Desenvolvimento de um serious game de educação em saúde bucal com participação de especialistas e usuários
| Main Author: | |
|---|---|
| Publication Date: | 2022 |
| Format: | Master thesis |
| Language: | por |
| Source: | Repositório Institucional da UFG |
| dARK ID: | ark:/38995/00130000099vs |
| Download full: | http://repositorio.bc.ufg.br/tede/handle/tede/11986 |
Summary: | Children have experienced digital technologies since young ages, especially educational games (serious games). With the increase in smartphones, tablets, and computers, applications aimed at health promotion have multiplied. When educational games are appropriately developed, users learn content quickly and efficiently. There is a lack of scientific studies on educational games in pediatric dentistry. It was proposed to regionalize the game Barney's healthy foods, developed internationally for children's oral health education, from the perspectives of specialists and users. This descriptive study was developed in three phases: I) discussion with experts based on the improved version in Jordan; II) development of the first Brazilian version of the game; III) test of the first version with children from 4 to 8 years of age and companions. PHASE I, twelve specialists interested in health education, oral health or health technologies participated in a focus group to assess the relevance of regionalizing the game for Brazil. The transcripts of the specialists' speeches were analyzed by content analysis, which originated categories with the respective main indications of alteration: eating habits - adaptation to the Brazilian context, oral hygiene habits - inclusion of dental floss and attention to the amount of fluoride toothpaste; indicative age group – reduce to 4 to 8 years; characters – change the squirrel for an animal from the Brazilian fauna; objective – to be less prescriptive and to promote the child's autonomy to choose food. PHASE II, the original game's source code was obtained from the University of Jordan. After analyzing the feasibility of the modifications suggested by the experts, the game's programming was changed. A version was obtained with images adapted to Brazil, language in Brazilian Portuguese and content with minor changes. PHASE III, fifteen children (mean age 6.4 years, standard deviation 1.3, 9 boys) played the Brazilian version once, under the observation of the accompanying adults (13 mothers) and the researcher. The global average of correct answers in the game's tasks was 75.3% and ranged from 50.0% to 100%. Children had fun with the game, and most understood the content and its interface. The companions found the information relevant and enjoyed the gameplay for their children. We conclude that the developed Children's Oral Health Game provides relevant information on dental caries prevention after a systematic regionalization process that heard the voices of specialists and users. |
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Costa, Luciane Ribeiro de Rezende Sucasas dahttp://lattes.cnpq.br/9906371509661305Carvalho, Sérgio Teixeira dehttp://lattes.cnpq.br/2721053239592051Carvalho, Sérgio Teixeira deJordão, Lidia Moraes RibeiroNaghettini, Alessandra Vitorinohttp://lattes.cnpq.br/5280142545241414Mendonça, Thaís Silva2022-03-31T13:47:41Z2022-03-31T13:47:41Z2022-02-25MENDONÇA, T. S. Desenvolvimento de um serious game de educação em saúde bucal com participação de especialistas e usuários. 2022. 92 f. Dissertação (Mestrado em Odontologia) - Universidade Federal de Goiás, Goiânia, 2022.http://repositorio.bc.ufg.br/tede/handle/tede/11986ark:/38995/00130000099vsChildren have experienced digital technologies since young ages, especially educational games (serious games). With the increase in smartphones, tablets, and computers, applications aimed at health promotion have multiplied. When educational games are appropriately developed, users learn content quickly and efficiently. There is a lack of scientific studies on educational games in pediatric dentistry. It was proposed to regionalize the game Barney's healthy foods, developed internationally for children's oral health education, from the perspectives of specialists and users. This descriptive study was developed in three phases: I) discussion with experts based on the improved version in Jordan; II) development of the first Brazilian version of the game; III) test of the first version with children from 4 to 8 years of age and companions. PHASE I, twelve specialists interested in health education, oral health or health technologies participated in a focus group to assess the relevance of regionalizing the game for Brazil. The transcripts of the specialists' speeches were analyzed by content analysis, which originated categories with the respective main indications of alteration: eating habits - adaptation to the Brazilian context, oral hygiene habits - inclusion of dental floss and attention to the amount of fluoride toothpaste; indicative age group – reduce to 4 to 8 years; characters – change the squirrel for an animal from the Brazilian fauna; objective – to be less prescriptive and to promote the child's autonomy to choose food. PHASE II, the original game's source code was obtained from the University of Jordan. After analyzing the feasibility of the modifications suggested by the experts, the game's programming was changed. A version was obtained with images adapted to Brazil, language in Brazilian Portuguese and content with minor changes. PHASE III, fifteen children (mean age 6.4 years, standard deviation 1.3, 9 boys) played the Brazilian version once, under the observation of the accompanying adults (13 mothers) and the researcher. The global average of correct answers in the game's tasks was 75.3% and ranged from 50.0% to 100%. Children had fun with the game, and most understood the content and its interface. The companions found the information relevant and enjoyed the gameplay for their children. We conclude that the developed Children's Oral Health Game provides relevant information on dental caries prevention after a systematic regionalization process that heard the voices of specialists and users.As crianças começam a ter contato com tecnologias digitais muito jovens, principalmente jogos educacionais (serious games). Com o aumento do uso de celulares, tablets e computadores, o uso de aplicativos voltados para promoção da saúde cresceu de maneira rápida. Quando os jogos educacionais são adequadamente desenvolvidos, os usuários aprendem o conteúdo de maneira rápida e eficiente. Há carência de estudos científicos sobre jogos educacionais no contexto da odontopediatria brasileira. Propôs-se regionalizar o jogo Barney’s healthy foods, desenvolvido internacionalmente para educação em saúde bucal de crianças, a partir das perspectivas de especialistas e usuários. Este estudo descritivo foi desenvolvido em três fases: I) discussão com especialistas a partir da versão aperfeiçoada na Jordânia; II) desenvolvimento da primeira versão brasileira do jogo; III) teste da primeira versão com crianças de 4 a 8 anos de idade e acompanhantes. Na Fase I, 12 especialistas interessados em educação em saúde, saúde bucal ou tecnologias em saúde participaram de grupo focal remoto, para avaliar a pertinência de se regionalizar o jogo para o Brasil. As transcrições das falas dos especialistas foram analisadas por análise de conteúdo que originaram categorias com as respectivas principais de indicações de alteração: hábitos alimentares – adaptação para contexto brasileiro, hábitos de higiene bucal – inclusão de fio dental e atenção à quantidade de creme dental fluoretado; faixa etária indicativa – reduzir para 4 a 8 anos; personagens – trocar o esquilo por animal da fauna brasileira; objetivo – ser menos prescritivo e promover a autonomia da criança para escolha dos alimentos. Fase II, com o código fonte do jogo original e após análise da viabilidade das modificações sugeridas pelos especialistas, a programação do jogo foi alterada e obteve-se uma versão com imagens adaptadas ao Brasil, linguagem em português-Brasileiro e conteúdo com alterações menores. Fase III, quinze crianças (idade média 6,4 anos, desvio padrão 1,3, 9 meninos) jogaram a versão brasileira uma vez, sob observação dos acompanhantes (13 mães) e da pesquisadora. A média global de acerto das tarefas do jogo foi 75,3%, e variou de 50,0% a 100%. As crianças se divertiram com o jogo, e a maioria entendeu o conteúdo e sua interface. Os acompanhantes acharam as informações relevantes e gostaram da jogabilidade para suas crianças. Com esta regionalização sistemática de um serious game, conclui-se que o Jogo de Educação em Saúde Bucal foi capaz de oferecer, a crianças brasileiras de 4 a 8 anos de idade, informações fundamentais à prevenção da cárie dentária, de forma interativa e divertida, e poderá apoiar profissionais para educação em saúde bucal.Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPESporUniversidade Federal de GoiásPrograma de Pós-graduação em Odontologia (FO)UFGBrasilFaculdade de Odontologia - FO (RG)Attribution-NonCommercial-NoDerivatives 4.0 Internationalinfo:eu-repo/semantics/openAccessCárie dentáriaJogos de vídeoTecnologia odontológicaAplicativos móveisEducação em saúdeDental cariesVídeo gamesDental technologyMobile applicationsHealth educationCIENCIAS DA SAUDE::ODONTOLOGIADesenvolvimento de um serious game de educação em saúde bucal com participação de especialistas e usuáriosDevelopment of a serious oral health education game with participation of experts and usersinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesis78500500500500211801reponame:Repositório Institucional da UFGinstname:Universidade Federal de Goiás (UFG)instacron:UFGLICENSElicense.txtlicense.txttext/plain; charset=utf-81748http://repositorio.bc.ufg.br/tede/bitstreams/d2420c80-8e2c-46ba-b586-32a8a5c3548e/download8a4605be74aa9ea9d79846c1fba20a33MD51ORIGINALDissertação - Thaís Silva Mendonça - 2022.pdfDissertação - Thaís Silva Mendonça - 2022.pdfapplication/pdf2164903http://repositorio.bc.ufg.br/tede/bitstreams/85a14157-fe0c-4338-bd90-c6fd08fe946b/downloadf54efe255873aa908e7243af4f62da3aMD53CC-LICENSElicense_rdflicense_rdfapplication/rdf+xml; charset=utf-8805http://repositorio.bc.ufg.br/tede/bitstreams/e00700e6-1118-4e6b-9e54-60837b24b7bc/download4460e5956bc1d1639be9ae6146a50347MD52tede/119862022-03-31 10:47:41.689http://creativecommons.org/licenses/by-nc-nd/4.0/Attribution-NonCommercial-NoDerivatives 4.0 Internationalopen.accessoai:repositorio.bc.ufg.br:tede/11986http://repositorio.bc.ufg.br/tedeRepositório InstitucionalPUBhttps://repositorio.bc.ufg.br/tedeserver/oai/requestgrt.bc@ufg.bropendoar:oai:repositorio.bc.ufg.br:tede/12342022-03-31T13:47:41Repositório Institucional da UFG - Universidade Federal de Goiás (UFG)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 |
| dc.title.pt_BR.fl_str_mv |
Desenvolvimento de um serious game de educação em saúde bucal com participação de especialistas e usuários |
| dc.title.alternative.eng.fl_str_mv |
Development of a serious oral health education game with participation of experts and users |
| title |
Desenvolvimento de um serious game de educação em saúde bucal com participação de especialistas e usuários |
| spellingShingle |
Desenvolvimento de um serious game de educação em saúde bucal com participação de especialistas e usuários Mendonça, Thaís Silva Cárie dentária Jogos de vídeo Tecnologia odontológica Aplicativos móveis Educação em saúde Dental caries Vídeo games Dental technology Mobile applications Health education CIENCIAS DA SAUDE::ODONTOLOGIA |
| title_short |
Desenvolvimento de um serious game de educação em saúde bucal com participação de especialistas e usuários |
| title_full |
Desenvolvimento de um serious game de educação em saúde bucal com participação de especialistas e usuários |
| title_fullStr |
Desenvolvimento de um serious game de educação em saúde bucal com participação de especialistas e usuários |
| title_full_unstemmed |
Desenvolvimento de um serious game de educação em saúde bucal com participação de especialistas e usuários |
| title_sort |
Desenvolvimento de um serious game de educação em saúde bucal com participação de especialistas e usuários |
| author |
Mendonça, Thaís Silva |
| author_facet |
Mendonça, Thaís Silva |
| author_role |
author |
| dc.contributor.advisor1.fl_str_mv |
Costa, Luciane Ribeiro de Rezende Sucasas da |
| dc.contributor.advisor1Lattes.fl_str_mv |
http://lattes.cnpq.br/9906371509661305 |
| dc.contributor.advisor-co1.fl_str_mv |
Carvalho, Sérgio Teixeira de |
| dc.contributor.advisor-co1Lattes.fl_str_mv |
http://lattes.cnpq.br/2721053239592051 |
| dc.contributor.referee1.fl_str_mv |
Carvalho, Sérgio Teixeira de |
| dc.contributor.referee2.fl_str_mv |
Jordão, Lidia Moraes Ribeiro |
| dc.contributor.referee3.fl_str_mv |
Naghettini, Alessandra Vitorino |
| dc.contributor.authorLattes.fl_str_mv |
http://lattes.cnpq.br/5280142545241414 |
| dc.contributor.author.fl_str_mv |
Mendonça, Thaís Silva |
| contributor_str_mv |
Costa, Luciane Ribeiro de Rezende Sucasas da Carvalho, Sérgio Teixeira de Carvalho, Sérgio Teixeira de Jordão, Lidia Moraes Ribeiro Naghettini, Alessandra Vitorino |
| dc.subject.por.fl_str_mv |
Cárie dentária Jogos de vídeo Tecnologia odontológica Aplicativos móveis Educação em saúde |
| topic |
Cárie dentária Jogos de vídeo Tecnologia odontológica Aplicativos móveis Educação em saúde Dental caries Vídeo games Dental technology Mobile applications Health education CIENCIAS DA SAUDE::ODONTOLOGIA |
| dc.subject.eng.fl_str_mv |
Dental caries Vídeo games Dental technology Mobile applications Health education |
| dc.subject.cnpq.fl_str_mv |
CIENCIAS DA SAUDE::ODONTOLOGIA |
| description |
Children have experienced digital technologies since young ages, especially educational games (serious games). With the increase in smartphones, tablets, and computers, applications aimed at health promotion have multiplied. When educational games are appropriately developed, users learn content quickly and efficiently. There is a lack of scientific studies on educational games in pediatric dentistry. It was proposed to regionalize the game Barney's healthy foods, developed internationally for children's oral health education, from the perspectives of specialists and users. This descriptive study was developed in three phases: I) discussion with experts based on the improved version in Jordan; II) development of the first Brazilian version of the game; III) test of the first version with children from 4 to 8 years of age and companions. PHASE I, twelve specialists interested in health education, oral health or health technologies participated in a focus group to assess the relevance of regionalizing the game for Brazil. The transcripts of the specialists' speeches were analyzed by content analysis, which originated categories with the respective main indications of alteration: eating habits - adaptation to the Brazilian context, oral hygiene habits - inclusion of dental floss and attention to the amount of fluoride toothpaste; indicative age group – reduce to 4 to 8 years; characters – change the squirrel for an animal from the Brazilian fauna; objective – to be less prescriptive and to promote the child's autonomy to choose food. PHASE II, the original game's source code was obtained from the University of Jordan. After analyzing the feasibility of the modifications suggested by the experts, the game's programming was changed. A version was obtained with images adapted to Brazil, language in Brazilian Portuguese and content with minor changes. PHASE III, fifteen children (mean age 6.4 years, standard deviation 1.3, 9 boys) played the Brazilian version once, under the observation of the accompanying adults (13 mothers) and the researcher. The global average of correct answers in the game's tasks was 75.3% and ranged from 50.0% to 100%. Children had fun with the game, and most understood the content and its interface. The companions found the information relevant and enjoyed the gameplay for their children. We conclude that the developed Children's Oral Health Game provides relevant information on dental caries prevention after a systematic regionalization process that heard the voices of specialists and users. |
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2022 |
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2022-03-31T13:47:41Z |
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2022-03-31T13:47:41Z |
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2022-02-25 |
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MENDONÇA, T. S. Desenvolvimento de um serious game de educação em saúde bucal com participação de especialistas e usuários. 2022. 92 f. Dissertação (Mestrado em Odontologia) - Universidade Federal de Goiás, Goiânia, 2022. |
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http://repositorio.bc.ufg.br/tede/handle/tede/11986 |
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MENDONÇA, T. S. Desenvolvimento de um serious game de educação em saúde bucal com participação de especialistas e usuários. 2022. 92 f. Dissertação (Mestrado em Odontologia) - Universidade Federal de Goiás, Goiânia, 2022. ark:/38995/00130000099vs |
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UFG |
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Faculdade de Odontologia - FO (RG) |
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Universidade Federal de Goiás |
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