Desenvolvimento de um serious game de educação em saúde bucal com participação de especialistas e usuários

Bibliographic Details
Main Author: Mendonça, Thaís Silva
Publication Date: 2022
Format: Master thesis
Language: por
Source: Repositório Institucional da UFG
dARK ID: ark:/38995/00130000099vs
Download full: http://repositorio.bc.ufg.br/tede/handle/tede/11986
Summary: Children have experienced digital technologies since young ages, especially educational games (serious games). With the increase in smartphones, tablets, and computers, applications aimed at health promotion have multiplied. When educational games are appropriately developed, users learn content quickly and efficiently. There is a lack of scientific studies on educational games in pediatric dentistry. It was proposed to regionalize the game Barney's healthy foods, developed internationally for children's oral health education, from the perspectives of specialists and users. This descriptive study was developed in three phases: I) discussion with experts based on the improved version in Jordan; II) development of the first Brazilian version of the game; III) test of the first version with children from 4 to 8 years of age and companions. PHASE I, twelve specialists interested in health education, oral health or health technologies participated in a focus group to assess the relevance of regionalizing the game for Brazil. The transcripts of the specialists' speeches were analyzed by content analysis, which originated categories with the respective main indications of alteration: eating habits - adaptation to the Brazilian context, oral hygiene habits - inclusion of dental floss and attention to the amount of fluoride toothpaste; indicative age group – reduce to 4 to 8 years; characters – change the squirrel for an animal from the Brazilian fauna; objective – to be less prescriptive and to promote the child's autonomy to choose food. PHASE II, the original game's source code was obtained from the University of Jordan. After analyzing the feasibility of the modifications suggested by the experts, the game's programming was changed. A version was obtained with images adapted to Brazil, language in Brazilian Portuguese and content with minor changes. PHASE III, fifteen children (mean age 6.4 years, standard deviation 1.3, 9 boys) played the Brazilian version once, under the observation of the accompanying adults (13 mothers) and the researcher. The global average of correct answers in the game's tasks was 75.3% and ranged from 50.0% to 100%. Children had fun with the game, and most understood the content and its interface. The companions found the information relevant and enjoyed the gameplay for their children. We conclude that the developed Children's Oral Health Game provides relevant information on dental caries prevention after a systematic regionalization process that heard the voices of specialists and users.
id UFG-2_8d702c2b8c53d52d546b93686cc920fb
oai_identifier_str oai:repositorio.bc.ufg.br:tede/11986
network_acronym_str UFG-2
network_name_str Repositório Institucional da UFG
repository_id_str oai:repositorio.bc.ufg.br:tede/1234
spelling Costa, Luciane Ribeiro de Rezende Sucasas dahttp://lattes.cnpq.br/9906371509661305Carvalho, Sérgio Teixeira dehttp://lattes.cnpq.br/2721053239592051Carvalho, Sérgio Teixeira deJordão, Lidia Moraes RibeiroNaghettini, Alessandra Vitorinohttp://lattes.cnpq.br/5280142545241414Mendonça, Thaís Silva2022-03-31T13:47:41Z2022-03-31T13:47:41Z2022-02-25MENDONÇA, T. S. Desenvolvimento de um serious game de educação em saúde bucal com participação de especialistas e usuários. 2022. 92 f. Dissertação (Mestrado em Odontologia) - Universidade Federal de Goiás, Goiânia, 2022.http://repositorio.bc.ufg.br/tede/handle/tede/11986ark:/38995/00130000099vsChildren have experienced digital technologies since young ages, especially educational games (serious games). With the increase in smartphones, tablets, and computers, applications aimed at health promotion have multiplied. When educational games are appropriately developed, users learn content quickly and efficiently. There is a lack of scientific studies on educational games in pediatric dentistry. It was proposed to regionalize the game Barney's healthy foods, developed internationally for children's oral health education, from the perspectives of specialists and users. This descriptive study was developed in three phases: I) discussion with experts based on the improved version in Jordan; II) development of the first Brazilian version of the game; III) test of the first version with children from 4 to 8 years of age and companions. PHASE I, twelve specialists interested in health education, oral health or health technologies participated in a focus group to assess the relevance of regionalizing the game for Brazil. The transcripts of the specialists' speeches were analyzed by content analysis, which originated categories with the respective main indications of alteration: eating habits - adaptation to the Brazilian context, oral hygiene habits - inclusion of dental floss and attention to the amount of fluoride toothpaste; indicative age group – reduce to 4 to 8 years; characters – change the squirrel for an animal from the Brazilian fauna; objective – to be less prescriptive and to promote the child's autonomy to choose food. PHASE II, the original game's source code was obtained from the University of Jordan. After analyzing the feasibility of the modifications suggested by the experts, the game's programming was changed. A version was obtained with images adapted to Brazil, language in Brazilian Portuguese and content with minor changes. PHASE III, fifteen children (mean age 6.4 years, standard deviation 1.3, 9 boys) played the Brazilian version once, under the observation of the accompanying adults (13 mothers) and the researcher. The global average of correct answers in the game's tasks was 75.3% and ranged from 50.0% to 100%. Children had fun with the game, and most understood the content and its interface. The companions found the information relevant and enjoyed the gameplay for their children. We conclude that the developed Children's Oral Health Game provides relevant information on dental caries prevention after a systematic regionalization process that heard the voices of specialists and users.As crianças começam a ter contato com tecnologias digitais muito jovens, principalmente jogos educacionais (serious games). Com o aumento do uso de celulares, tablets e computadores, o uso de aplicativos voltados para promoção da saúde cresceu de maneira rápida. Quando os jogos educacionais são adequadamente desenvolvidos, os usuários aprendem o conteúdo de maneira rápida e eficiente. Há carência de estudos científicos sobre jogos educacionais no contexto da odontopediatria brasileira. Propôs-se regionalizar o jogo Barney’s healthy foods, desenvolvido internacionalmente para educação em saúde bucal de crianças, a partir das perspectivas de especialistas e usuários. Este estudo descritivo foi desenvolvido em três fases: I) discussão com especialistas a partir da versão aperfeiçoada na Jordânia; II) desenvolvimento da primeira versão brasileira do jogo; III) teste da primeira versão com crianças de 4 a 8 anos de idade e acompanhantes. Na Fase I, 12 especialistas interessados em educação em saúde, saúde bucal ou tecnologias em saúde participaram de grupo focal remoto, para avaliar a pertinência de se regionalizar o jogo para o Brasil. As transcrições das falas dos especialistas foram analisadas por análise de conteúdo que originaram categorias com as respectivas principais de indicações de alteração: hábitos alimentares – adaptação para contexto brasileiro, hábitos de higiene bucal – inclusão de fio dental e atenção à quantidade de creme dental fluoretado; faixa etária indicativa – reduzir para 4 a 8 anos; personagens – trocar o esquilo por animal da fauna brasileira; objetivo – ser menos prescritivo e promover a autonomia da criança para escolha dos alimentos. Fase II, com o código fonte do jogo original e após análise da viabilidade das modificações sugeridas pelos especialistas, a programação do jogo foi alterada e obteve-se uma versão com imagens adaptadas ao Brasil, linguagem em português-Brasileiro e conteúdo com alterações menores. Fase III, quinze crianças (idade média 6,4 anos, desvio padrão 1,3, 9 meninos) jogaram a versão brasileira uma vez, sob observação dos acompanhantes (13 mães) e da pesquisadora. A média global de acerto das tarefas do jogo foi 75,3%, e variou de 50,0% a 100%. As crianças se divertiram com o jogo, e a maioria entendeu o conteúdo e sua interface. Os acompanhantes acharam as informações relevantes e gostaram da jogabilidade para suas crianças. Com esta regionalização sistemática de um serious game, conclui-se que o Jogo de Educação em Saúde Bucal foi capaz de oferecer, a crianças brasileiras de 4 a 8 anos de idade, informações fundamentais à prevenção da cárie dentária, de forma interativa e divertida, e poderá apoiar profissionais para educação em saúde bucal.Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPESporUniversidade Federal de GoiásPrograma de Pós-graduação em Odontologia (FO)UFGBrasilFaculdade de Odontologia - FO (RG)Attribution-NonCommercial-NoDerivatives 4.0 Internationalinfo:eu-repo/semantics/openAccessCárie dentáriaJogos de vídeoTecnologia odontológicaAplicativos móveisEducação em saúdeDental cariesVídeo gamesDental technologyMobile applicationsHealth educationCIENCIAS DA SAUDE::ODONTOLOGIADesenvolvimento de um serious game de educação em saúde bucal com participação de especialistas e usuáriosDevelopment of a serious oral health education game with participation of experts and usersinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesis78500500500500211801reponame:Repositório Institucional da UFGinstname:Universidade Federal de Goiás (UFG)instacron:UFGLICENSElicense.txtlicense.txttext/plain; charset=utf-81748http://repositorio.bc.ufg.br/tede/bitstreams/d2420c80-8e2c-46ba-b586-32a8a5c3548e/download8a4605be74aa9ea9d79846c1fba20a33MD51ORIGINALDissertação - Thaís Silva Mendonça - 2022.pdfDissertação - Thaís Silva Mendonça - 2022.pdfapplication/pdf2164903http://repositorio.bc.ufg.br/tede/bitstreams/85a14157-fe0c-4338-bd90-c6fd08fe946b/downloadf54efe255873aa908e7243af4f62da3aMD53CC-LICENSElicense_rdflicense_rdfapplication/rdf+xml; charset=utf-8805http://repositorio.bc.ufg.br/tede/bitstreams/e00700e6-1118-4e6b-9e54-60837b24b7bc/download4460e5956bc1d1639be9ae6146a50347MD52tede/119862022-03-31 10:47:41.689http://creativecommons.org/licenses/by-nc-nd/4.0/Attribution-NonCommercial-NoDerivatives 4.0 Internationalopen.accessoai:repositorio.bc.ufg.br:tede/11986http://repositorio.bc.ufg.br/tedeRepositório InstitucionalPUBhttps://repositorio.bc.ufg.br/tedeserver/oai/requestgrt.bc@ufg.bropendoar:oai:repositorio.bc.ufg.br:tede/12342022-03-31T13:47:41Repositório Institucional da UFG - Universidade Federal de Goiás (UFG)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
dc.title.pt_BR.fl_str_mv Desenvolvimento de um serious game de educação em saúde bucal com participação de especialistas e usuários
dc.title.alternative.eng.fl_str_mv Development of a serious oral health education game with participation of experts and users
title Desenvolvimento de um serious game de educação em saúde bucal com participação de especialistas e usuários
spellingShingle Desenvolvimento de um serious game de educação em saúde bucal com participação de especialistas e usuários
Mendonça, Thaís Silva
Cárie dentária
Jogos de vídeo
Tecnologia odontológica
Aplicativos móveis
Educação em saúde
Dental caries
Vídeo games
Dental technology
Mobile applications
Health education
CIENCIAS DA SAUDE::ODONTOLOGIA
title_short Desenvolvimento de um serious game de educação em saúde bucal com participação de especialistas e usuários
title_full Desenvolvimento de um serious game de educação em saúde bucal com participação de especialistas e usuários
title_fullStr Desenvolvimento de um serious game de educação em saúde bucal com participação de especialistas e usuários
title_full_unstemmed Desenvolvimento de um serious game de educação em saúde bucal com participação de especialistas e usuários
title_sort Desenvolvimento de um serious game de educação em saúde bucal com participação de especialistas e usuários
author Mendonça, Thaís Silva
author_facet Mendonça, Thaís Silva
author_role author
dc.contributor.advisor1.fl_str_mv Costa, Luciane Ribeiro de Rezende Sucasas da
dc.contributor.advisor1Lattes.fl_str_mv http://lattes.cnpq.br/9906371509661305
dc.contributor.advisor-co1.fl_str_mv Carvalho, Sérgio Teixeira de
dc.contributor.advisor-co1Lattes.fl_str_mv http://lattes.cnpq.br/2721053239592051
dc.contributor.referee1.fl_str_mv Carvalho, Sérgio Teixeira de
dc.contributor.referee2.fl_str_mv Jordão, Lidia Moraes Ribeiro
dc.contributor.referee3.fl_str_mv Naghettini, Alessandra Vitorino
dc.contributor.authorLattes.fl_str_mv http://lattes.cnpq.br/5280142545241414
dc.contributor.author.fl_str_mv Mendonça, Thaís Silva
contributor_str_mv Costa, Luciane Ribeiro de Rezende Sucasas da
Carvalho, Sérgio Teixeira de
Carvalho, Sérgio Teixeira de
Jordão, Lidia Moraes Ribeiro
Naghettini, Alessandra Vitorino
dc.subject.por.fl_str_mv Cárie dentária
Jogos de vídeo
Tecnologia odontológica
Aplicativos móveis
Educação em saúde
topic Cárie dentária
Jogos de vídeo
Tecnologia odontológica
Aplicativos móveis
Educação em saúde
Dental caries
Vídeo games
Dental technology
Mobile applications
Health education
CIENCIAS DA SAUDE::ODONTOLOGIA
dc.subject.eng.fl_str_mv Dental caries
Vídeo games
Dental technology
Mobile applications
Health education
dc.subject.cnpq.fl_str_mv CIENCIAS DA SAUDE::ODONTOLOGIA
description Children have experienced digital technologies since young ages, especially educational games (serious games). With the increase in smartphones, tablets, and computers, applications aimed at health promotion have multiplied. When educational games are appropriately developed, users learn content quickly and efficiently. There is a lack of scientific studies on educational games in pediatric dentistry. It was proposed to regionalize the game Barney's healthy foods, developed internationally for children's oral health education, from the perspectives of specialists and users. This descriptive study was developed in three phases: I) discussion with experts based on the improved version in Jordan; II) development of the first Brazilian version of the game; III) test of the first version with children from 4 to 8 years of age and companions. PHASE I, twelve specialists interested in health education, oral health or health technologies participated in a focus group to assess the relevance of regionalizing the game for Brazil. The transcripts of the specialists' speeches were analyzed by content analysis, which originated categories with the respective main indications of alteration: eating habits - adaptation to the Brazilian context, oral hygiene habits - inclusion of dental floss and attention to the amount of fluoride toothpaste; indicative age group – reduce to 4 to 8 years; characters – change the squirrel for an animal from the Brazilian fauna; objective – to be less prescriptive and to promote the child's autonomy to choose food. PHASE II, the original game's source code was obtained from the University of Jordan. After analyzing the feasibility of the modifications suggested by the experts, the game's programming was changed. A version was obtained with images adapted to Brazil, language in Brazilian Portuguese and content with minor changes. PHASE III, fifteen children (mean age 6.4 years, standard deviation 1.3, 9 boys) played the Brazilian version once, under the observation of the accompanying adults (13 mothers) and the researcher. The global average of correct answers in the game's tasks was 75.3% and ranged from 50.0% to 100%. Children had fun with the game, and most understood the content and its interface. The companions found the information relevant and enjoyed the gameplay for their children. We conclude that the developed Children's Oral Health Game provides relevant information on dental caries prevention after a systematic regionalization process that heard the voices of specialists and users.
publishDate 2022
dc.date.accessioned.fl_str_mv 2022-03-31T13:47:41Z
dc.date.available.fl_str_mv 2022-03-31T13:47:41Z
dc.date.issued.fl_str_mv 2022-02-25
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.citation.fl_str_mv MENDONÇA, T. S. Desenvolvimento de um serious game de educação em saúde bucal com participação de especialistas e usuários. 2022. 92 f. Dissertação (Mestrado em Odontologia) - Universidade Federal de Goiás, Goiânia, 2022.
dc.identifier.uri.fl_str_mv http://repositorio.bc.ufg.br/tede/handle/tede/11986
dc.identifier.dark.fl_str_mv ark:/38995/00130000099vs
identifier_str_mv MENDONÇA, T. S. Desenvolvimento de um serious game de educação em saúde bucal com participação de especialistas e usuários. 2022. 92 f. Dissertação (Mestrado em Odontologia) - Universidade Federal de Goiás, Goiânia, 2022.
ark:/38995/00130000099vs
url http://repositorio.bc.ufg.br/tede/handle/tede/11986
dc.language.iso.fl_str_mv por
language por
dc.relation.program.fl_str_mv 78
dc.relation.confidence.fl_str_mv 500
500
500
500
dc.relation.department.fl_str_mv 21
dc.relation.cnpq.fl_str_mv 180
dc.relation.sponsorship.fl_str_mv 1
dc.rights.driver.fl_str_mv Attribution-NonCommercial-NoDerivatives 4.0 International
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Attribution-NonCommercial-NoDerivatives 4.0 International
eu_rights_str_mv openAccess
dc.publisher.none.fl_str_mv Universidade Federal de Goiás
dc.publisher.program.fl_str_mv Programa de Pós-graduação em Odontologia (FO)
dc.publisher.initials.fl_str_mv UFG
dc.publisher.country.fl_str_mv Brasil
dc.publisher.department.fl_str_mv Faculdade de Odontologia - FO (RG)
publisher.none.fl_str_mv Universidade Federal de Goiás
dc.source.none.fl_str_mv reponame:Repositório Institucional da UFG
instname:Universidade Federal de Goiás (UFG)
instacron:UFG
instname_str Universidade Federal de Goiás (UFG)
instacron_str UFG
institution UFG
reponame_str Repositório Institucional da UFG
collection Repositório Institucional da UFG
bitstream.url.fl_str_mv http://repositorio.bc.ufg.br/tede/bitstreams/d2420c80-8e2c-46ba-b586-32a8a5c3548e/download
http://repositorio.bc.ufg.br/tede/bitstreams/85a14157-fe0c-4338-bd90-c6fd08fe946b/download
http://repositorio.bc.ufg.br/tede/bitstreams/e00700e6-1118-4e6b-9e54-60837b24b7bc/download
bitstream.checksum.fl_str_mv 8a4605be74aa9ea9d79846c1fba20a33
f54efe255873aa908e7243af4f62da3a
4460e5956bc1d1639be9ae6146a50347
bitstream.checksumAlgorithm.fl_str_mv MD5
MD5
MD5
repository.name.fl_str_mv Repositório Institucional da UFG - Universidade Federal de Goiás (UFG)
repository.mail.fl_str_mv grt.bc@ufg.br
_version_ 1846536516478697472