Automatic MPEG-4 sprite coding: comparison of integrated object segmentation algorithms

Detalhes bibliográficos
Autor(a) principal: Glantz, A.
Data de Publicação: 2010
Outros Autores: Krutz, A., Sikora, T., Nunes, P., Pereira, F.
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Texto Completo: https://ciencia.iscte-iul.pt/public/pub/id/16627
http://hdl.handle.net/10071/10049
Resumo: Sprite coding, as standardized in MPEG-4 Visual, can result in superior performance compared to common hybrid video codecs. We consider sprite coding, which significantly increases the objective as well as the subjective quality of coded video content. The main challenge of this approach is the segmentation of the foreground objects in a preprocessing step. We evaluate automatic object segmentation methods based on global motion estimation and background sprite generation. The objects are coded using the MPEG-4 Visual Main Profile and compared with the Advanced Simple Profile.
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spelling Automatic MPEG-4 sprite coding: comparison of integrated object segmentation algorithmsBackground modelingGlobal motion estimationMPEG-4 VisualObject segmentationSprite codingSprite coding, as standardized in MPEG-4 Visual, can result in superior performance compared to common hybrid video codecs. We consider sprite coding, which significantly increases the objective as well as the subjective quality of coded video content. The main challenge of this approach is the segmentation of the foreground objects in a preprocessing step. We evaluate automatic object segmentation methods based on global motion estimation and background sprite generation. The objects are coded using the MPEG-4 Visual Main Profile and compared with the Advanced Simple Profile.Springer US2015-10-29T18:16:00Z2010-01-01T00:00:00Z20102015-10-29T18:14:23Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://ciencia.iscte-iul.pt/public/pub/id/16627http://hdl.handle.net/10071/10049eng1380-7501Glantz, A.Krutz, A.Sikora, T.Nunes, P.Pereira, F.info:eu-repo/semantics/embargoedAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-07-07T02:47:31Zoai:repositorio.iscte-iul.pt:10071/10049Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T18:07:03.792728Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Automatic MPEG-4 sprite coding: comparison of integrated object segmentation algorithms
title Automatic MPEG-4 sprite coding: comparison of integrated object segmentation algorithms
spellingShingle Automatic MPEG-4 sprite coding: comparison of integrated object segmentation algorithms
Glantz, A.
Background modeling
Global motion estimation
MPEG-4 Visual
Object segmentation
Sprite coding
title_short Automatic MPEG-4 sprite coding: comparison of integrated object segmentation algorithms
title_full Automatic MPEG-4 sprite coding: comparison of integrated object segmentation algorithms
title_fullStr Automatic MPEG-4 sprite coding: comparison of integrated object segmentation algorithms
title_full_unstemmed Automatic MPEG-4 sprite coding: comparison of integrated object segmentation algorithms
title_sort Automatic MPEG-4 sprite coding: comparison of integrated object segmentation algorithms
author Glantz, A.
author_facet Glantz, A.
Krutz, A.
Sikora, T.
Nunes, P.
Pereira, F.
author_role author
author2 Krutz, A.
Sikora, T.
Nunes, P.
Pereira, F.
author2_role author
author
author
author
dc.contributor.author.fl_str_mv Glantz, A.
Krutz, A.
Sikora, T.
Nunes, P.
Pereira, F.
dc.subject.por.fl_str_mv Background modeling
Global motion estimation
MPEG-4 Visual
Object segmentation
Sprite coding
topic Background modeling
Global motion estimation
MPEG-4 Visual
Object segmentation
Sprite coding
description Sprite coding, as standardized in MPEG-4 Visual, can result in superior performance compared to common hybrid video codecs. We consider sprite coding, which significantly increases the objective as well as the subjective quality of coded video content. The main challenge of this approach is the segmentation of the foreground objects in a preprocessing step. We evaluate automatic object segmentation methods based on global motion estimation and background sprite generation. The objects are coded using the MPEG-4 Visual Main Profile and compared with the Advanced Simple Profile.
publishDate 2010
dc.date.none.fl_str_mv 2010-01-01T00:00:00Z
2010
2015-10-29T18:16:00Z
2015-10-29T18:14:23Z
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dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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dc.identifier.uri.fl_str_mv https://ciencia.iscte-iul.pt/public/pub/id/16627
http://hdl.handle.net/10071/10049
url https://ciencia.iscte-iul.pt/public/pub/id/16627
http://hdl.handle.net/10071/10049
dc.language.iso.fl_str_mv eng
language eng
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dc.publisher.none.fl_str_mv Springer US
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