Automatic MPEG-4 sprite coding: comparison of integrated object segmentation algorithms
| Autor(a) principal: | |
|---|---|
| Data de Publicação: | 2010 |
| Outros Autores: | , , , |
| Tipo de documento: | Artigo |
| Idioma: | eng |
| Título da fonte: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
| Texto Completo: | https://ciencia.iscte-iul.pt/public/pub/id/16627 http://hdl.handle.net/10071/10049 |
Resumo: | Sprite coding, as standardized in MPEG-4 Visual, can result in superior performance compared to common hybrid video codecs. We consider sprite coding, which significantly increases the objective as well as the subjective quality of coded video content. The main challenge of this approach is the segmentation of the foreground objects in a preprocessing step. We evaluate automatic object segmentation methods based on global motion estimation and background sprite generation. The objects are coded using the MPEG-4 Visual Main Profile and compared with the Advanced Simple Profile. |
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Automatic MPEG-4 sprite coding: comparison of integrated object segmentation algorithmsBackground modelingGlobal motion estimationMPEG-4 VisualObject segmentationSprite codingSprite coding, as standardized in MPEG-4 Visual, can result in superior performance compared to common hybrid video codecs. We consider sprite coding, which significantly increases the objective as well as the subjective quality of coded video content. The main challenge of this approach is the segmentation of the foreground objects in a preprocessing step. We evaluate automatic object segmentation methods based on global motion estimation and background sprite generation. The objects are coded using the MPEG-4 Visual Main Profile and compared with the Advanced Simple Profile.Springer US2015-10-29T18:16:00Z2010-01-01T00:00:00Z20102015-10-29T18:14:23Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://ciencia.iscte-iul.pt/public/pub/id/16627http://hdl.handle.net/10071/10049eng1380-7501Glantz, A.Krutz, A.Sikora, T.Nunes, P.Pereira, F.info:eu-repo/semantics/embargoedAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-07-07T02:47:31Zoai:repositorio.iscte-iul.pt:10071/10049Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T18:07:03.792728Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
| dc.title.none.fl_str_mv |
Automatic MPEG-4 sprite coding: comparison of integrated object segmentation algorithms |
| title |
Automatic MPEG-4 sprite coding: comparison of integrated object segmentation algorithms |
| spellingShingle |
Automatic MPEG-4 sprite coding: comparison of integrated object segmentation algorithms Glantz, A. Background modeling Global motion estimation MPEG-4 Visual Object segmentation Sprite coding |
| title_short |
Automatic MPEG-4 sprite coding: comparison of integrated object segmentation algorithms |
| title_full |
Automatic MPEG-4 sprite coding: comparison of integrated object segmentation algorithms |
| title_fullStr |
Automatic MPEG-4 sprite coding: comparison of integrated object segmentation algorithms |
| title_full_unstemmed |
Automatic MPEG-4 sprite coding: comparison of integrated object segmentation algorithms |
| title_sort |
Automatic MPEG-4 sprite coding: comparison of integrated object segmentation algorithms |
| author |
Glantz, A. |
| author_facet |
Glantz, A. Krutz, A. Sikora, T. Nunes, P. Pereira, F. |
| author_role |
author |
| author2 |
Krutz, A. Sikora, T. Nunes, P. Pereira, F. |
| author2_role |
author author author author |
| dc.contributor.author.fl_str_mv |
Glantz, A. Krutz, A. Sikora, T. Nunes, P. Pereira, F. |
| dc.subject.por.fl_str_mv |
Background modeling Global motion estimation MPEG-4 Visual Object segmentation Sprite coding |
| topic |
Background modeling Global motion estimation MPEG-4 Visual Object segmentation Sprite coding |
| description |
Sprite coding, as standardized in MPEG-4 Visual, can result in superior performance compared to common hybrid video codecs. We consider sprite coding, which significantly increases the objective as well as the subjective quality of coded video content. The main challenge of this approach is the segmentation of the foreground objects in a preprocessing step. We evaluate automatic object segmentation methods based on global motion estimation and background sprite generation. The objects are coded using the MPEG-4 Visual Main Profile and compared with the Advanced Simple Profile. |
| publishDate |
2010 |
| dc.date.none.fl_str_mv |
2010-01-01T00:00:00Z 2010 2015-10-29T18:16:00Z 2015-10-29T18:14:23Z |
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info:eu-repo/semantics/publishedVersion |
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info:eu-repo/semantics/article |
| format |
article |
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publishedVersion |
| dc.identifier.uri.fl_str_mv |
https://ciencia.iscte-iul.pt/public/pub/id/16627 http://hdl.handle.net/10071/10049 |
| url |
https://ciencia.iscte-iul.pt/public/pub/id/16627 http://hdl.handle.net/10071/10049 |
| dc.language.iso.fl_str_mv |
eng |
| language |
eng |
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1380-7501 |
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info:eu-repo/semantics/embargoedAccess |
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embargoedAccess |
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application/pdf |
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Springer US |
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Springer US |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
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