Estimulando o pensamento computacional no ensino médio utilizando o software Scratch
| Main Author: | |
|---|---|
| Publication Date: | 2024 |
| Format: | Bachelor thesis |
| Language: | por |
| Source: | Repositório Institucional da Universidade Federal do Ceará (UFC) |
| Download full: | http://repositorio.ufc.br/handle/riufc/78378 |
Summary: | This study investigates the use of Scratch as a tool for teaching programming and developing Computational Thinking among first-year high school students in a vocational school. The research aimed to identify the students’ prior knowledge of computing, evaluate their satisfaction with using Scratch, and analyze the impact of the tool on the development of logical reasoning and creativity. Through a structured course with progressive challenges and the creation of a personal project, students were introduced to basic programming concepts in a playful and visual manner. Data were collected through questionnaires that explored students’ profiles, their prior experiences with computing, and their perceptions of the programming experience provided by the classes. The results showed that Scratch proved to be an effective tool for learning programming, even for students with limited prior knowledge in computing. Most students reported high satisfaction with the tool and observed significant development in their logical reasoning and problem-solving skills, which are fundamental to Computational Thinking. Additionally, the proposed challenges contributed to student engagement and the creation of increasingly complex projects. Although Scratch was shown to be an effective tool for teaching programming, some concepts, such as control structures, required more time to be fully understood by students, necessitating adjustments in the initial course planning. The methodology used in this study can serve as a basis for implementing similar projects in other schools, contributing to the democratization of access to programming education and the development of essential 21st-century skills |
| id |
UFC-7_f823ff67a0fd44c623813a2b4fba8e3f |
|---|---|
| oai_identifier_str |
oai:repositorio.ufc.br:riufc/78378 |
| network_acronym_str |
UFC-7 |
| network_name_str |
Repositório Institucional da Universidade Federal do Ceará (UFC) |
| repository_id_str |
|
| spelling |
Pinho, Robério GirãoFreitas, Markos Oliveira2024-10-04T17:33:22Z2024-10-04T17:33:22Z2024PINHO, Robério Girão. Estimulando o pensamento computacional no ensino médio utilizando o software Scratch. 2024. Trabalho de conclusão de curso (Graduação em Ciência da Computação) - Campus de Russas, Universidade Federal do Ceará, Russas, 2024.http://repositorio.ufc.br/handle/riufc/78378This study investigates the use of Scratch as a tool for teaching programming and developing Computational Thinking among first-year high school students in a vocational school. The research aimed to identify the students’ prior knowledge of computing, evaluate their satisfaction with using Scratch, and analyze the impact of the tool on the development of logical reasoning and creativity. Through a structured course with progressive challenges and the creation of a personal project, students were introduced to basic programming concepts in a playful and visual manner. Data were collected through questionnaires that explored students’ profiles, their prior experiences with computing, and their perceptions of the programming experience provided by the classes. The results showed that Scratch proved to be an effective tool for learning programming, even for students with limited prior knowledge in computing. Most students reported high satisfaction with the tool and observed significant development in their logical reasoning and problem-solving skills, which are fundamental to Computational Thinking. Additionally, the proposed challenges contributed to student engagement and the creation of increasingly complex projects. Although Scratch was shown to be an effective tool for teaching programming, some concepts, such as control structures, required more time to be fully understood by students, necessitating adjustments in the initial course planning. The methodology used in this study can serve as a basis for implementing similar projects in other schools, contributing to the democratization of access to programming education and the development of essential 21st-century skillsEste estudo investiga a utilização do Scratch como ferramenta para o ensino de programação e desenvolvimento do Pensamento Computacional em alunos do primeiro ano do ensino médio de uma escola profissionalizante. A pesquisa buscou identificar o nível de conhecimento prévio dos alunos em computação, avaliar sua satisfação com o uso do Scratch e analisar o impacto da ferramenta no desenvolvimento do raciocínio lógico e da criatividade. Através de um curso estruturado com desafios progressivos e com a criação de um projeto próprio, os alunos foram introduzidos aos conceitos básicos de programação de forma lúdica e visual. Para coletar dados, foram aplicados questionários que investigaram o perfil dos alunos, suas experiências prévias com computação e sua percepção sobre experiência em computação promovida com as aulas. Os resultados demonstraram que o Scratch se mostrou uma ferramenta eficaz para a aprendizagem de programação, mesmo para alunos com pouco conhecimento prévio em computação. A maioria dos alunos relatou alta satisfação com o uso da ferramenta e percebeu um desenvolvimento significativo em seu raciocínio lógico e na capacidade de resolver problemas de forma criativa, habilidades que são fundamentais no Pensamento Computacional. Além disso, os desafios propostos contribuíram para o engajamento dos alunos e para a construção de projetos cada vez mais complexos. Embora o Scratch tenha se mostrado uma ferramenta efetiva para o ensino de programação, alguns conceitos, como estruturas de repetição, demandaram mais tempo para serem completamente compreendidos pelos alunos, o que exigiu ajustes no planejamento inicial do curso. A metodologia utilizada neste estudo pode servir como base para a implementação de projetos similares em outras escolas, contribuindo para a democratização do acesso à educação em programação e para o desenvolvimento de habilidades essenciais para o século XXI.Estimulando o pensamento computacional no ensino médio utilizando o software Scratchinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bachelorThesisScratchPensamento Computacionalensino médioprogramaçãoraciocínio lógicocriatividadeScratchComputational Thinkinghigh schoolprogramminglogical reasoningcreativityCNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAOinfo:eu-repo/semantics/openAccessporreponame:Repositório Institucional da Universidade Federal do Ceará (UFC)instname:Universidade Federal do Ceará (UFC)instacron:UFCLICENSElicense.txtlicense.txttext/plain; charset=utf-81748http://repositorio.ufc.br/bitstream/riufc/78378/2/license.txt8a4605be74aa9ea9d79846c1fba20a33MD52ORIGINAL2024_tcc_rgpinho.pdf2024_tcc_rgpinho.pdfapplication/pdf47366278http://repositorio.ufc.br/bitstream/riufc/78378/1/2024_tcc_rgpinho.pdf30e53c8b5e29ded6fd4195bbc16d3f81MD51riufc/783782024-10-04 14:33:22.907oai:repositorio.ufc.br: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Repositório InstitucionalPUBhttp://www.repositorio.ufc.br/ri-oai/requestbu@ufc.br || repositorio@ufc.bropendoar:2024-10-04T17:33:22Repositório Institucional da Universidade Federal do Ceará (UFC) - Universidade Federal do Ceará (UFC)false |
| dc.title.pt_BR.fl_str_mv |
Estimulando o pensamento computacional no ensino médio utilizando o software Scratch |
| title |
Estimulando o pensamento computacional no ensino médio utilizando o software Scratch |
| spellingShingle |
Estimulando o pensamento computacional no ensino médio utilizando o software Scratch Pinho, Robério Girão CNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO Scratch Pensamento Computacional ensino médio programação raciocínio lógico criatividade Scratch Computational Thinking high school programming logical reasoning creativity |
| title_short |
Estimulando o pensamento computacional no ensino médio utilizando o software Scratch |
| title_full |
Estimulando o pensamento computacional no ensino médio utilizando o software Scratch |
| title_fullStr |
Estimulando o pensamento computacional no ensino médio utilizando o software Scratch |
| title_full_unstemmed |
Estimulando o pensamento computacional no ensino médio utilizando o software Scratch |
| title_sort |
Estimulando o pensamento computacional no ensino médio utilizando o software Scratch |
| author |
Pinho, Robério Girão |
| author_facet |
Pinho, Robério Girão |
| author_role |
author |
| dc.contributor.author.fl_str_mv |
Pinho, Robério Girão |
| dc.contributor.advisor1.fl_str_mv |
Freitas, Markos Oliveira |
| contributor_str_mv |
Freitas, Markos Oliveira |
| dc.subject.cnpq.fl_str_mv |
CNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO |
| topic |
CNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO Scratch Pensamento Computacional ensino médio programação raciocínio lógico criatividade Scratch Computational Thinking high school programming logical reasoning creativity |
| dc.subject.ptbr.pt_BR.fl_str_mv |
Scratch Pensamento Computacional ensino médio programação raciocínio lógico criatividade |
| dc.subject.en.pt_BR.fl_str_mv |
Scratch Computational Thinking high school programming logical reasoning creativity |
| description |
This study investigates the use of Scratch as a tool for teaching programming and developing Computational Thinking among first-year high school students in a vocational school. The research aimed to identify the students’ prior knowledge of computing, evaluate their satisfaction with using Scratch, and analyze the impact of the tool on the development of logical reasoning and creativity. Through a structured course with progressive challenges and the creation of a personal project, students were introduced to basic programming concepts in a playful and visual manner. Data were collected through questionnaires that explored students’ profiles, their prior experiences with computing, and their perceptions of the programming experience provided by the classes. The results showed that Scratch proved to be an effective tool for learning programming, even for students with limited prior knowledge in computing. Most students reported high satisfaction with the tool and observed significant development in their logical reasoning and problem-solving skills, which are fundamental to Computational Thinking. Additionally, the proposed challenges contributed to student engagement and the creation of increasingly complex projects. Although Scratch was shown to be an effective tool for teaching programming, some concepts, such as control structures, required more time to be fully understood by students, necessitating adjustments in the initial course planning. The methodology used in this study can serve as a basis for implementing similar projects in other schools, contributing to the democratization of access to programming education and the development of essential 21st-century skills |
| publishDate |
2024 |
| dc.date.accessioned.fl_str_mv |
2024-10-04T17:33:22Z |
| dc.date.available.fl_str_mv |
2024-10-04T17:33:22Z |
| dc.date.issued.fl_str_mv |
2024 |
| dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
| dc.type.driver.fl_str_mv |
info:eu-repo/semantics/bachelorThesis |
| format |
bachelorThesis |
| status_str |
publishedVersion |
| dc.identifier.citation.fl_str_mv |
PINHO, Robério Girão. Estimulando o pensamento computacional no ensino médio utilizando o software Scratch. 2024. Trabalho de conclusão de curso (Graduação em Ciência da Computação) - Campus de Russas, Universidade Federal do Ceará, Russas, 2024. |
| dc.identifier.uri.fl_str_mv |
http://repositorio.ufc.br/handle/riufc/78378 |
| identifier_str_mv |
PINHO, Robério Girão. Estimulando o pensamento computacional no ensino médio utilizando o software Scratch. 2024. Trabalho de conclusão de curso (Graduação em Ciência da Computação) - Campus de Russas, Universidade Federal do Ceará, Russas, 2024. |
| url |
http://repositorio.ufc.br/handle/riufc/78378 |
| dc.language.iso.fl_str_mv |
por |
| language |
por |
| dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
| eu_rights_str_mv |
openAccess |
| dc.source.none.fl_str_mv |
reponame:Repositório Institucional da Universidade Federal do Ceará (UFC) instname:Universidade Federal do Ceará (UFC) instacron:UFC |
| instname_str |
Universidade Federal do Ceará (UFC) |
| instacron_str |
UFC |
| institution |
UFC |
| reponame_str |
Repositório Institucional da Universidade Federal do Ceará (UFC) |
| collection |
Repositório Institucional da Universidade Federal do Ceará (UFC) |
| bitstream.url.fl_str_mv |
http://repositorio.ufc.br/bitstream/riufc/78378/2/license.txt http://repositorio.ufc.br/bitstream/riufc/78378/1/2024_tcc_rgpinho.pdf |
| bitstream.checksum.fl_str_mv |
8a4605be74aa9ea9d79846c1fba20a33 30e53c8b5e29ded6fd4195bbc16d3f81 |
| bitstream.checksumAlgorithm.fl_str_mv |
MD5 MD5 |
| repository.name.fl_str_mv |
Repositório Institucional da Universidade Federal do Ceará (UFC) - Universidade Federal do Ceará (UFC) |
| repository.mail.fl_str_mv |
bu@ufc.br || repositorio@ufc.br |
| _version_ |
1847792352107692032 |