Physiological-Based Difficulty Assessment for Virtual Reality Rehabilitation Games
| Main Author: | |
|---|---|
| Publication Date: | 2023 |
| Other Authors: | , |
| Language: | eng |
| Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
| Download full: | http://hdl.handle.net/10362/155271 |
Summary: | Funding Information: This work is supported by Fundação para a Ciência e Tecnologia (FCT), under HEI-Lab R&D Unit (UIDB/05380/2020) and Project PlayersAll: media agency and empowerment (EXPL/COM-OUT/088 2/2021). Publisher Copyright: © 2023 Owner/Author. |
| id |
RCAP_cc63994c5cb75c60624f9c478f2a7b07 |
|---|---|
| oai_identifier_str |
oai:run.unl.pt:10362/155271 |
| network_acronym_str |
RCAP |
| network_name_str |
Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
| repository_id_str |
https://opendoar.ac.uk/repository/7160 |
| spelling |
Physiological-Based Difficulty Assessment for Virtual Reality Rehabilitation GamesAffective computingemotion assessmentgamesmultimodal datasetvirtual realityHuman-Computer InteractionComputer Networks and CommunicationsComputer Vision and Pattern RecognitionSoftwareFunding Information: This work is supported by Fundação para a Ciência e Tecnologia (FCT), under HEI-Lab R&D Unit (UIDB/05380/2020) and Project PlayersAll: media agency and empowerment (EXPL/COM-OUT/088 2/2021). Publisher Copyright: © 2023 Owner/Author.This paper proposes an empirical framework that aims to classify difficulty according to the player's physiological response. As part of the experimental protocol, a simple puzzle-based Virtual Reality (VR) videogame with three levels of difficulty was developed, each targeting a distinct region of the valence-arousal space. A study involving 32 participants was conducted, during which physiological responses (EDA, ECG, Respiration), were measured alongside emotional ratings, which were self-assessed using the Self-Assessment Manikin (SAM) during gameplay. Statistical analysis of the self-reports verified the effectiveness of the three levels in eliciting different emotions. Furthermore, classification using a Support Vector Machine (SVM) was performed to predict difficulty considering the physiological responses associated with each level. Results report an overall F1-score of 74.05% in detecting the three levels of difficulty, which validates the adopted methodology and encourages further research with a larger dataset.ACM - Association for Computing MachineryDF – Departamento de FísicaLIBPhys-UNLRUNRodrigues, PedroFonseca, MicaelaLopes, Phil2023-07-14T22:08:13Z2023-042023-04-01T00:00:00Zconference objectinfo:eu-repo/semantics/publishedVersion4application/pdfhttp://hdl.handle.net/10362/155271eng978-145039856-5PURE: 66001122https://doi.org/10.1145/3582437.3587187info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-05-22T18:12:57Zoai:run.unl.pt:10362/155271Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T17:43:32.476458Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
| dc.title.none.fl_str_mv |
Physiological-Based Difficulty Assessment for Virtual Reality Rehabilitation Games |
| title |
Physiological-Based Difficulty Assessment for Virtual Reality Rehabilitation Games |
| spellingShingle |
Physiological-Based Difficulty Assessment for Virtual Reality Rehabilitation Games Rodrigues, Pedro Affective computing emotion assessment games multimodal dataset virtual reality Human-Computer Interaction Computer Networks and Communications Computer Vision and Pattern Recognition Software |
| title_short |
Physiological-Based Difficulty Assessment for Virtual Reality Rehabilitation Games |
| title_full |
Physiological-Based Difficulty Assessment for Virtual Reality Rehabilitation Games |
| title_fullStr |
Physiological-Based Difficulty Assessment for Virtual Reality Rehabilitation Games |
| title_full_unstemmed |
Physiological-Based Difficulty Assessment for Virtual Reality Rehabilitation Games |
| title_sort |
Physiological-Based Difficulty Assessment for Virtual Reality Rehabilitation Games |
| author |
Rodrigues, Pedro |
| author_facet |
Rodrigues, Pedro Fonseca, Micaela Lopes, Phil |
| author_role |
author |
| author2 |
Fonseca, Micaela Lopes, Phil |
| author2_role |
author author |
| dc.contributor.none.fl_str_mv |
DF – Departamento de Física LIBPhys-UNL RUN |
| dc.contributor.author.fl_str_mv |
Rodrigues, Pedro Fonseca, Micaela Lopes, Phil |
| dc.subject.por.fl_str_mv |
Affective computing emotion assessment games multimodal dataset virtual reality Human-Computer Interaction Computer Networks and Communications Computer Vision and Pattern Recognition Software |
| topic |
Affective computing emotion assessment games multimodal dataset virtual reality Human-Computer Interaction Computer Networks and Communications Computer Vision and Pattern Recognition Software |
| description |
Funding Information: This work is supported by Fundação para a Ciência e Tecnologia (FCT), under HEI-Lab R&D Unit (UIDB/05380/2020) and Project PlayersAll: media agency and empowerment (EXPL/COM-OUT/088 2/2021). Publisher Copyright: © 2023 Owner/Author. |
| publishDate |
2023 |
| dc.date.none.fl_str_mv |
2023-07-14T22:08:13Z 2023-04 2023-04-01T00:00:00Z |
| dc.type.driver.fl_str_mv |
conference object |
| dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
| status_str |
publishedVersion |
| dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10362/155271 |
| url |
http://hdl.handle.net/10362/155271 |
| dc.language.iso.fl_str_mv |
eng |
| language |
eng |
| dc.relation.none.fl_str_mv |
978-145039856-5 PURE: 66001122 https://doi.org/10.1145/3582437.3587187 |
| dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
| eu_rights_str_mv |
openAccess |
| dc.format.none.fl_str_mv |
4 application/pdf |
| dc.publisher.none.fl_str_mv |
ACM - Association for Computing Machinery |
| publisher.none.fl_str_mv |
ACM - Association for Computing Machinery |
| dc.source.none.fl_str_mv |
reponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia instacron:RCAAP |
| instname_str |
FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia |
| instacron_str |
RCAAP |
| institution |
RCAAP |
| reponame_str |
Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
| collection |
Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
| repository.name.fl_str_mv |
Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia |
| repository.mail.fl_str_mv |
info@rcaap.pt |
| _version_ |
1833596918465298432 |