A video game level analysis model proposal

Detalhes bibliográficos
Autor(a) principal: Almeida, Samuel
Data de Publicação: 2012
Outros Autores: Veloso, Ana, Mealha, Óscar, Roque, Licínio, Moura, Arnaldo
Idioma: eng
Título da fonte: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Texto Completo: http://hdl.handle.net/10773/14443
Resumo: This paper presents a preliminary model proposal for the analysis of video game level scenarios consisting of four elements: video game, players, metrics, and gaming experience. The selection of parameters from each of these elements defines a specific video game level analysis context. Initial validation of the model is being carried out with a First-person shooter video game and selected metrics (including eye movement behavior) to understand player behavior (both interactive and visual) within a game level. An additional analysis technique based on visual representation techniques applied in this validation context is also described. After validated, this model may be applied in the analysis of player behavior in game levels, in several different situations predicted in the model itself. Information acquired from the application of this model may posteriorly be used in the design (or redesign) of game levels and scenarios driven for optimal use which should generate a greater gaming experience.
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spelling A video game level analysis model proposalVideo game levelAnalysis modeGameplay metricsEye trackingLevel designGaming experiencePlayerAnalytical modelsContextData visualizationThis paper presents a preliminary model proposal for the analysis of video game level scenarios consisting of four elements: video game, players, metrics, and gaming experience. The selection of parameters from each of these elements defines a specific video game level analysis context. Initial validation of the model is being carried out with a First-person shooter video game and selected metrics (including eye movement behavior) to understand player behavior (both interactive and visual) within a game level. An additional analysis technique based on visual representation techniques applied in this validation context is also described. After validated, this model may be applied in the analysis of player behavior in game levels, in several different situations predicted in the model itself. Information acquired from the application of this model may posteriorly be used in the design (or redesign) of game levels and scenarios driven for optimal use which should generate a greater gaming experience.IEEE20122012-01-01T00:00:00Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10773/14443eng978-1-4673-2260-71550-603710.1109/IV.2012.82Almeida, SamuelVeloso, AnaMealha, ÓscarRoque, LicínioMoura, Arnaldoinfo:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-05-06T03:54:39Zoai:ria.ua.pt:10773/14443Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T13:50:50.013512Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv A video game level analysis model proposal
title A video game level analysis model proposal
spellingShingle A video game level analysis model proposal
Almeida, Samuel
Video game level
Analysis mode
Gameplay metrics
Eye tracking
Level design
Gaming experience
Player
Analytical models
Context
Data visualization
title_short A video game level analysis model proposal
title_full A video game level analysis model proposal
title_fullStr A video game level analysis model proposal
title_full_unstemmed A video game level analysis model proposal
title_sort A video game level analysis model proposal
author Almeida, Samuel
author_facet Almeida, Samuel
Veloso, Ana
Mealha, Óscar
Roque, Licínio
Moura, Arnaldo
author_role author
author2 Veloso, Ana
Mealha, Óscar
Roque, Licínio
Moura, Arnaldo
author2_role author
author
author
author
dc.contributor.author.fl_str_mv Almeida, Samuel
Veloso, Ana
Mealha, Óscar
Roque, Licínio
Moura, Arnaldo
dc.subject.por.fl_str_mv Video game level
Analysis mode
Gameplay metrics
Eye tracking
Level design
Gaming experience
Player
Analytical models
Context
Data visualization
topic Video game level
Analysis mode
Gameplay metrics
Eye tracking
Level design
Gaming experience
Player
Analytical models
Context
Data visualization
description This paper presents a preliminary model proposal for the analysis of video game level scenarios consisting of four elements: video game, players, metrics, and gaming experience. The selection of parameters from each of these elements defines a specific video game level analysis context. Initial validation of the model is being carried out with a First-person shooter video game and selected metrics (including eye movement behavior) to understand player behavior (both interactive and visual) within a game level. An additional analysis technique based on visual representation techniques applied in this validation context is also described. After validated, this model may be applied in the analysis of player behavior in game levels, in several different situations predicted in the model itself. Information acquired from the application of this model may posteriorly be used in the design (or redesign) of game levels and scenarios driven for optimal use which should generate a greater gaming experience.
publishDate 2012
dc.date.none.fl_str_mv 2012
2012-01-01T00:00:00Z
dc.type.driver.fl_str_mv conference object
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10773/14443
url http://hdl.handle.net/10773/14443
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 978-1-4673-2260-7
1550-6037
10.1109/IV.2012.82
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv IEEE
publisher.none.fl_str_mv IEEE
dc.source.none.fl_str_mv reponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia
instacron:RCAAP
instname_str FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia
instacron_str RCAAP
institution RCAAP
reponame_str Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
collection Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
repository.name.fl_str_mv Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia
repository.mail.fl_str_mv info@rcaap.pt
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