The pedagogical potential of MMOG: an exploratory study including four games and their players¹

Detalhes bibliográficos
Autor(a) principal: Gomes, Tiago
Data de Publicação: 2011
Outros Autores: Carvalho, Ana Amélia Amorim
Idioma: eng
Título da fonte: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Texto Completo: http://hdl.handle.net/1822/15920
Resumo: The increasing complexity experienced by electronic games, began to demand a greater cognitive effort from their players. This has fostered some capacities in its players that could be used in teaching and learning. This chapter describes an exploratory study with two phases: the first one analyses four MMOG (Ikariam, OGame, Gladiatus and Metin2) and its pedagogical potential related to the development of problem solving skills, communication and interaction skills, and motivation to perform tasks. The second phase is a survey conducted to the players of these games about their motivation to play and their perceptions about its pedagogical potential. The results showed that all of the four analyzed games are motivating for the players, they have some pedagogical potential related to problem solving, and they improve communication and interaction skills. But the majority of the players felt some difficulties in accepting that they could transfer those developed skills to their scholar or professional life.
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spelling The pedagogical potential of MMOG: an exploratory study including four games and their players¹MMOGGamesThe increasing complexity experienced by electronic games, began to demand a greater cognitive effort from their players. This has fostered some capacities in its players that could be used in teaching and learning. This chapter describes an exploratory study with two phases: the first one analyses four MMOG (Ikariam, OGame, Gladiatus and Metin2) and its pedagogical potential related to the development of problem solving skills, communication and interaction skills, and motivation to perform tasks. The second phase is a survey conducted to the players of these games about their motivation to play and their perceptions about its pedagogical potential. The results showed that all of the four analyzed games are motivating for the players, they have some pedagogical potential related to problem solving, and they improve communication and interaction skills. But the majority of the players felt some difficulties in accepting that they could transfer those developed skills to their scholar or professional life.(undefined)IGI GlobalUniversidade do MinhoGomes, TiagoCarvalho, Ana Amélia Amorim20112011-01-01T00:00:00Zbook partinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/1822/15920eng978-1-60960-569-810.4018/978-1-60960-569-8.ch007978-1-60960-570-4info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-05-11T05:30:53Zoai:repositorium.sdum.uminho.pt:1822/15920Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T15:20:57.434915Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv The pedagogical potential of MMOG: an exploratory study including four games and their players¹
title The pedagogical potential of MMOG: an exploratory study including four games and their players¹
spellingShingle The pedagogical potential of MMOG: an exploratory study including four games and their players¹
Gomes, Tiago
MMOG
Games
title_short The pedagogical potential of MMOG: an exploratory study including four games and their players¹
title_full The pedagogical potential of MMOG: an exploratory study including four games and their players¹
title_fullStr The pedagogical potential of MMOG: an exploratory study including four games and their players¹
title_full_unstemmed The pedagogical potential of MMOG: an exploratory study including four games and their players¹
title_sort The pedagogical potential of MMOG: an exploratory study including four games and their players¹
author Gomes, Tiago
author_facet Gomes, Tiago
Carvalho, Ana Amélia Amorim
author_role author
author2 Carvalho, Ana Amélia Amorim
author2_role author
dc.contributor.none.fl_str_mv Universidade do Minho
dc.contributor.author.fl_str_mv Gomes, Tiago
Carvalho, Ana Amélia Amorim
dc.subject.por.fl_str_mv MMOG
Games
topic MMOG
Games
description The increasing complexity experienced by electronic games, began to demand a greater cognitive effort from their players. This has fostered some capacities in its players that could be used in teaching and learning. This chapter describes an exploratory study with two phases: the first one analyses four MMOG (Ikariam, OGame, Gladiatus and Metin2) and its pedagogical potential related to the development of problem solving skills, communication and interaction skills, and motivation to perform tasks. The second phase is a survey conducted to the players of these games about their motivation to play and their perceptions about its pedagogical potential. The results showed that all of the four analyzed games are motivating for the players, they have some pedagogical potential related to problem solving, and they improve communication and interaction skills. But the majority of the players felt some difficulties in accepting that they could transfer those developed skills to their scholar or professional life.
publishDate 2011
dc.date.none.fl_str_mv 2011
2011-01-01T00:00:00Z
dc.type.driver.fl_str_mv book part
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/1822/15920
url http://hdl.handle.net/1822/15920
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 978-1-60960-569-8
10.4018/978-1-60960-569-8.ch007
978-1-60960-570-4
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dc.publisher.none.fl_str_mv IGI Global
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