The influence of video games in cinematographic language:: the “300” case and the Playstation aesthetic

Bibliographic Details
Main Author: Carreiro, Rodrigo
Publication Date: 2011
Format: Article
Language: por
Source: Revista Culturas Midiáticas (Online)
Download full: https://periodicos.ufpb.br/index.php/cm/article/view/11717
Summary: This essay analyzes the growing influence of the aesthetics and narrative components of videogames in contemporary movies, using the film “300”, by director Zack Snyder, as a case study. Editing, sound design and large-scale narrative – the division in three acts becomes more fragile, shifted by a structure in which the hero needs to overcome successive obstacles with a growing degree of difficulty – are some of the standards of what we could call Playstation Aesthetics. This variation of the poetics of cinema intensifies the so-called MTV Aesthetics, which was based in accelerated editing techniques and electronic-modified sounds, and has been prevailing since the 1980’s.
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spelling The influence of video games in cinematographic language:: the “300” case and the Playstation aestheticLa influencia de los videojuegos en el lenguaje cinematográfico:: el caso “300” y la estética de PlaystationA influência dos videogames na linguagem cinematográfica:: o caso “300” e a estética PlaystationCinemaVideogameAestheticsCineVideojuegoEstéticaCinema.VideogameEstéticaThis essay analyzes the growing influence of the aesthetics and narrative components of videogames in contemporary movies, using the film “300”, by director Zack Snyder, as a case study. Editing, sound design and large-scale narrative – the division in three acts becomes more fragile, shifted by a structure in which the hero needs to overcome successive obstacles with a growing degree of difficulty – are some of the standards of what we could call Playstation Aesthetics. This variation of the poetics of cinema intensifies the so-called MTV Aesthetics, which was based in accelerated editing techniques and electronic-modified sounds, and has been prevailing since the 1980’s.Este artigo analisa a influência crescente de componentes estéticos e narrativos dos videogames em filmes contemporâneos, usando o filme “300”, do diretor Zack Snyder, como estudo de caso. Montagem, desenho do som e estrutura narrativa – a divisão em três atos se torna mais frágil, substituída por um movimento dramático em que o herói precisa superar obstáculos sucessivos com grau de dificuldade crescente – são alguns dos pilares do que chamamos de Estética Playstation. Esta variação da poética do cinema intensifica a chamada Estética MTV, baseada em cortes rápidos e sons tratados eletronicamente, e que tem sido predominante desde a década de 1980.Universidade Federal da Paraíba2011-12-09info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionTextoAvaliado pelos paresTextoinfo:eu-repo/semantics/otherapplication/pdfhttps://periodicos.ufpb.br/index.php/cm/article/view/11717Culturas Midiáticas; Vol. 3 No. 1 (2010)Culturas Midiáticas; Vol. 3 Núm. 1 (2010)Culturas Midiáticas; v. 3 n. 1 (2010)2763-93981983-5930reponame:Revista Culturas Midiáticas (Online)instname:Universidade Federal da Paraíba (UFPB)instacron:UFPBporhttps://periodicos.ufpb.br/index.php/cm/article/view/11717/6741Carreiro, Rodrigoinfo:eu-repo/semantics/openAccess2021-02-24T22:13:12Zoai:periodicos.ufpb.br:article/11717Revistahttps://periodicos.ufpb.br/ojs2/index.php/cm/indexPUBhttps://periodicos.ufpb.br/ojs2/index.php/cm/oairevistaculturasmidiaticas@gmail.com || periodicos.ufpb@gmail.com2763-93981983-5930opendoar:2021-02-24T22:13:12Revista Culturas Midiáticas (Online) - Universidade Federal da Paraíba (UFPB)false
dc.title.none.fl_str_mv The influence of video games in cinematographic language:: the “300” case and the Playstation aesthetic
La influencia de los videojuegos en el lenguaje cinematográfico:: el caso “300” y la estética de Playstation
A influência dos videogames na linguagem cinematográfica:: o caso “300” e a estética Playstation
title The influence of video games in cinematographic language:: the “300” case and the Playstation aesthetic
spellingShingle The influence of video games in cinematographic language:: the “300” case and the Playstation aesthetic
Carreiro, Rodrigo
Cinema
Videogame
Aesthetics
Cine
Videojuego
Estética
Cinema.
Videogame
Estética
title_short The influence of video games in cinematographic language:: the “300” case and the Playstation aesthetic
title_full The influence of video games in cinematographic language:: the “300” case and the Playstation aesthetic
title_fullStr The influence of video games in cinematographic language:: the “300” case and the Playstation aesthetic
title_full_unstemmed The influence of video games in cinematographic language:: the “300” case and the Playstation aesthetic
title_sort The influence of video games in cinematographic language:: the “300” case and the Playstation aesthetic
author Carreiro, Rodrigo
author_facet Carreiro, Rodrigo
author_role author
dc.contributor.author.fl_str_mv Carreiro, Rodrigo
dc.subject.por.fl_str_mv Cinema
Videogame
Aesthetics
Cine
Videojuego
Estética
Cinema.
Videogame
Estética
topic Cinema
Videogame
Aesthetics
Cine
Videojuego
Estética
Cinema.
Videogame
Estética
description This essay analyzes the growing influence of the aesthetics and narrative components of videogames in contemporary movies, using the film “300”, by director Zack Snyder, as a case study. Editing, sound design and large-scale narrative – the division in three acts becomes more fragile, shifted by a structure in which the hero needs to overcome successive obstacles with a growing degree of difficulty – are some of the standards of what we could call Playstation Aesthetics. This variation of the poetics of cinema intensifies the so-called MTV Aesthetics, which was based in accelerated editing techniques and electronic-modified sounds, and has been prevailing since the 1980’s.
publishDate 2011
dc.date.none.fl_str_mv 2011-12-09
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Texto
Avaliado pelos pares
Texto
info:eu-repo/semantics/other
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://periodicos.ufpb.br/index.php/cm/article/view/11717
url https://periodicos.ufpb.br/index.php/cm/article/view/11717
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://periodicos.ufpb.br/index.php/cm/article/view/11717/6741
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Federal da Paraíba
publisher.none.fl_str_mv Universidade Federal da Paraíba
dc.source.none.fl_str_mv Culturas Midiáticas; Vol. 3 No. 1 (2010)
Culturas Midiáticas; Vol. 3 Núm. 1 (2010)
Culturas Midiáticas; v. 3 n. 1 (2010)
2763-9398
1983-5930
reponame:Revista Culturas Midiáticas (Online)
instname:Universidade Federal da Paraíba (UFPB)
instacron:UFPB
instname_str Universidade Federal da Paraíba (UFPB)
instacron_str UFPB
institution UFPB
reponame_str Revista Culturas Midiáticas (Online)
collection Revista Culturas Midiáticas (Online)
repository.name.fl_str_mv Revista Culturas Midiáticas (Online) - Universidade Federal da Paraíba (UFPB)
repository.mail.fl_str_mv revistaculturasmidiaticas@gmail.com || periodicos.ufpb@gmail.com
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