Stein, F., Guerreiro, J., & Loureiro, S. (2023). How gamification in virtual reality affects brand coolness and marketing outcomes.
Chicago Style CitationStein, F., J. Guerreiro, and S. Loureiro. How Gamification in Virtual Reality Affects Brand Coolness and Marketing Outcomes. 2023.
MLA CitationStein, F., J. Guerreiro, and S. Loureiro. How Gamification in Virtual Reality Affects Brand Coolness and Marketing Outcomes. 2023.
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