BhTSL, behavior trees specification and processing

Detalhes bibliográficos
Autor(a) principal: Oliveira, Miguel
Data de Publicação: 2020
Outros Autores: Silva, Pedro Mimoso, Moura, Pedro, Almeida, J. J., Henriques, Pedro Rangel
Idioma: eng
Título da fonte: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Texto Completo: http://hdl.handle.net/1822/71247
Resumo: In the context of game development, there is always the need for describing behaviors for various entities, whether NPCs or even the world itself. That need requires a formalism to describe properly such behaviors. As the gaming industry has been growing, many approaches were proposed. First, finite state machines were used and evolved to hierarchical state machines. As that formalism was not enough, a more powerful concept appeared. Instead of using states for describing behaviors, people started to use tasks. This concept was incorporated in behavior trees. This paper focuses in the specification and processing of Behavior Trees. A DSL designed for that purpose will be introduced. It will also be discussed a generator that produces LATEX diagrams to document the trees, and a Python module to implement the behavior described. Additionally, a simulator will be presented. These achievements will be illustrated using a concrete game as a case study.
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spelling BhTSL, behavior trees specification and processingBehavior trees (BT)Code generationDSLGame developmentNPCCiências Naturais::Ciências da Computação e da InformaçãoIn the context of game development, there is always the need for describing behaviors for various entities, whether NPCs or even the world itself. That need requires a formalism to describe properly such behaviors. As the gaming industry has been growing, many approaches were proposed. First, finite state machines were used and evolved to hierarchical state machines. As that formalism was not enough, a more powerful concept appeared. Instead of using states for describing behaviors, people started to use tasks. This concept was incorporated in behavior trees. This paper focuses in the specification and processing of Behavior Trees. A DSL designed for that purpose will be introduced. It will also be discussed a generator that produces LATEX diagrams to document the trees, and a Python module to implement the behavior described. Additionally, a simulator will be presented. These achievements will be illustrated using a concrete game as a case study.This work has been supported by FCT–Fundação para a Ciência e Tecnologia within the R&D Units Project Scope: UIDB/00319/2020.Schloss Dagstuhl – Leibniz-Zentrum für Informatik GmbHUniversidade do MinhoOliveira, MiguelSilva, Pedro MimosoMoura, PedroAlmeida, J. J.Henriques, Pedro Rangel20202020-01-01T00:00:00Zconference paperinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/1822/71247eng97839597716582190-680710.4230/OASIcs.SLATE.2020.4https://drops.dagstuhl.de/opus/volltexte/2020/13017info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-05-11T05:18:49Zoai:repositorium.sdum.uminho.pt:1822/71247Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T15:14:25.804334Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv BhTSL, behavior trees specification and processing
title BhTSL, behavior trees specification and processing
spellingShingle BhTSL, behavior trees specification and processing
Oliveira, Miguel
Behavior trees (BT)
Code generation
DSL
Game development
NPC
Ciências Naturais::Ciências da Computação e da Informação
title_short BhTSL, behavior trees specification and processing
title_full BhTSL, behavior trees specification and processing
title_fullStr BhTSL, behavior trees specification and processing
title_full_unstemmed BhTSL, behavior trees specification and processing
title_sort BhTSL, behavior trees specification and processing
author Oliveira, Miguel
author_facet Oliveira, Miguel
Silva, Pedro Mimoso
Moura, Pedro
Almeida, J. J.
Henriques, Pedro Rangel
author_role author
author2 Silva, Pedro Mimoso
Moura, Pedro
Almeida, J. J.
Henriques, Pedro Rangel
author2_role author
author
author
author
dc.contributor.none.fl_str_mv Universidade do Minho
dc.contributor.author.fl_str_mv Oliveira, Miguel
Silva, Pedro Mimoso
Moura, Pedro
Almeida, J. J.
Henriques, Pedro Rangel
dc.subject.por.fl_str_mv Behavior trees (BT)
Code generation
DSL
Game development
NPC
Ciências Naturais::Ciências da Computação e da Informação
topic Behavior trees (BT)
Code generation
DSL
Game development
NPC
Ciências Naturais::Ciências da Computação e da Informação
description In the context of game development, there is always the need for describing behaviors for various entities, whether NPCs or even the world itself. That need requires a formalism to describe properly such behaviors. As the gaming industry has been growing, many approaches were proposed. First, finite state machines were used and evolved to hierarchical state machines. As that formalism was not enough, a more powerful concept appeared. Instead of using states for describing behaviors, people started to use tasks. This concept was incorporated in behavior trees. This paper focuses in the specification and processing of Behavior Trees. A DSL designed for that purpose will be introduced. It will also be discussed a generator that produces LATEX diagrams to document the trees, and a Python module to implement the behavior described. Additionally, a simulator will be presented. These achievements will be illustrated using a concrete game as a case study.
publishDate 2020
dc.date.none.fl_str_mv 2020
2020-01-01T00:00:00Z
dc.type.driver.fl_str_mv conference paper
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/1822/71247
url http://hdl.handle.net/1822/71247
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 9783959771658
2190-6807
10.4230/OASIcs.SLATE.2020.4
https://drops.dagstuhl.de/opus/volltexte/2020/13017
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Schloss Dagstuhl – Leibniz-Zentrum für Informatik GmbH
publisher.none.fl_str_mv Schloss Dagstuhl – Leibniz-Zentrum für Informatik GmbH
dc.source.none.fl_str_mv reponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia
instacron:RCAAP
instname_str FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia
instacron_str RCAAP
institution RCAAP
reponame_str Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
collection Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
repository.name.fl_str_mv Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia
repository.mail.fl_str_mv info@rcaap.pt
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