Using games to make the process of learning sign language enjoyable and interactive

Bibliographic Details
Main Author: Escudeiro, Paula
Publication Date: 2014
Other Authors: Escudeiro, Nuno, Reis, Rosa, Baltazar, Ana Bela, Rodrigues, Pedro, Lopes, Jorge, Norberto, Marcelo, Bidarra, José
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: http://hdl.handle.net/10400.2/3653
Summary: The work presented in this paper consists in the development of a game to make the process of learning sign language enjoyable and interactive. In this game the player controls a character that interacts with various objects and non-player characters with the aim of collecting several gestures from the Portuguese Sign Language. This interaction is supported by data gloves and Kinect. These gestures can then be represented by the character. This allows the user to visualize and learn or train the various existing gestures. To improve the interactivity and to make the game more interesting and motivating, several checkpoints were placed along game levels. This will provide the players a chance to test the knowledge they have acquired so far on the checkpoints by performing the signs using Kinect. A High Scores system was also created as well as a history to ensure that the game is a continuous motivating process as well as a learning process.
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spelling Using games to make the process of learning sign language enjoyable and interactiveSign languageEducational contentEducational gameSign language game developmentPortuguese Sign Language (LGP)The work presented in this paper consists in the development of a game to make the process of learning sign language enjoyable and interactive. In this game the player controls a character that interacts with various objects and non-player characters with the aim of collecting several gestures from the Portuguese Sign Language. This interaction is supported by data gloves and Kinect. These gestures can then be represented by the character. This allows the user to visualize and learn or train the various existing gestures. To improve the interactivity and to make the game more interesting and motivating, several checkpoints were placed along game levels. This will provide the players a chance to test the knowledge they have acquired so far on the checkpoints by performing the signs using Kinect. A High Scores system was also created as well as a history to ensure that the game is a continuous motivating process as well as a learning process.TALE 2014Repositório AbertoEscudeiro, PaulaEscudeiro, NunoReis, RosaBaltazar, Ana BelaRodrigues, PedroLopes, JorgeNorberto, MarceloBidarra, José2015-01-28T16:24:17Z2014-12-082014-12-08T00:00:00Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10400.2/3653enginfo:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-02-26T09:41:57Zoai:repositorioaberto.uab.pt:10400.2/3653Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T21:05:28.879057Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Using games to make the process of learning sign language enjoyable and interactive
title Using games to make the process of learning sign language enjoyable and interactive
spellingShingle Using games to make the process of learning sign language enjoyable and interactive
Escudeiro, Paula
Sign language
Educational content
Educational game
Sign language game development
Portuguese Sign Language (LGP)
title_short Using games to make the process of learning sign language enjoyable and interactive
title_full Using games to make the process of learning sign language enjoyable and interactive
title_fullStr Using games to make the process of learning sign language enjoyable and interactive
title_full_unstemmed Using games to make the process of learning sign language enjoyable and interactive
title_sort Using games to make the process of learning sign language enjoyable and interactive
author Escudeiro, Paula
author_facet Escudeiro, Paula
Escudeiro, Nuno
Reis, Rosa
Baltazar, Ana Bela
Rodrigues, Pedro
Lopes, Jorge
Norberto, Marcelo
Bidarra, José
author_role author
author2 Escudeiro, Nuno
Reis, Rosa
Baltazar, Ana Bela
Rodrigues, Pedro
Lopes, Jorge
Norberto, Marcelo
Bidarra, José
author2_role author
author
author
author
author
author
author
dc.contributor.none.fl_str_mv Repositório Aberto
dc.contributor.author.fl_str_mv Escudeiro, Paula
Escudeiro, Nuno
Reis, Rosa
Baltazar, Ana Bela
Rodrigues, Pedro
Lopes, Jorge
Norberto, Marcelo
Bidarra, José
dc.subject.por.fl_str_mv Sign language
Educational content
Educational game
Sign language game development
Portuguese Sign Language (LGP)
topic Sign language
Educational content
Educational game
Sign language game development
Portuguese Sign Language (LGP)
description The work presented in this paper consists in the development of a game to make the process of learning sign language enjoyable and interactive. In this game the player controls a character that interacts with various objects and non-player characters with the aim of collecting several gestures from the Portuguese Sign Language. This interaction is supported by data gloves and Kinect. These gestures can then be represented by the character. This allows the user to visualize and learn or train the various existing gestures. To improve the interactivity and to make the game more interesting and motivating, several checkpoints were placed along game levels. This will provide the players a chance to test the knowledge they have acquired so far on the checkpoints by performing the signs using Kinect. A High Scores system was also created as well as a history to ensure that the game is a continuous motivating process as well as a learning process.
publishDate 2014
dc.date.none.fl_str_mv 2014-12-08
2014-12-08T00:00:00Z
2015-01-28T16:24:17Z
dc.type.driver.fl_str_mv conference object
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status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10400.2/3653
url http://hdl.handle.net/10400.2/3653
dc.language.iso.fl_str_mv eng
language eng
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dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv TALE 2014
publisher.none.fl_str_mv TALE 2014
dc.source.none.fl_str_mv reponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia
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instname_str FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia
instacron_str RCAAP
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reponame_str Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
collection Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
repository.name.fl_str_mv Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia
repository.mail.fl_str_mv info@rcaap.pt
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