Estimulando o pensamento computacional no ensino médio utilizando o software Scratch

Bibliographic Details
Main Author: Pinho, Robério Girão
Publication Date: 2024
Format: Bachelor thesis
Language: por
Source: Repositório Institucional da Universidade Federal do Ceará (UFC)
Download full: http://repositorio.ufc.br/handle/riufc/78378
Summary: This study investigates the use of Scratch as a tool for teaching programming and developing Computational Thinking among first-year high school students in a vocational school. The research aimed to identify the students’ prior knowledge of computing, evaluate their satisfaction with using Scratch, and analyze the impact of the tool on the development of logical reasoning and creativity. Through a structured course with progressive challenges and the creation of a personal project, students were introduced to basic programming concepts in a playful and visual manner. Data were collected through questionnaires that explored students’ profiles, their prior experiences with computing, and their perceptions of the programming experience provided by the classes. The results showed that Scratch proved to be an effective tool for learning programming, even for students with limited prior knowledge in computing. Most students reported high satisfaction with the tool and observed significant development in their logical reasoning and problem-solving skills, which are fundamental to Computational Thinking. Additionally, the proposed challenges contributed to student engagement and the creation of increasingly complex projects. Although Scratch was shown to be an effective tool for teaching programming, some concepts, such as control structures, required more time to be fully understood by students, necessitating adjustments in the initial course planning. The methodology used in this study can serve as a basis for implementing similar projects in other schools, contributing to the democratization of access to programming education and the development of essential 21st-century skills
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spelling Pinho, Robério GirãoFreitas, Markos Oliveira2024-10-04T17:33:22Z2024-10-04T17:33:22Z2024PINHO, Robério Girão. Estimulando o pensamento computacional no ensino médio utilizando o software Scratch. 2024. Trabalho de conclusão de curso (Graduação em Ciência da Computação) - Campus de Russas, Universidade Federal do Ceará, Russas, 2024.http://repositorio.ufc.br/handle/riufc/78378This study investigates the use of Scratch as a tool for teaching programming and developing Computational Thinking among first-year high school students in a vocational school. The research aimed to identify the students’ prior knowledge of computing, evaluate their satisfaction with using Scratch, and analyze the impact of the tool on the development of logical reasoning and creativity. Through a structured course with progressive challenges and the creation of a personal project, students were introduced to basic programming concepts in a playful and visual manner. Data were collected through questionnaires that explored students’ profiles, their prior experiences with computing, and their perceptions of the programming experience provided by the classes. The results showed that Scratch proved to be an effective tool for learning programming, even for students with limited prior knowledge in computing. Most students reported high satisfaction with the tool and observed significant development in their logical reasoning and problem-solving skills, which are fundamental to Computational Thinking. Additionally, the proposed challenges contributed to student engagement and the creation of increasingly complex projects. Although Scratch was shown to be an effective tool for teaching programming, some concepts, such as control structures, required more time to be fully understood by students, necessitating adjustments in the initial course planning. The methodology used in this study can serve as a basis for implementing similar projects in other schools, contributing to the democratization of access to programming education and the development of essential 21st-century skillsEste estudo investiga a utilização do Scratch como ferramenta para o ensino de programação e desenvolvimento do Pensamento Computacional em alunos do primeiro ano do ensino médio de uma escola profissionalizante. A pesquisa buscou identificar o nível de conhecimento prévio dos alunos em computação, avaliar sua satisfação com o uso do Scratch e analisar o impacto da ferramenta no desenvolvimento do raciocínio lógico e da criatividade. Através de um curso estruturado com desafios progressivos e com a criação de um projeto próprio, os alunos foram introduzidos aos conceitos básicos de programação de forma lúdica e visual. Para coletar dados, foram aplicados questionários que investigaram o perfil dos alunos, suas experiências prévias com computação e sua percepção sobre experiência em computação promovida com as aulas. Os resultados demonstraram que o Scratch se mostrou uma ferramenta eficaz para a aprendizagem de programação, mesmo para alunos com pouco conhecimento prévio em computação. A maioria dos alunos relatou alta satisfação com o uso da ferramenta e percebeu um desenvolvimento significativo em seu raciocínio lógico e na capacidade de resolver problemas de forma criativa, habilidades que são fundamentais no Pensamento Computacional. Além disso, os desafios propostos contribuíram para o engajamento dos alunos e para a construção de projetos cada vez mais complexos. Embora o Scratch tenha se mostrado uma ferramenta efetiva para o ensino de programação, alguns conceitos, como estruturas de repetição, demandaram mais tempo para serem completamente compreendidos pelos alunos, o que exigiu ajustes no planejamento inicial do curso. A metodologia utilizada neste estudo pode servir como base para a implementação de projetos similares em outras escolas, contribuindo para a democratização do acesso à educação em programação e para o desenvolvimento de habilidades essenciais para o século XXI.Estimulando o pensamento computacional no ensino médio utilizando o software Scratchinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bachelorThesisScratchPensamento Computacionalensino médioprogramaçãoraciocínio lógicocriatividadeScratchComputational Thinkinghigh schoolprogramminglogical reasoningcreativityCNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAOinfo:eu-repo/semantics/openAccessporreponame:Repositório Institucional da Universidade Federal do Ceará (UFC)instname:Universidade Federal do Ceará (UFC)instacron:UFCLICENSElicense.txtlicense.txttext/plain; charset=utf-81748http://repositorio.ufc.br/bitstream/riufc/78378/2/license.txt8a4605be74aa9ea9d79846c1fba20a33MD52ORIGINAL2024_tcc_rgpinho.pdf2024_tcc_rgpinho.pdfapplication/pdf47366278http://repositorio.ufc.br/bitstream/riufc/78378/1/2024_tcc_rgpinho.pdf30e53c8b5e29ded6fd4195bbc16d3f81MD51riufc/783782024-10-04 14:33:22.907oai:repositorio.ufc.br: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Repositório InstitucionalPUBhttp://www.repositorio.ufc.br/ri-oai/requestbu@ufc.br || repositorio@ufc.bropendoar:2024-10-04T17:33:22Repositório Institucional da Universidade Federal do Ceará (UFC) - Universidade Federal do Ceará (UFC)false
dc.title.pt_BR.fl_str_mv Estimulando o pensamento computacional no ensino médio utilizando o software Scratch
title Estimulando o pensamento computacional no ensino médio utilizando o software Scratch
spellingShingle Estimulando o pensamento computacional no ensino médio utilizando o software Scratch
Pinho, Robério Girão
CNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO
Scratch
Pensamento Computacional
ensino médio
programação
raciocínio lógico
criatividade
Scratch
Computational Thinking
high school
programming
logical reasoning
creativity
title_short Estimulando o pensamento computacional no ensino médio utilizando o software Scratch
title_full Estimulando o pensamento computacional no ensino médio utilizando o software Scratch
title_fullStr Estimulando o pensamento computacional no ensino médio utilizando o software Scratch
title_full_unstemmed Estimulando o pensamento computacional no ensino médio utilizando o software Scratch
title_sort Estimulando o pensamento computacional no ensino médio utilizando o software Scratch
author Pinho, Robério Girão
author_facet Pinho, Robério Girão
author_role author
dc.contributor.author.fl_str_mv Pinho, Robério Girão
dc.contributor.advisor1.fl_str_mv Freitas, Markos Oliveira
contributor_str_mv Freitas, Markos Oliveira
dc.subject.cnpq.fl_str_mv CNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO
topic CNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO
Scratch
Pensamento Computacional
ensino médio
programação
raciocínio lógico
criatividade
Scratch
Computational Thinking
high school
programming
logical reasoning
creativity
dc.subject.ptbr.pt_BR.fl_str_mv Scratch
Pensamento Computacional
ensino médio
programação
raciocínio lógico
criatividade
dc.subject.en.pt_BR.fl_str_mv Scratch
Computational Thinking
high school
programming
logical reasoning
creativity
description This study investigates the use of Scratch as a tool for teaching programming and developing Computational Thinking among first-year high school students in a vocational school. The research aimed to identify the students’ prior knowledge of computing, evaluate their satisfaction with using Scratch, and analyze the impact of the tool on the development of logical reasoning and creativity. Through a structured course with progressive challenges and the creation of a personal project, students were introduced to basic programming concepts in a playful and visual manner. Data were collected through questionnaires that explored students’ profiles, their prior experiences with computing, and their perceptions of the programming experience provided by the classes. The results showed that Scratch proved to be an effective tool for learning programming, even for students with limited prior knowledge in computing. Most students reported high satisfaction with the tool and observed significant development in their logical reasoning and problem-solving skills, which are fundamental to Computational Thinking. Additionally, the proposed challenges contributed to student engagement and the creation of increasingly complex projects. Although Scratch was shown to be an effective tool for teaching programming, some concepts, such as control structures, required more time to be fully understood by students, necessitating adjustments in the initial course planning. The methodology used in this study can serve as a basis for implementing similar projects in other schools, contributing to the democratization of access to programming education and the development of essential 21st-century skills
publishDate 2024
dc.date.accessioned.fl_str_mv 2024-10-04T17:33:22Z
dc.date.available.fl_str_mv 2024-10-04T17:33:22Z
dc.date.issued.fl_str_mv 2024
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/bachelorThesis
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dc.identifier.citation.fl_str_mv PINHO, Robério Girão. Estimulando o pensamento computacional no ensino médio utilizando o software Scratch. 2024. Trabalho de conclusão de curso (Graduação em Ciência da Computação) - Campus de Russas, Universidade Federal do Ceará, Russas, 2024.
dc.identifier.uri.fl_str_mv http://repositorio.ufc.br/handle/riufc/78378
identifier_str_mv PINHO, Robério Girão. Estimulando o pensamento computacional no ensino médio utilizando o software Scratch. 2024. Trabalho de conclusão de curso (Graduação em Ciência da Computação) - Campus de Russas, Universidade Federal do Ceará, Russas, 2024.
url http://repositorio.ufc.br/handle/riufc/78378
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