Exploring how the Game Master-Player relationship influences narrative in video games

Bibliographic Details
Main Author: Abel João Gavinho Vaz Tavares Neto
Publication Date: 2016
Format: Master thesis
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: https://hdl.handle.net/10216/85225
Summary: The purpose of this research is to explore how the relationship between game participants that assume the role of Game Master and those that have that of Player influences narrative in videogames. This relationship, barely explored in computer games, has existed in board games for decades, one of the first examples being Dungeons & Dragons, in which a game participant acts both as a referee and as a storyteller, controlling all aspects of the game, except for the actions of the players. Through the development of a game prototype, we found that there's value in including this asymmetry in computer games, and evaluated its viability and benefits/disadvantages.
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spelling Exploring how the Game Master-Player relationship influences narrative in video gamesOutras ciências da engenharia e tecnologiasOther engineering and technologiesThe purpose of this research is to explore how the relationship between game participants that assume the role of Game Master and those that have that of Player influences narrative in videogames. This relationship, barely explored in computer games, has existed in board games for decades, one of the first examples being Dungeons & Dragons, in which a game participant acts both as a referee and as a storyteller, controlling all aspects of the game, except for the actions of the players. Through the development of a game prototype, we found that there's value in including this asymmetry in computer games, and evaluated its viability and benefits/disadvantages.2016-07-262016-07-26T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfapplication/ziphttps://hdl.handle.net/10216/85225TID:201805057engAbel João Gavinho Vaz Tavares Netoinfo:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-02-27T17:28:29Zoai:repositorio-aberto.up.pt:10216/85225Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T22:15:48.831322Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Exploring how the Game Master-Player relationship influences narrative in video games
title Exploring how the Game Master-Player relationship influences narrative in video games
spellingShingle Exploring how the Game Master-Player relationship influences narrative in video games
Abel João Gavinho Vaz Tavares Neto
Outras ciências da engenharia e tecnologias
Other engineering and technologies
title_short Exploring how the Game Master-Player relationship influences narrative in video games
title_full Exploring how the Game Master-Player relationship influences narrative in video games
title_fullStr Exploring how the Game Master-Player relationship influences narrative in video games
title_full_unstemmed Exploring how the Game Master-Player relationship influences narrative in video games
title_sort Exploring how the Game Master-Player relationship influences narrative in video games
author Abel João Gavinho Vaz Tavares Neto
author_facet Abel João Gavinho Vaz Tavares Neto
author_role author
dc.contributor.author.fl_str_mv Abel João Gavinho Vaz Tavares Neto
dc.subject.por.fl_str_mv Outras ciências da engenharia e tecnologias
Other engineering and technologies
topic Outras ciências da engenharia e tecnologias
Other engineering and technologies
description The purpose of this research is to explore how the relationship between game participants that assume the role of Game Master and those that have that of Player influences narrative in videogames. This relationship, barely explored in computer games, has existed in board games for decades, one of the first examples being Dungeons & Dragons, in which a game participant acts both as a referee and as a storyteller, controlling all aspects of the game, except for the actions of the players. Through the development of a game prototype, we found that there's value in including this asymmetry in computer games, and evaluated its viability and benefits/disadvantages.
publishDate 2016
dc.date.none.fl_str_mv 2016-07-26
2016-07-26T00:00:00Z
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dc.identifier.uri.fl_str_mv https://hdl.handle.net/10216/85225
TID:201805057
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dc.language.iso.fl_str_mv eng
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