7 transações por segundo, atualmente, enquanto escrevemos esse comentário editorial, a capacidade de transação da rede Bitcoin (BTS) é de 14 transações por segundo. Já a rede Etherium (ETH) nasceu com a capacidade de 20 transações por segundo e, atualmente, apresenta a capacidade de 35 transações por segundo. Para fins de comparação, a rede VISA tem a capacidade de 1700 transações por segundo, o que permite perceber que há ainda algum caminho para tornar as redes de blockchain o novo backbone de comunicação, escaláveis para usos mais massificados (Chauhan & Patel, 2022). Há implementações da rede Solana, por exemplo, que promete alcançar 50 mil transações por segundo, ainda em fase de confirmação do ponto de vista prático, o que poderia permitir rodar aplicações de Internet das Coisas (IoT) nessa rede blockchain (Duffy et al., 2021).Concomitantemente, desde 2013 fora implementada a reorganização da estrutura de TCP IP de IPV4 (4.2 bilhões de endereços IP) para IPV6 (79 octilhões de endereços IP ou 7,9 x 10^28 a mais que o total de endereços IPV4). Tal implementação possibilitou ampliar a conectividade para um patamar suficiente para a demanda mundial que é de 56 octilhões (56 x 10^28) de endereços por ser humano da terra. Em termos de endereçamento, estão garantidas as possibilidades de conexão de novos e futuros elementos na rede de comunicação internet/blockchain, efetivando a IoT (Internet das coisas) como uma possibilidade real.Além das aplicações tradicionais dedicadas a viabilizar a moeda digital, especialmente nos últimos 5 anos, determinadas obras resultantes da junção de tecnológica da informação e da criatividade humana (também nomeada como economia criativa) trouxe ao cenário da gestão os NFT (Non- Fungible Token). NFT são tokens (produzidas por meio de código criptografado, subscrito em alguma rede blockchain) que expressam a propriedade do seu autor. Quem adquire um NFT, tem seu registro gravado em um ledger e, portanto, pode exercer os direitos ou benefícios relacionados à posse desse NFT. São duas as origens principais de um NFT, os jogos digitais e as obras de arte ou expressões gráficas (Vasan et al., 2022). No caso dos jogos digitais, NFT podem ser usados para registrar de forma permanente e nominal as conquistas alcançadas dentro de determinado jogo. O seu detentor passa a ter a posse de determinado item que, anteriormente, só existiria dentro do próprio jogo, um ambiente virtual (digital). No caso das expressões gráficas, artísticas e demais obras de arte, é possível tornar sua posse digital. Obras do ambiente natural (físico), resultado das expressões da criatividade humana, passam a ser registradas num token do tipo NFT, passando a existir no mundo virtual (digital). Dessa forma, as obras, e os dados de sua a autoria e propriedade passam a ser permanentemente registradas no ledger de uma rede blockchain especializada em transacionar NFT. Da mesma forma que no jogo, a posse de um NFT de uma obra artística permite ao autor comercializar ou usar os benefícios relacionados a posse deste NFT.Da convergência de tecnologias de conectividade como a computação em nuvem, o advento do IPV6 e das tecnologias baseadas em tokens (blockchain, criptoativos e NFT não exaustivamente) torna-se viável o conceito da Web 3.0. A Web 3.0 pode ser entendida como uma rede de pessoas e objetos físicos, tornando mais intensa a integração entre o mundo natural e o mundo virtual (realidade aumentada, virtual e mista). A ideia de um Metaverso (Aplicação do conceito Web 3.0) depende da disponibilidade tecnológica que descrevemos aqui de forma muito sucinta e da efetivação de novos comportamentos sociais que estão em curso (Korkmaz et al., 2022).O contexto descrito não é uma novidade para maioria dos praticantes e acadêmicos envolvidos com inovação. No entanto, ao descrevê-lo em linhas gerais, podemos identificar diferentes objetos de pesquisa que poderão interessar à comunidade que trabalha no campo da gestão da inovação. Evidentemente, dentro das perspectivas de pesquisa, em especial de gestão da inovação, podem ser estabelecidas lógicas paralelas com as teorias ou conceitos mais estabilizados, que permitam uma aproximação com os novos objetos tecnológicos disponíveis para as pessoas e empresas. Tais tecnologias vem permeando empresas tradicionais e startups que tem foco específico nestas tecnologias de conectividade descritas como core business.A ideia desse comentário editorial é reconhecer a possibilidade de receber mais artigos tecnológicos ou artigos científicos, perspectivas e resenhas de livros que considerem as tecnologias de conectividade e de tokenização como objetos de pesquisa. Tais tecnologias podem ser posicionados na pesquisa tanto como objetos de análise, quanto como objetos contextuais e organizacionais. Se contextuais e organizacionais podem trazer pesquisas envolvendo rotinas, capacidades, competências e modelos de negócios, cujo processo central de negócios é a inovação em diferentes escalas, naturezas, graus de novidade, etapas da difusão ou adoção. Para citar apenas uma possibilidade, como exemplo, o modelo de Tidd e Bessant de 2009, que descreve o construto de orientação a estratégia de inovação, usado em diversas pesquisas da área de inovação desde então, pode ser revisto nos novos contextos ou em face das novas tecnologias (Ferreira et al., 2015). Se tais tecnologias são posicionadas como objetos de análise, as pesquisas podem envolver cada parte do processo de gestão da inovação como a busca de inovações, seleção de inovações, implementação das inovações, geração de valor com inovações e captura de valor com inovações em análise de nível único ou multinível. Além do posicionamento direto das tecnologias baseadas em tokens e blockchain, como objeto ou como um aspecto contextual, são esperados efeitos adjacentes que envolvem a propriedade intelectual a sustentabilidade ambiental e social, a governança tecnológica a gestão de pessoas e outras consequências que podem ser foco de pesquisas, considerando as tecnologias emergentes ora mencionadas. Há ainda o campo de pesquisa que se dedica ao desenvolvimento de novos produtos, tanto definindo novos modelos de desenvolvimento de produtos digitais, quanto métodos derivados desses modelos, sem deixar de mencionar todas as implicações relacionadas às questões da gestão da segurança da informação envolvidas nestes contextos das transações com tokens (Baudier et al., 2022). Embora sejam amplas as possibilidades de desenvolvimento teórico e gerencial para a área de pesquisa da inovação, envolvendo as tecnologias baseadas em tokens e blockchain, há pesquisas que podem ser muito relevantes, mas que seriam mais bem recebidas em periódicos de matemática, ciências da computação ou até engenharia de software e não nos periódicos dedicados à inovação. Pesquisas que desenvolvem um novo modo de fazer a criptografia, ou ainda um algoritmo mais eficiente que permite aumentar a capacidade de transação por segundo, a concepção de uma nova rede ou um novo ecossistema baseado em blockchain ou ainda pesquisas que desenvolvam melhorias nos protocolos de consenso do blockchain, sem dúvida tem grande valor, mas seriam esperadas em journals de engenharia ou matemática. Em outra mão, há pesquisas que trazem os relatos de implementações de uma aplicação empresarial sobre uma base blockchain, seja como aplicação de apoio aos negócios, ou seja na forma de concepção de um produto baseado em blockchain que será levado ao mercado (Wan et al., 2022). Nesses casos, pesquisas aplicadas, do ponto de vista da pesquisa em inovação, o que se espera encontrar no artigo é o desenvolvimento de conhecimento que demonstra como, porque ou em que medida os processos de inovação foram sensibilizados, ou de que forma o processo de inovação contribuiu ou apresentou limitações para suportar a implementação relatada. Desta forma, tais pesquisas podem ser recebidas como artigos tecnológicos, uma vez que estarão presentes os elementos teóricos que relacionam o processo de inovação, ou da gestão do processo de inovação com a implementação baseada em token ou blockchain, sendo estas, as bases de análise usadas para sustentar a expansão de teorias de inovação, gestão da inovação ou práticas gerenciais em contextos de inovação.Finalmente, convidamos toda a comunidade a enviar trabalhos com discussões teóricas relacionadas aos deslocamentos de paradigma, envolvendo a natureza desmaterializada dos novos produtos e sua tendência para a visão orientada a serviços (Jain et al., 2022).Como deve estar claro, não foram exploradas nesse comentário editorial todas as possibilidades de pesquisa em gestão da inovação envolvendo as tecnologias baseadas em tokens e blockchain, mas apenas alguns poucos exemplos que podem auxiliar na obtenção de insights. Pretendemos, de alguma forma, encorajar a comunidade da inovação a desenvolver estudos considerando as novas tecnologias, desenvolvendo ou expandindo teorias e o conhecimento de inovação.Universidade Nove de Julho - UNINOVE2022-03-17info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfapplication/pdfhttps://periodicos.uninove.br/innovation/article/view/2176810.5585/iji.v10i1.21768International Journal of Innovation; Vol. 10 No. 1 (2022): Jan./Apr.; 1-5International Journal of Innovation – IJI; Vol. 10 Núm. 1 (2022): Jan./Apr.; 1-5International Journal of Innovation – IJI; v. 10 n. 1 (2022): jan./abr.; 1-52318-9975reponame:International Journal of Innovation (São Paulo)instname:Universidade Nove de Julho (UNINOVE)instacron:UNINOVEengporhttps://periodicos.uninove.br/innovation/article/view/21768/9491https://periodicos.uninove.br/innovation/article/view/21768/9492Copyright (c) 2022 Marcos Rogério Mazieri, Isabel Cristina Scafuto, Priscila Rezende da Costainfo:eu-repo/semantics/openAccessMazieri, Marcos RogérioScafuto, Isabel Cristinada Costa, Priscila Rezende2025-05-14T18:02:23Zoai:ojs.periodicos.uninove.br:article/21768Revistahttps://periodicos.uninove.br/innovation/indexPRIhttps://periodicos.uninove.br/innovation/oaiiji@uninove.br || crismonteiro@uninove.br2318-99752318-9975opendoar:2025-05-14T18:02:23International Journal of Innovation (São Paulo) - Universidade Nove de Julho (UNINOVE)false
dc.title.none.fl_str_mv Tokenization, blockchain and web 3.0 technologies as research objects in innovation management
A tokenização, blockchain e web 3.0 como objetos de pesquisa em inovação
title Tokenization, blockchain and web 3.0 technologies as research objects in innovation management
spellingShingle Tokenization, blockchain and web 3.0 technologies as research objects in innovation management
Mazieri, Marcos Rogério
TOKENIZATION
BLOCKCHAIN
WEB 3.0
INNOVATION MANAGEMENT
title_short Tokenization, blockchain and web 3.0 technologies as research objects in innovation management
title_full Tokenization, blockchain and web 3.0 technologies as research objects in innovation management
title_fullStr Tokenization, blockchain and web 3.0 technologies as research objects in innovation management
title_full_unstemmed Tokenization, blockchain and web 3.0 technologies as research objects in innovation management
title_sort Tokenization, blockchain and web 3.0 technologies as research objects in innovation management
author Mazieri, Marcos Rogério
author_facet Mazieri, Marcos Rogério
Scafuto, Isabel Cristina
da Costa, Priscila Rezende
author_role author
author2 Scafuto, Isabel Cristina
da Costa, Priscila Rezende
author2_role author
author
dc.contributor.author.fl_str_mv Mazieri, Marcos Rogério
Scafuto, Isabel Cristina
da Costa, Priscila Rezende
dc.subject.por.fl_str_mv TOKENIZATION
BLOCKCHAIN
WEB 3.0
INNOVATION MANAGEMENT
topic TOKENIZATION
BLOCKCHAIN
WEB 3.0
INNOVATION MANAGEMENT
description The e-mail allegedly attributed to Satoshi Nakamoto (supposedly a pseudonym) was transmitted 14 years ago, describing the development of an electronic currency (Nakamoto, 2008). The design of this electronic currency represented the solution of the general Byzantine problem, a well-known problem in computing, which, in general terms, defines that one of the parts of a system can intentionally fail, and with that, make the entire network unavailable. Therefore, the premise is that part of the system is corrupt (Dolev et al., 1982). In the few lines of the email, Satoshi Nakamoto described such a solution and published an article with the details made available on the same date. The article describes how to transmit information within a chain of blocks that are: synchronized with date and time (time stamp); combined with code that depends on a previous block (hash code); can be validated with public and private key cryptography framework anonymously and decentrally; but highly resilient to any tampering attempt and with public record. The concept of digital currency, in this case Bitcoin, consisted at that time of a code or token resulting from encryption and that could be included in these blocks. Blocks registered definitively in the ledgers distributed along the blockchain network that could be traced. The digital framework developed by Satoshi Nakamoto, although it emerged to make Bitcoin viable as a digital currency, has been separated over the last 14 years. Blockchain can be understood as a decentralized communication technology that gave rise to a family of other technological structures of encrypted communication such as ecosystems, public blockchain, private blockchain and blockchain networks, mainly (Mazumdar & Ruj, 2022). Digital currencies, on the other hand, have also developed in variety and quantity, so much so that as we write this editorial there are over 10,000 digital currencies in operation. The total capitalization value of digital currencies rose from USD 18 billion at the beginning of 2017, surpassing USD 1.4 trillion by mid-2021 (Su et al., 2022). Currently, there is no technological impediment for companies to create their own digital currencies using a Bitcoin network or an Etherium network, for example, as well as many other networks available.Obviously, even today, there are technical challenges related, mainly, to the scalability of these networks and currencies. Bitcoin, when created, had a capacity of 7 transactions per second, currently, as we write this editorial, the transaction capacity of the Bitcoin network (BTS) is 14 transactions per second. The Etherium (ETH) network was born with a capacity of 20 transactions per second and currently has a capacity of 35 transactions per second. For comparison purposes, the VISA network has a capacity of 1700 transactions per second, which shows that there is still some way to make blockchain networks the new communication backbone, scalable for more mass uses (Chauhan & Patel, 2022). There are implementations of the Solana network, for example, which promises to reach 50,000 transactions per second, still in the confirmation phase from a practical point of view, which could allow running Internet of Things (IoT) applications on this blockchain network (Duffy et al., 2021).At the same time, since 2013, the reorganization of the TCP IP structure from IPv4 (4.2 billion IP addresses) to IPv6 (79 octillion IP addresses or 7.9 x ) more than the total number of IPv4 addresses) has been implemented. Such implementation made it possible to expand connectivity to a level sufficient for the world demand, which is 56 octillion (56 x ) addresses per human being on earth. In terms of addressing, the possibilities of connecting new and future elements on the internet/blockchain communication network are guaranteed, making the IoT (Internet of Things) a real possibility.In addition to the traditional applications dedicated to making digital currency viable, especially in the last 5 years, certain works resulting from the combination of information technology and human creativity (also known as creative economy) brought NFT (Non-Fungible Token) to the management field. NFT are tokens (produced through encrypted code, subscribed in some blockchain network) that express the ownership of their author. Whoever acquires an NFT, has his/her record recorded in a ledger and, therefore, can exercise the rights or benefits related to the possession of that NFT. There are two main origins of an NFT, digital games and works of art or graphic expressions (Vasan et al., 2022). In the case of digital games, NFT can be used to record permanently and nominally the “achievements achieved” within a given game. Its owner now takes possession of a certain item that, previously, would only exist within the game itself, a virtual (digital) environment. In the case of graphic, artistic expressions, and other works of art, it is possible to make your possession digital. Works from the natural environment (physical), the result of expressions of human creativity, are now registered in an NFT-type token, coming to exist in the virtual world (digital). In this way, the works, and the data of their authorship and ownership, are permanently registered in the ledger of a blockchain network specialized in transacting NFT. As in the game, the possession of an NFT of a work of art allows the author to trade or use the benefits related to the possession of this NFT.From the convergence of connectivity technologies such as cloud computing, the advent of IPV6 and technologies based on tokens (blockchain, crypto assets and NFT not exhaustively) the concept of Web 3.0 becomes viable. Web 3.0 can be understood as a network of people and physical objects, making the integration between the natural world and the virtual world more intense (augmented, virtual and mixed reality). The idea of a Metaverse (Web 3.0 Application) depends on the technological availability that we describe here very succinctly and on the realization of new social behaviors that are underway (Korkmaz et al., 2022).The context described is not new to most practitioners and academics involved with innovation. However, by describing it in general terms, we can identify different research objects that may be of interest to the community working in the field of innovation management. Evidently, within the research perspectives, especially in innovation management, parallel logics can be established with the more established theories or concepts, which allow an approximation with the new technological objects available to people and companies. Such technologies have permeated traditional companies and startups that have a specific focus on these connectivity technologies described as core business or as business support.The idea of this editorial comment is to recognize the possibility of receiving more technological articles or scientific articles, perspectives and book reviews that consider connectivity and tokenization technologies as research objects. Such technologies can be positioned in research both as objects of analysis and as contextual and organizational objects. Whether contextual and organizational can bring research involving routines, capabilities, competencies and business models, whose core business process is innovation at different scales, natures, degrees of novelty, stages of diffusion or adoption. To cite just one possibility, as an example, the model by Tidd and Bessant from 2009, which describes the construct of orientation to innovation strategy, used in several research in the field of innovation since then, can be revised in the new contexts or in the face of new technologies (Ferreira et al., 2015). If such technologies are positioned as objects of analysis, research can involve every part of the innovation management process such as searching for innovations, selecting innovations, implementing innovations, generating value with innovations, and capturing value with innovations in analysis of single level or multilevel. In addition to the direct positioning of token and blockchain-based technologies, as an object or as a contextual aspect, adjacent effects are expected, for instance, involving intellectual property, environmental and social sustainability, technological governance, people management and other consequences that may be the focus of research, considering the emerging technologies mentioned above. There is also the field of research that is dedicated to the development of new products, both defining new models of digital product development and methods derived from these models, without forgetting all the implications related to the issues of information security management involved in these contexts of token transactions (Baudier et al., 2022). Although the possibilities for theoretical and managerial development for the area of innovation research, involving technologies based on tokens and blockchain, are broad, there is research that can be very relevant, but that would be better received in journals in mathematics, computer science or even software engineering and not in journals dedicated to innovation. Research that develops a new way of doing encryption, or even a more efficient algorithm that allows increasing the capacity of transactions per second, the design of a new network or a new ecosystem based on blockchain or even research that develops improvements in consensus protocols of blockchain undoubtedly has great value but would be expected in engineering or math journals. On the other hand, there are studies that bring reports of implementations of a business application on a blockchain basis, either as a business support application, or in the form of designing a blockchain-based product that will be taken to the market (Wan et al., 2022). In these cases, applied research, from the point of view of innovation research, what is expected to be found in the article is the development of knowledge that demonstrates how, why or to what extent the innovation processes were sensitized, or in what way the process of innovation contributed or presented limitations to support the reported implementation. In this way, such research can be received as technological articles, since the theoretical elements that relate the innovation process, or the management of the innovation process with the implementation based on token or blockchain, will be present, which are the bases of analysis used to support the expansion of innovation theories, innovation management or management practices in innovation contexts.Finally, we invite the entire community to submit papers with theoretical discussions related to paradigm shifts, involving the dematerialized nature of new products and their tendency towards a service-oriented view (Jain et al., 2022).As it should be clear, this editorial comment did not explore all the possibilities of research in innovation management involving technologies based on tokens and blockchain, but only a few examples that can help to obtain insights. We intend, in some way, to encourage the innovation community to develop studies considering new technologies, developing, or expanding theories and knowledge of innovation.
publishDate 2022
dc.date.none.fl_str_mv 2022-03-17
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dc.identifier.uri.fl_str_mv https://periodicos.uninove.br/innovation/article/view/21768
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dc.relation.none.fl_str_mv https://periodicos.uninove.br/innovation/article/view/21768/9491
https://periodicos.uninove.br/innovation/article/view/21768/9492
dc.rights.driver.fl_str_mv Copyright (c) 2022 Marcos Rogério Mazieri, Isabel Cristina Scafuto, Priscila Rezende da Costa
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2022 Marcos Rogério Mazieri, Isabel Cristina Scafuto, Priscila Rezende da Costa
eu_rights_str_mv openAccess
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dc.publisher.none.fl_str_mv Universidade Nove de Julho - UNINOVE
publisher.none.fl_str_mv Universidade Nove de Julho - UNINOVE
dc.source.none.fl_str_mv International Journal of Innovation; Vol. 10 No. 1 (2022): Jan./Apr.; 1-5
International Journal of Innovation – IJI; Vol. 10 Núm. 1 (2022): Jan./Apr.; 1-5
International Journal of Innovation – IJI; v. 10 n. 1 (2022): jan./abr.; 1-5
2318-9975
reponame:International Journal of Innovation (São Paulo)
instname:Universidade Nove de Julho (UNINOVE)
instacron:UNINOVE
instname_str Universidade Nove de Julho (UNINOVE)
instacron_str UNINOVE
institution UNINOVE
reponame_str International Journal of Innovation (São Paulo)
collection International Journal of Innovation (São Paulo)
repository.name.fl_str_mv International Journal of Innovation (São Paulo) - Universidade Nove de Julho (UNINOVE)
repository.mail.fl_str_mv iji@uninove.br || crismonteiro@uninove.br
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