Exploring how the Game Master-Player relationship influences narrative in video games
Main Author: | |
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Publication Date: | 2016 |
Format: | Master thesis |
Language: | eng |
Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
Download full: | https://hdl.handle.net/10216/85225 |
Summary: | The purpose of this research is to explore how the relationship between game participants that assume the role of Game Master and those that have that of Player influences narrative in videogames. This relationship, barely explored in computer games, has existed in board games for decades, one of the first examples being Dungeons & Dragons, in which a game participant acts both as a referee and as a storyteller, controlling all aspects of the game, except for the actions of the players. Through the development of a game prototype, we found that there's value in including this asymmetry in computer games, and evaluated its viability and benefits/disadvantages. |
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Exploring how the Game Master-Player relationship influences narrative in video gamesOutras ciências da engenharia e tecnologiasOther engineering and technologiesThe purpose of this research is to explore how the relationship between game participants that assume the role of Game Master and those that have that of Player influences narrative in videogames. This relationship, barely explored in computer games, has existed in board games for decades, one of the first examples being Dungeons & Dragons, in which a game participant acts both as a referee and as a storyteller, controlling all aspects of the game, except for the actions of the players. Through the development of a game prototype, we found that there's value in including this asymmetry in computer games, and evaluated its viability and benefits/disadvantages.2016-07-262016-07-26T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfapplication/ziphttps://hdl.handle.net/10216/85225TID:201805057engAbel João Gavinho Vaz Tavares Netoinfo:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-02-27T17:28:29Zoai:repositorio-aberto.up.pt:10216/85225Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T22:15:48.831322Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
dc.title.none.fl_str_mv |
Exploring how the Game Master-Player relationship influences narrative in video games |
title |
Exploring how the Game Master-Player relationship influences narrative in video games |
spellingShingle |
Exploring how the Game Master-Player relationship influences narrative in video games Abel João Gavinho Vaz Tavares Neto Outras ciências da engenharia e tecnologias Other engineering and technologies |
title_short |
Exploring how the Game Master-Player relationship influences narrative in video games |
title_full |
Exploring how the Game Master-Player relationship influences narrative in video games |
title_fullStr |
Exploring how the Game Master-Player relationship influences narrative in video games |
title_full_unstemmed |
Exploring how the Game Master-Player relationship influences narrative in video games |
title_sort |
Exploring how the Game Master-Player relationship influences narrative in video games |
author |
Abel João Gavinho Vaz Tavares Neto |
author_facet |
Abel João Gavinho Vaz Tavares Neto |
author_role |
author |
dc.contributor.author.fl_str_mv |
Abel João Gavinho Vaz Tavares Neto |
dc.subject.por.fl_str_mv |
Outras ciências da engenharia e tecnologias Other engineering and technologies |
topic |
Outras ciências da engenharia e tecnologias Other engineering and technologies |
description |
The purpose of this research is to explore how the relationship between game participants that assume the role of Game Master and those that have that of Player influences narrative in videogames. This relationship, barely explored in computer games, has existed in board games for decades, one of the first examples being Dungeons & Dragons, in which a game participant acts both as a referee and as a storyteller, controlling all aspects of the game, except for the actions of the players. Through the development of a game prototype, we found that there's value in including this asymmetry in computer games, and evaluated its viability and benefits/disadvantages. |
publishDate |
2016 |
dc.date.none.fl_str_mv |
2016-07-26 2016-07-26T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://hdl.handle.net/10216/85225 TID:201805057 |
url |
https://hdl.handle.net/10216/85225 |
identifier_str_mv |
TID:201805057 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf application/zip |
dc.source.none.fl_str_mv |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia |
repository.mail.fl_str_mv |
info@rcaap.pt |
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