Gamification elements and engagement: exploring students’ perception in an English reading course

Bibliographic Details
Main Author: Ramos, Samantha
Publication Date: 2023
Other Authors: Ferreira, Rafael Alves
Format: Article
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: http://hdl.handle.net/10400.2/15250
Summary: Gamification has been widely employed as a pedagogical tool for fostering interaction and learning in class, including in foreign language teaching contexts. The gamification process may modify the structure or the content of a course with the use of specific strategies, such as the attribution of points and acknowledgements, ranking systems, storytelling, and others. Still, there is a lack of formal methodological procedures on how to design such strategies, as well as how they affect the engagement of students. As an attempt to expand the studies on the use of gamification as a pedagogical tool, this research aims at identifying which elements are likely to promote or limit engagement opportunities in class according to the student’s perception. Data was generated through a questionnaire, which was applied on a remote instrumental reading course, and components of quantitative and qualitative research were used to analyze responses to open-ended and Likert-scale questions. The results indicate positive and challenging aspects of certain gamification elements. High importance was attributed to elements that provided task guidance and content feedback, fostered decision-making opportunities towards content, and created moments for interaction with the environment and peers. Elements that appeared to limit engagement were related to individual collaboration in group work, content complexity regarding the target language, introduction of new digital tools and systems, and personal topics of interest; accordingly, these items require careful implementation.
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spelling Gamification elements and engagement: exploring students’ perception in an English reading courseElementos de gamificação e engajamento: explorando a percepção dos alunos em um curso de leitura em inglêsGamificationGamification elementsLanguage teaching and learningEngagementGamificaçãoElementos de gamificaçãoEnsino e aprendizagem de línguasEngajamentoGamification has been widely employed as a pedagogical tool for fostering interaction and learning in class, including in foreign language teaching contexts. The gamification process may modify the structure or the content of a course with the use of specific strategies, such as the attribution of points and acknowledgements, ranking systems, storytelling, and others. Still, there is a lack of formal methodological procedures on how to design such strategies, as well as how they affect the engagement of students. As an attempt to expand the studies on the use of gamification as a pedagogical tool, this research aims at identifying which elements are likely to promote or limit engagement opportunities in class according to the student’s perception. Data was generated through a questionnaire, which was applied on a remote instrumental reading course, and components of quantitative and qualitative research were used to analyze responses to open-ended and Likert-scale questions. The results indicate positive and challenging aspects of certain gamification elements. High importance was attributed to elements that provided task guidance and content feedback, fostered decision-making opportunities towards content, and created moments for interaction with the environment and peers. Elements that appeared to limit engagement were related to individual collaboration in group work, content complexity regarding the target language, introduction of new digital tools and systems, and personal topics of interest; accordingly, these items require careful implementation.Universidade Aberta | Universidade Estadual do MaranhãoRepositório AbertoRamos, SamanthaFerreira, Rafael Alves2023-12-13T16:28:57Z2023-07-312023-07-31T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.2/15250eng2795-574510.18817/vjshr.v2i1.22info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-05-04T01:46:14Zoai:repositorioaberto.uab.pt:10400.2/15250Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T21:07:14.300836Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Gamification elements and engagement: exploring students’ perception in an English reading course
Elementos de gamificação e engajamento: explorando a percepção dos alunos em um curso de leitura em inglês
title Gamification elements and engagement: exploring students’ perception in an English reading course
spellingShingle Gamification elements and engagement: exploring students’ perception in an English reading course
Ramos, Samantha
Gamification
Gamification elements
Language teaching and learning
Engagement
Gamificação
Elementos de gamificação
Ensino e aprendizagem de línguas
Engajamento
title_short Gamification elements and engagement: exploring students’ perception in an English reading course
title_full Gamification elements and engagement: exploring students’ perception in an English reading course
title_fullStr Gamification elements and engagement: exploring students’ perception in an English reading course
title_full_unstemmed Gamification elements and engagement: exploring students’ perception in an English reading course
title_sort Gamification elements and engagement: exploring students’ perception in an English reading course
author Ramos, Samantha
author_facet Ramos, Samantha
Ferreira, Rafael Alves
author_role author
author2 Ferreira, Rafael Alves
author2_role author
dc.contributor.none.fl_str_mv Repositório Aberto
dc.contributor.author.fl_str_mv Ramos, Samantha
Ferreira, Rafael Alves
dc.subject.por.fl_str_mv Gamification
Gamification elements
Language teaching and learning
Engagement
Gamificação
Elementos de gamificação
Ensino e aprendizagem de línguas
Engajamento
topic Gamification
Gamification elements
Language teaching and learning
Engagement
Gamificação
Elementos de gamificação
Ensino e aprendizagem de línguas
Engajamento
description Gamification has been widely employed as a pedagogical tool for fostering interaction and learning in class, including in foreign language teaching contexts. The gamification process may modify the structure or the content of a course with the use of specific strategies, such as the attribution of points and acknowledgements, ranking systems, storytelling, and others. Still, there is a lack of formal methodological procedures on how to design such strategies, as well as how they affect the engagement of students. As an attempt to expand the studies on the use of gamification as a pedagogical tool, this research aims at identifying which elements are likely to promote or limit engagement opportunities in class according to the student’s perception. Data was generated through a questionnaire, which was applied on a remote instrumental reading course, and components of quantitative and qualitative research were used to analyze responses to open-ended and Likert-scale questions. The results indicate positive and challenging aspects of certain gamification elements. High importance was attributed to elements that provided task guidance and content feedback, fostered decision-making opportunities towards content, and created moments for interaction with the environment and peers. Elements that appeared to limit engagement were related to individual collaboration in group work, content complexity regarding the target language, introduction of new digital tools and systems, and personal topics of interest; accordingly, these items require careful implementation.
publishDate 2023
dc.date.none.fl_str_mv 2023-12-13T16:28:57Z
2023-07-31
2023-07-31T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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dc.language.iso.fl_str_mv eng
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10.18817/vjshr.v2i1.22
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dc.publisher.none.fl_str_mv Universidade Aberta | Universidade Estadual do Maranhão
publisher.none.fl_str_mv Universidade Aberta | Universidade Estadual do Maranhão
dc.source.none.fl_str_mv reponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
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