Mediação do pensamento computacional e programação no processo de interação das crianças na educação infantil

Detalhes bibliográficos
Autor(a) principal: Bremm, Cristiane Inês
Data de Publicação: 2018
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Manancial - Repositório Digital da UFSM
dARK ID: ark:/26339/0013000009dzg
Texto Completo: http://repositorio.ufsm.br/handle/1/15906
Resumo: This research was developed in the Professional Master of the Postgraduate Program in Educational Technologies in Network, in the research line of Management of Educational Technologies in Network. By investigating how the mediation of computational thinking activities and programming can contribute to the interaction in early childhood education, a pedagogical proposal was developed whit two didactic sequences, that constituted the product of this research: one teaching-learning computational thinking unplugged, without the technologies, and one of teaching-learning computacional thinking plugged, mediated by digital technologies, specifically the ScratchJr software. As specific objectives we propose: a) to construct a didactic-methodological proposal (product), based on computational thinking and programming (ScratchJr software), for teaching-learning processes in children's education, preferably on mobile devices; b) implement a teaching-learning process in children's education guided by active research on the potential of computational thinking and programming for the interaction process; c) evaluate if the activities of computational thinking and programming contribute to interaction in early childhood education. From this perspective, it was adopted as approach the educational research-action, in which data were collected through observations, visual data and field diary. As main results we highlight the role of the teacher as mediator of student knowledge, in which he is an active subject and both teach and learn together. Interaction was present throughout the action-research process, and was enhanced by technologies, establishing a dialogic, problematizing and collaborative perspective between teachers and students. This process also contributed to the professional and technological formation of those involved.
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spelling Mediação do pensamento computacional e programação no processo de interação das crianças na educação infantilMediation of computational thinking and programming in the process of children’s interaction in childhood educationEducação infantilPensamento computacionalEnsino-aprendizagem de programaçãoTecnologias digitaisInteraçãoChildhood educationComputational thinkingProgramming teach-learningDigital technologiesInteractionCNPQ::CIENCIAS HUMANAS::EDUCACAOThis research was developed in the Professional Master of the Postgraduate Program in Educational Technologies in Network, in the research line of Management of Educational Technologies in Network. By investigating how the mediation of computational thinking activities and programming can contribute to the interaction in early childhood education, a pedagogical proposal was developed whit two didactic sequences, that constituted the product of this research: one teaching-learning computational thinking unplugged, without the technologies, and one of teaching-learning computacional thinking plugged, mediated by digital technologies, specifically the ScratchJr software. As specific objectives we propose: a) to construct a didactic-methodological proposal (product), based on computational thinking and programming (ScratchJr software), for teaching-learning processes in children's education, preferably on mobile devices; b) implement a teaching-learning process in children's education guided by active research on the potential of computational thinking and programming for the interaction process; c) evaluate if the activities of computational thinking and programming contribute to interaction in early childhood education. From this perspective, it was adopted as approach the educational research-action, in which data were collected through observations, visual data and field diary. As main results we highlight the role of the teacher as mediator of student knowledge, in which he is an active subject and both teach and learn together. Interaction was present throughout the action-research process, and was enhanced by technologies, establishing a dialogic, problematizing and collaborative perspective between teachers and students. This process also contributed to the professional and technological formation of those involved.Esta pesquisa foi desenvolvida no Mestrado Profissional do Programa de Pós-Graduação em Tecnologias Educacionais em Rede, na linha de pesquisa de Gestão de Tecnologias Educacionais em Rede. Com o objetivo de investigar como a mediação de atividades de pensamento computacional e de programação podem contribuir para a interação na educação infantil, foi desenvolvida uma proposta pedagógica, com duas sequências didáticas, que constituem o produto desta pesquisa: uma de ensino-aprendizagem de pensamento computacional desplugado, sem as tecnologias, e uma de ensino-aprendizagem de pensamento computacional plugado, mediada pelas tecnologias digitais, especificamente o software ScratchJr. Como objetivos específicos se têm: a) construir uma proposta didáticometodológica (produto), com base no pensamento computacional e na programação (software ScratchJr), para os processos de ensino-aprendizagem na educação infantil, preferencialmente em dispositivos móveis; b) implementar um processo de ensino-aprendizagem na educação infantil orientado por investigação ativa sobre o potencial do pensamento computacional e da programação para o processo de interação; c) avaliar se as atividades de pensamento computacional e de programação contribuem para a interação na educação infantil. Nessa perspectiva, adotou-se como abordagem a pesquisa-ação educacional, na qual os dados foram coletados por meio de observações, dados visuais e diário de campo. Como principais resultados destacamos o papel do professor como mediador do conhecimento do estudante, no qual ele é sujeito ativo e ambos ensinam e aprendem juntos. A interação esteve presente durante todo o processo de investigação-ação, e foi potencializada pelas tecnologias, ao estabelecer uma perspectiva dialógica, problematizadora e colaborativa entre professores e estudantes. Esse processo contribuiu, também, para a formação profissional e tecnológica dos envolvidos.Universidade Federal de Santa MariaBrasilEducaçãoUFSMPrograma de Pós-Graduação em Tecnologias Educacionais em RedeCentro de EducaçãoAbegg, Ilsehttp://lattes.cnpq.br/5450252602273986Bernardi, Gilianehttp://lattes.cnpq.br/8988734339185408Tomazzetti, Cleonice Mariahttp://lattes.cnpq.br/4821077407620769Bremm, Cristiane Inês2019-03-14T14:47:01Z2019-03-14T14:47:01Z2018-07-13info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://repositorio.ufsm.br/handle/1/15906ark:/26339/0013000009dzgporAttribution-NonCommercial-NoDerivatives 4.0 Internationalinfo:eu-repo/semantics/openAccessreponame:Manancial - Repositório Digital da UFSMinstname:Universidade Federal de Santa Maria (UFSM)instacron:UFSM2019-03-15T06:01:57Zoai:repositorio.ufsm.br:1/15906Biblioteca Digital de Teses e Dissertaçõeshttps://repositorio.ufsm.br/PUBhttps://repositorio.ufsm.br/oai/requestatendimento.sib@ufsm.br||tedebc@gmail.com||manancial@ufsm.bropendoar:2019-03-15T06:01:57Manancial - Repositório Digital da UFSM - Universidade Federal de Santa Maria (UFSM)false
dc.title.none.fl_str_mv Mediação do pensamento computacional e programação no processo de interação das crianças na educação infantil
Mediation of computational thinking and programming in the process of children’s interaction in childhood education
title Mediação do pensamento computacional e programação no processo de interação das crianças na educação infantil
spellingShingle Mediação do pensamento computacional e programação no processo de interação das crianças na educação infantil
Bremm, Cristiane Inês
Educação infantil
Pensamento computacional
Ensino-aprendizagem de programação
Tecnologias digitais
Interação
Childhood education
Computational thinking
Programming teach-learning
Digital technologies
Interaction
CNPQ::CIENCIAS HUMANAS::EDUCACAO
title_short Mediação do pensamento computacional e programação no processo de interação das crianças na educação infantil
title_full Mediação do pensamento computacional e programação no processo de interação das crianças na educação infantil
title_fullStr Mediação do pensamento computacional e programação no processo de interação das crianças na educação infantil
title_full_unstemmed Mediação do pensamento computacional e programação no processo de interação das crianças na educação infantil
title_sort Mediação do pensamento computacional e programação no processo de interação das crianças na educação infantil
author Bremm, Cristiane Inês
author_facet Bremm, Cristiane Inês
author_role author
dc.contributor.none.fl_str_mv Abegg, Ilse
http://lattes.cnpq.br/5450252602273986
Bernardi, Giliane
http://lattes.cnpq.br/8988734339185408
Tomazzetti, Cleonice Maria
http://lattes.cnpq.br/4821077407620769
dc.contributor.author.fl_str_mv Bremm, Cristiane Inês
dc.subject.por.fl_str_mv Educação infantil
Pensamento computacional
Ensino-aprendizagem de programação
Tecnologias digitais
Interação
Childhood education
Computational thinking
Programming teach-learning
Digital technologies
Interaction
CNPQ::CIENCIAS HUMANAS::EDUCACAO
topic Educação infantil
Pensamento computacional
Ensino-aprendizagem de programação
Tecnologias digitais
Interação
Childhood education
Computational thinking
Programming teach-learning
Digital technologies
Interaction
CNPQ::CIENCIAS HUMANAS::EDUCACAO
description This research was developed in the Professional Master of the Postgraduate Program in Educational Technologies in Network, in the research line of Management of Educational Technologies in Network. By investigating how the mediation of computational thinking activities and programming can contribute to the interaction in early childhood education, a pedagogical proposal was developed whit two didactic sequences, that constituted the product of this research: one teaching-learning computational thinking unplugged, without the technologies, and one of teaching-learning computacional thinking plugged, mediated by digital technologies, specifically the ScratchJr software. As specific objectives we propose: a) to construct a didactic-methodological proposal (product), based on computational thinking and programming (ScratchJr software), for teaching-learning processes in children's education, preferably on mobile devices; b) implement a teaching-learning process in children's education guided by active research on the potential of computational thinking and programming for the interaction process; c) evaluate if the activities of computational thinking and programming contribute to interaction in early childhood education. From this perspective, it was adopted as approach the educational research-action, in which data were collected through observations, visual data and field diary. As main results we highlight the role of the teacher as mediator of student knowledge, in which he is an active subject and both teach and learn together. Interaction was present throughout the action-research process, and was enhanced by technologies, establishing a dialogic, problematizing and collaborative perspective between teachers and students. This process also contributed to the professional and technological formation of those involved.
publishDate 2018
dc.date.none.fl_str_mv 2018-07-13
2019-03-14T14:47:01Z
2019-03-14T14:47:01Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://repositorio.ufsm.br/handle/1/15906
dc.identifier.dark.fl_str_mv ark:/26339/0013000009dzg
url http://repositorio.ufsm.br/handle/1/15906
identifier_str_mv ark:/26339/0013000009dzg
dc.language.iso.fl_str_mv por
language por
dc.rights.driver.fl_str_mv Attribution-NonCommercial-NoDerivatives 4.0 International
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Attribution-NonCommercial-NoDerivatives 4.0 International
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Federal de Santa Maria
Brasil
Educação
UFSM
Programa de Pós-Graduação em Tecnologias Educacionais em Rede
Centro de Educação
publisher.none.fl_str_mv Universidade Federal de Santa Maria
Brasil
Educação
UFSM
Programa de Pós-Graduação em Tecnologias Educacionais em Rede
Centro de Educação
dc.source.none.fl_str_mv reponame:Manancial - Repositório Digital da UFSM
instname:Universidade Federal de Santa Maria (UFSM)
instacron:UFSM
instname_str Universidade Federal de Santa Maria (UFSM)
instacron_str UFSM
institution UFSM
reponame_str Manancial - Repositório Digital da UFSM
collection Manancial - Repositório Digital da UFSM
repository.name.fl_str_mv Manancial - Repositório Digital da UFSM - Universidade Federal de Santa Maria (UFSM)
repository.mail.fl_str_mv atendimento.sib@ufsm.br||tedebc@gmail.com||manancial@ufsm.br
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