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Amplifying the effects of adding extra players during association football game-based scenarios

Bibliographic Details
Main Author: Coutinho, Diogo
Publication Date: 2022
Other Authors: Gonçalves, Bruno, Folgado, Hugo, Travassos, Bruno, Santos, Sara, Sampaio, Jaime
Format: Article
Language: por
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: http://hdl.handle.net/10174/33196
https://doi.org/Coutinho, D., Gonçalves, B., Folgado, H., Travassos, B., Santos, S., & Sampaio, J. (2022). Amplifying the effects of adding extra players during association football game-based scenarios. PLoS ONE, 17(6), e0270052. https://doi.org/10.1371/journal.pone.0270052
https://doi.org/10.1371/journal.pone.0270052
Summary: This study aimed to compare under-18 association football players’ performance (age = 17.7±1.0 years; playing experience = 9.0 ± 3.2 years) when manipulating the number of teammates and opponents during football game-based practices. Time-motion, individual and tactical-related variables were monitored when manipulating conditions with different number of teammates and opponents (11vs11, No-Sup, No-Inf; 11vs12, Low-Sup, Low-Inf; 11vs13, Mod-Sup, Mod-Inf; and 11vs14, High-Sup, High-Inf). Results showed that adding teammates promoted increases in the longitudinal synchronization from No-Sup to Mod-Sup (Cohen’s d with 95% of confidence intervals: 0.25 [0.12; 0.39]; p < .001) and High-Sup (0.61 [0.41; 0.82]; p < .001), while decreases in the distance to the nearest teammate, both in the offensive and defensive phases (p < .001 and p = .005, respectively). In addition, it was observed lower distance covered while running when playing in High-Sup compared to No-Sup (0.30 [-0.01; 0.61]; p = .002) during the defensive phase. Attacking in numerical inferiority promoted a higher variability in the distance to the nearest teammate from No-Inf to High-Inf (0.83 [0.27; 1.38]; p = .044), while decreasing the physical demands, specifically distance covered while running (-0.49 [-0.99; 0.01]; p = .039). In turn, defending, mainly in high-inferiority, increased the total distance covered compared to No-Inf (0.61 [0.30; 0.91]; p < .001) and led to a decrease in the distance to the nearest teammate (-0.90 [-1.35; -0.44]; p = .002). Overall, coaches may manipulate the number of teammates and opponents to promote distinct effects at the level of cooperation and opposition dynamical interactions.
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spelling Amplifying the effects of adding extra players during association football game-based scenariosSportsRunningMusculoskeletal mechanicsGlobal positioning systemComputer softwareGamesCamerasResearch designThis study aimed to compare under-18 association football players’ performance (age = 17.7±1.0 years; playing experience = 9.0 ± 3.2 years) when manipulating the number of teammates and opponents during football game-based practices. Time-motion, individual and tactical-related variables were monitored when manipulating conditions with different number of teammates and opponents (11vs11, No-Sup, No-Inf; 11vs12, Low-Sup, Low-Inf; 11vs13, Mod-Sup, Mod-Inf; and 11vs14, High-Sup, High-Inf). Results showed that adding teammates promoted increases in the longitudinal synchronization from No-Sup to Mod-Sup (Cohen’s d with 95% of confidence intervals: 0.25 [0.12; 0.39]; p < .001) and High-Sup (0.61 [0.41; 0.82]; p < .001), while decreases in the distance to the nearest teammate, both in the offensive and defensive phases (p < .001 and p = .005, respectively). In addition, it was observed lower distance covered while running when playing in High-Sup compared to No-Sup (0.30 [-0.01; 0.61]; p = .002) during the defensive phase. Attacking in numerical inferiority promoted a higher variability in the distance to the nearest teammate from No-Inf to High-Inf (0.83 [0.27; 1.38]; p = .044), while decreasing the physical demands, specifically distance covered while running (-0.49 [-0.99; 0.01]; p = .039). In turn, defending, mainly in high-inferiority, increased the total distance covered compared to No-Inf (0.61 [0.30; 0.91]; p < .001) and led to a decrease in the distance to the nearest teammate (-0.90 [-1.35; -0.44]; p = .002). Overall, coaches may manipulate the number of teammates and opponents to promote distinct effects at the level of cooperation and opposition dynamical interactions.PlosOne2023-01-05T11:20:59Z2023-01-052022-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttp://hdl.handle.net/10174/33196https://doi.org/Coutinho, D., Gonçalves, B., Folgado, H., Travassos, B., Santos, S., & Sampaio, J. (2022). Amplifying the effects of adding extra players during association football game-based scenarios. PLoS ONE, 17(6), e0270052. https://doi.org/10.1371/journal.pone.0270052http://hdl.handle.net/10174/33196https://doi.org/10.1371/journal.pone.0270052porhttps://journals.plos.org/plosone/article?id=10.1371/journal.pone.0270052ndbgoncalves@uevora.pthfolgado@uevora.ptndndnd251Coutinho, DiogoGonçalves, BrunoFolgado, HugoTravassos, BrunoSantos, SaraSampaio, Jaimeinfo:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-01-03T19:34:46Zoai:dspace.uevora.pt:10174/33196Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T12:28:39.961189Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Amplifying the effects of adding extra players during association football game-based scenarios
title Amplifying the effects of adding extra players during association football game-based scenarios
spellingShingle Amplifying the effects of adding extra players during association football game-based scenarios
Coutinho, Diogo
Sports
Running
Musculoskeletal mechanics
Global positioning system
Computer software
Games
Cameras
Research design
title_short Amplifying the effects of adding extra players during association football game-based scenarios
title_full Amplifying the effects of adding extra players during association football game-based scenarios
title_fullStr Amplifying the effects of adding extra players during association football game-based scenarios
title_full_unstemmed Amplifying the effects of adding extra players during association football game-based scenarios
title_sort Amplifying the effects of adding extra players during association football game-based scenarios
author Coutinho, Diogo
author_facet Coutinho, Diogo
Gonçalves, Bruno
Folgado, Hugo
Travassos, Bruno
Santos, Sara
Sampaio, Jaime
author_role author
author2 Gonçalves, Bruno
Folgado, Hugo
Travassos, Bruno
Santos, Sara
Sampaio, Jaime
author2_role author
author
author
author
author
dc.contributor.author.fl_str_mv Coutinho, Diogo
Gonçalves, Bruno
Folgado, Hugo
Travassos, Bruno
Santos, Sara
Sampaio, Jaime
dc.subject.por.fl_str_mv Sports
Running
Musculoskeletal mechanics
Global positioning system
Computer software
Games
Cameras
Research design
topic Sports
Running
Musculoskeletal mechanics
Global positioning system
Computer software
Games
Cameras
Research design
description This study aimed to compare under-18 association football players’ performance (age = 17.7±1.0 years; playing experience = 9.0 ± 3.2 years) when manipulating the number of teammates and opponents during football game-based practices. Time-motion, individual and tactical-related variables were monitored when manipulating conditions with different number of teammates and opponents (11vs11, No-Sup, No-Inf; 11vs12, Low-Sup, Low-Inf; 11vs13, Mod-Sup, Mod-Inf; and 11vs14, High-Sup, High-Inf). Results showed that adding teammates promoted increases in the longitudinal synchronization from No-Sup to Mod-Sup (Cohen’s d with 95% of confidence intervals: 0.25 [0.12; 0.39]; p < .001) and High-Sup (0.61 [0.41; 0.82]; p < .001), while decreases in the distance to the nearest teammate, both in the offensive and defensive phases (p < .001 and p = .005, respectively). In addition, it was observed lower distance covered while running when playing in High-Sup compared to No-Sup (0.30 [-0.01; 0.61]; p = .002) during the defensive phase. Attacking in numerical inferiority promoted a higher variability in the distance to the nearest teammate from No-Inf to High-Inf (0.83 [0.27; 1.38]; p = .044), while decreasing the physical demands, specifically distance covered while running (-0.49 [-0.99; 0.01]; p = .039). In turn, defending, mainly in high-inferiority, increased the total distance covered compared to No-Inf (0.61 [0.30; 0.91]; p < .001) and led to a decrease in the distance to the nearest teammate (-0.90 [-1.35; -0.44]; p = .002). Overall, coaches may manipulate the number of teammates and opponents to promote distinct effects at the level of cooperation and opposition dynamical interactions.
publishDate 2022
dc.date.none.fl_str_mv 2022-01-01T00:00:00Z
2023-01-05T11:20:59Z
2023-01-05
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10174/33196
https://doi.org/Coutinho, D., Gonçalves, B., Folgado, H., Travassos, B., Santos, S., & Sampaio, J. (2022). Amplifying the effects of adding extra players during association football game-based scenarios. PLoS ONE, 17(6), e0270052. https://doi.org/10.1371/journal.pone.0270052
http://hdl.handle.net/10174/33196
https://doi.org/10.1371/journal.pone.0270052
url http://hdl.handle.net/10174/33196
https://doi.org/Coutinho, D., Gonçalves, B., Folgado, H., Travassos, B., Santos, S., & Sampaio, J. (2022). Amplifying the effects of adding extra players during association football game-based scenarios. PLoS ONE, 17(6), e0270052. https://doi.org/10.1371/journal.pone.0270052
https://doi.org/10.1371/journal.pone.0270052
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0270052
nd
bgoncalves@uevora.pt
hfolgado@uevora.pt
nd
nd
nd
251
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.publisher.none.fl_str_mv PlosOne
publisher.none.fl_str_mv PlosOne
dc.source.none.fl_str_mv reponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia
instacron:RCAAP
instname_str FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia
instacron_str RCAAP
institution RCAAP
reponame_str Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
collection Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
repository.name.fl_str_mv Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia
repository.mail.fl_str_mv info@rcaap.pt
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