Differences in augmented reality games performance between individuals with down syndrome and individuals with typical development

Bibliographic Details
Main Author: de Almeida Barbosa R.T.
Publication Date: 2023
Other Authors: Crocetta T.B.*, da Silva A.P., Guarnieri R., Massetti T., de Lima Antao J.Y.F., Antunes T.P.C., da Silva C.G., da Silva Hounsell M.*, de Abreu L.C., de Mello Monteiro C.B.
Format: Article
Language: eng
Source: Repositório Institucional da Udesc
dARK ID: ark:/33523/00130000047n2
Download full: https://repositorio.udesc.br/handle/UDESC/2459
Summary: © The authors (2023), this article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated.Introduction: Down syndrome is the most common genetic cause of intellectual disability, and the use of augmented reality can be improving the cognitive, motor, and literacy skills of this population. Objective: to compare statistical differences in learning between individuals with Down syndrome and individuals with typical development using augmented reality games. Methods: we compared the reaction time before and after the virtual reality tasks, in addition to the performance in these tasks, which consisted of correctly identifying numbers and letters in 46 people with Down syndrome and 46 controls with typical development. Results: our results indicate that the total points for the typical development group were higher (M = 13.0 and 11.9) when compared to the Down syndrome group (M = 6.6 and 4.6) for letters of the alphabet and numbers, respectively. Furthermore, the results indicated that participants in both groups were more accurate in identifying alphabetic symbols when compared to numerical symbols, and both groups were sensitive to the number of symbols presented in each phase. The down syndrome group had a lower performance when compared to the typical development group. Conclusion: despite the need for further studies, our results support the outcome that there is clinical utility of an intervention based on virtual reality tasks for people with Down syndrome. In conclusion, the use of this technology to improve the reaction time of this population is considered useful.
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spelling Differences in augmented reality games performance between individuals with down syndrome and individuals with typical development© The authors (2023), this article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated.Introduction: Down syndrome is the most common genetic cause of intellectual disability, and the use of augmented reality can be improving the cognitive, motor, and literacy skills of this population. Objective: to compare statistical differences in learning between individuals with Down syndrome and individuals with typical development using augmented reality games. Methods: we compared the reaction time before and after the virtual reality tasks, in addition to the performance in these tasks, which consisted of correctly identifying numbers and letters in 46 people with Down syndrome and 46 controls with typical development. Results: our results indicate that the total points for the typical development group were higher (M = 13.0 and 11.9) when compared to the Down syndrome group (M = 6.6 and 4.6) for letters of the alphabet and numbers, respectively. Furthermore, the results indicated that participants in both groups were more accurate in identifying alphabetic symbols when compared to numerical symbols, and both groups were sensitive to the number of symbols presented in each phase. The down syndrome group had a lower performance when compared to the typical development group. Conclusion: despite the need for further studies, our results support the outcome that there is clinical utility of an intervention based on virtual reality tasks for people with Down syndrome. In conclusion, the use of this technology to improve the reaction time of this population is considered useful.2024-12-05T15:18:31Z2023info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlep. 332 - 3402175-359810.36311/JHGD.V33.14740https://repositorio.udesc.br/handle/UDESC/2459ark:/33523/00130000047n2Journal of Human Growth and Development333de Almeida Barbosa R.T.Crocetta T.B.*da Silva A.P.Guarnieri R.Massetti T.de Lima Antao J.Y.F.Antunes T.P.C.da Silva C.G.da Silva Hounsell M.*de Abreu L.C.de Mello Monteiro C.B.engreponame:Repositório Institucional da Udescinstname:Universidade do Estado de Santa Catarina (UDESC)instacron:UDESCinfo:eu-repo/semantics/openAccess2024-12-07T20:38:51Zoai:repositorio.udesc.br:UDESC/2459Biblioteca Digital de Teses e Dissertaçõeshttps://pergamumweb.udesc.br/biblioteca/index.phpPRIhttps://repositorio-api.udesc.br/server/oai/requestri@udesc.bropendoar:63912024-12-07T20:38:51Repositório Institucional da Udesc - Universidade do Estado de Santa Catarina (UDESC)false
dc.title.none.fl_str_mv Differences in augmented reality games performance between individuals with down syndrome and individuals with typical development
title Differences in augmented reality games performance between individuals with down syndrome and individuals with typical development
spellingShingle Differences in augmented reality games performance between individuals with down syndrome and individuals with typical development
de Almeida Barbosa R.T.
title_short Differences in augmented reality games performance between individuals with down syndrome and individuals with typical development
title_full Differences in augmented reality games performance between individuals with down syndrome and individuals with typical development
title_fullStr Differences in augmented reality games performance between individuals with down syndrome and individuals with typical development
title_full_unstemmed Differences in augmented reality games performance between individuals with down syndrome and individuals with typical development
title_sort Differences in augmented reality games performance between individuals with down syndrome and individuals with typical development
author de Almeida Barbosa R.T.
author_facet de Almeida Barbosa R.T.
Crocetta T.B.*
da Silva A.P.
Guarnieri R.
Massetti T.
de Lima Antao J.Y.F.
Antunes T.P.C.
da Silva C.G.
da Silva Hounsell M.*
de Abreu L.C.
de Mello Monteiro C.B.
author_role author
author2 Crocetta T.B.*
da Silva A.P.
Guarnieri R.
Massetti T.
de Lima Antao J.Y.F.
Antunes T.P.C.
da Silva C.G.
da Silva Hounsell M.*
de Abreu L.C.
de Mello Monteiro C.B.
author2_role author
author
author
author
author
author
author
author
author
author
dc.contributor.author.fl_str_mv de Almeida Barbosa R.T.
Crocetta T.B.*
da Silva A.P.
Guarnieri R.
Massetti T.
de Lima Antao J.Y.F.
Antunes T.P.C.
da Silva C.G.
da Silva Hounsell M.*
de Abreu L.C.
de Mello Monteiro C.B.
description © The authors (2023), this article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated.Introduction: Down syndrome is the most common genetic cause of intellectual disability, and the use of augmented reality can be improving the cognitive, motor, and literacy skills of this population. Objective: to compare statistical differences in learning between individuals with Down syndrome and individuals with typical development using augmented reality games. Methods: we compared the reaction time before and after the virtual reality tasks, in addition to the performance in these tasks, which consisted of correctly identifying numbers and letters in 46 people with Down syndrome and 46 controls with typical development. Results: our results indicate that the total points for the typical development group were higher (M = 13.0 and 11.9) when compared to the Down syndrome group (M = 6.6 and 4.6) for letters of the alphabet and numbers, respectively. Furthermore, the results indicated that participants in both groups were more accurate in identifying alphabetic symbols when compared to numerical symbols, and both groups were sensitive to the number of symbols presented in each phase. The down syndrome group had a lower performance when compared to the typical development group. Conclusion: despite the need for further studies, our results support the outcome that there is clinical utility of an intervention based on virtual reality tasks for people with Down syndrome. In conclusion, the use of this technology to improve the reaction time of this population is considered useful.
publishDate 2023
dc.date.none.fl_str_mv 2023
2024-12-05T15:18:31Z
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format article
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dc.identifier.uri.fl_str_mv 2175-3598
10.36311/JHGD.V33.14740
https://repositorio.udesc.br/handle/UDESC/2459
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dc.relation.none.fl_str_mv Journal of Human Growth and Development
33
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reponame_str Repositório Institucional da Udesc
collection Repositório Institucional da Udesc
repository.name.fl_str_mv Repositório Institucional da Udesc - Universidade do Estado de Santa Catarina (UDESC)
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