Using games to make the process of learning sign language enjoyable and interactive
| Main Author: | |
|---|---|
| Publication Date: | 2014 |
| Other Authors: | , , , , , , |
| Language: | eng |
| Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
| Download full: | http://hdl.handle.net/10400.2/3653 |
Summary: | The work presented in this paper consists in the development of a game to make the process of learning sign language enjoyable and interactive. In this game the player controls a character that interacts with various objects and non-player characters with the aim of collecting several gestures from the Portuguese Sign Language. This interaction is supported by data gloves and Kinect. These gestures can then be represented by the character. This allows the user to visualize and learn or train the various existing gestures. To improve the interactivity and to make the game more interesting and motivating, several checkpoints were placed along game levels. This will provide the players a chance to test the knowledge they have acquired so far on the checkpoints by performing the signs using Kinect. A High Scores system was also created as well as a history to ensure that the game is a continuous motivating process as well as a learning process. |
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Using games to make the process of learning sign language enjoyable and interactiveSign languageEducational contentEducational gameSign language game developmentPortuguese Sign Language (LGP)The work presented in this paper consists in the development of a game to make the process of learning sign language enjoyable and interactive. In this game the player controls a character that interacts with various objects and non-player characters with the aim of collecting several gestures from the Portuguese Sign Language. This interaction is supported by data gloves and Kinect. These gestures can then be represented by the character. This allows the user to visualize and learn or train the various existing gestures. To improve the interactivity and to make the game more interesting and motivating, several checkpoints were placed along game levels. This will provide the players a chance to test the knowledge they have acquired so far on the checkpoints by performing the signs using Kinect. A High Scores system was also created as well as a history to ensure that the game is a continuous motivating process as well as a learning process.TALE 2014Repositório AbertoEscudeiro, PaulaEscudeiro, NunoReis, RosaBaltazar, Ana BelaRodrigues, PedroLopes, JorgeNorberto, MarceloBidarra, José2015-01-28T16:24:17Z2014-12-082014-12-08T00:00:00Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10400.2/3653enginfo:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-02-26T09:41:57Zoai:repositorioaberto.uab.pt:10400.2/3653Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T21:05:28.879057Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
| dc.title.none.fl_str_mv |
Using games to make the process of learning sign language enjoyable and interactive |
| title |
Using games to make the process of learning sign language enjoyable and interactive |
| spellingShingle |
Using games to make the process of learning sign language enjoyable and interactive Escudeiro, Paula Sign language Educational content Educational game Sign language game development Portuguese Sign Language (LGP) |
| title_short |
Using games to make the process of learning sign language enjoyable and interactive |
| title_full |
Using games to make the process of learning sign language enjoyable and interactive |
| title_fullStr |
Using games to make the process of learning sign language enjoyable and interactive |
| title_full_unstemmed |
Using games to make the process of learning sign language enjoyable and interactive |
| title_sort |
Using games to make the process of learning sign language enjoyable and interactive |
| author |
Escudeiro, Paula |
| author_facet |
Escudeiro, Paula Escudeiro, Nuno Reis, Rosa Baltazar, Ana Bela Rodrigues, Pedro Lopes, Jorge Norberto, Marcelo Bidarra, José |
| author_role |
author |
| author2 |
Escudeiro, Nuno Reis, Rosa Baltazar, Ana Bela Rodrigues, Pedro Lopes, Jorge Norberto, Marcelo Bidarra, José |
| author2_role |
author author author author author author author |
| dc.contributor.none.fl_str_mv |
Repositório Aberto |
| dc.contributor.author.fl_str_mv |
Escudeiro, Paula Escudeiro, Nuno Reis, Rosa Baltazar, Ana Bela Rodrigues, Pedro Lopes, Jorge Norberto, Marcelo Bidarra, José |
| dc.subject.por.fl_str_mv |
Sign language Educational content Educational game Sign language game development Portuguese Sign Language (LGP) |
| topic |
Sign language Educational content Educational game Sign language game development Portuguese Sign Language (LGP) |
| description |
The work presented in this paper consists in the development of a game to make the process of learning sign language enjoyable and interactive. In this game the player controls a character that interacts with various objects and non-player characters with the aim of collecting several gestures from the Portuguese Sign Language. This interaction is supported by data gloves and Kinect. These gestures can then be represented by the character. This allows the user to visualize and learn or train the various existing gestures. To improve the interactivity and to make the game more interesting and motivating, several checkpoints were placed along game levels. This will provide the players a chance to test the knowledge they have acquired so far on the checkpoints by performing the signs using Kinect. A High Scores system was also created as well as a history to ensure that the game is a continuous motivating process as well as a learning process. |
| publishDate |
2014 |
| dc.date.none.fl_str_mv |
2014-12-08 2014-12-08T00:00:00Z 2015-01-28T16:24:17Z |
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conference object |
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info:eu-repo/semantics/publishedVersion |
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publishedVersion |
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http://hdl.handle.net/10400.2/3653 |
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http://hdl.handle.net/10400.2/3653 |
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eng |
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eng |
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info:eu-repo/semantics/openAccess |
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openAccess |
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application/pdf |
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TALE 2014 |
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TALE 2014 |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia |
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