Attention and concentration in normal and deaf gamers
Main Author: | |
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Publication Date: | 2018 |
Other Authors: | , , |
Language: | eng |
Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
Download full: | http://hdl.handle.net/10400.26/47366 |
Summary: | In this research the performance of individuals with normal hearing and impaired hearing while playing a computer game was evaluated. The aim was to study and understand if impaired hearing gamers are at disadvantage when playing games without being able to hear the music. Three levels (attention, concentration and blinking) were measured to compare and understand how sound can influence players’ attention and concentration performance. The data was recorded using Mindwave equipment during the game Outlast considering two scenarios: game with sound and game without sound. The results show that hearing impaired individuals have the same standard of attention and level of concentration as individuals with normal hearing when there is sound in the game. In the case of the blinking level, this is quite different between the scenarios and the analyzed groups. For this particular study the results suggest that sound is not an important level in the attention and concentration performance of impaired hearing players. Although much work still needs to be done, there is evidence of a relation between the attention and the concentration levels between normal hearing and impaired hearing individuals in the presence and absence of sound. |
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Attention and concentration in normal and deaf gamersEEGMindwaveImpaired HearingAttentionConcentrationBlinkingBCIn this research the performance of individuals with normal hearing and impaired hearing while playing a computer game was evaluated. The aim was to study and understand if impaired hearing gamers are at disadvantage when playing games without being able to hear the music. Three levels (attention, concentration and blinking) were measured to compare and understand how sound can influence players’ attention and concentration performance. The data was recorded using Mindwave equipment during the game Outlast considering two scenarios: game with sound and game without sound. The results show that hearing impaired individuals have the same standard of attention and level of concentration as individuals with normal hearing when there is sound in the game. In the case of the blinking level, this is quite different between the scenarios and the analyzed groups. For this particular study the results suggest that sound is not an important level in the attention and concentration performance of impaired hearing players. Although much work still needs to be done, there is evidence of a relation between the attention and the concentration levels between normal hearing and impaired hearing individuals in the presence and absence of sound.[IEEE]Repositório ComumTeixeira, AnaTomé, AnaRoseiro, LuísGomes, Anabela2023-10-20T11:16:37Z20182018-01-01T00:00:00Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10400.26/47366enginfo:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-05-02T11:30:03Zoai:comum.rcaap.pt:10400.26/47366Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-29T06:50:02.245861Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
dc.title.none.fl_str_mv |
Attention and concentration in normal and deaf gamers |
title |
Attention and concentration in normal and deaf gamers |
spellingShingle |
Attention and concentration in normal and deaf gamers Teixeira, Ana EEG Mindwave Impaired Hearing Attention Concentration Blinking BC |
title_short |
Attention and concentration in normal and deaf gamers |
title_full |
Attention and concentration in normal and deaf gamers |
title_fullStr |
Attention and concentration in normal and deaf gamers |
title_full_unstemmed |
Attention and concentration in normal and deaf gamers |
title_sort |
Attention and concentration in normal and deaf gamers |
author |
Teixeira, Ana |
author_facet |
Teixeira, Ana Tomé, Ana Roseiro, Luís Gomes, Anabela |
author_role |
author |
author2 |
Tomé, Ana Roseiro, Luís Gomes, Anabela |
author2_role |
author author author |
dc.contributor.none.fl_str_mv |
Repositório Comum |
dc.contributor.author.fl_str_mv |
Teixeira, Ana Tomé, Ana Roseiro, Luís Gomes, Anabela |
dc.subject.por.fl_str_mv |
EEG Mindwave Impaired Hearing Attention Concentration Blinking BC |
topic |
EEG Mindwave Impaired Hearing Attention Concentration Blinking BC |
description |
In this research the performance of individuals with normal hearing and impaired hearing while playing a computer game was evaluated. The aim was to study and understand if impaired hearing gamers are at disadvantage when playing games without being able to hear the music. Three levels (attention, concentration and blinking) were measured to compare and understand how sound can influence players’ attention and concentration performance. The data was recorded using Mindwave equipment during the game Outlast considering two scenarios: game with sound and game without sound. The results show that hearing impaired individuals have the same standard of attention and level of concentration as individuals with normal hearing when there is sound in the game. In the case of the blinking level, this is quite different between the scenarios and the analyzed groups. For this particular study the results suggest that sound is not an important level in the attention and concentration performance of impaired hearing players. Although much work still needs to be done, there is evidence of a relation between the attention and the concentration levels between normal hearing and impaired hearing individuals in the presence and absence of sound. |
publishDate |
2018 |
dc.date.none.fl_str_mv |
2018 2018-01-01T00:00:00Z 2023-10-20T11:16:37Z |
dc.type.driver.fl_str_mv |
conference object |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.26/47366 |
url |
http://hdl.handle.net/10400.26/47366 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
[IEEE] |
publisher.none.fl_str_mv |
[IEEE] |
dc.source.none.fl_str_mv |
reponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia instacron:RCAAP |
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FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
collection |
Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
repository.name.fl_str_mv |
Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia |
repository.mail.fl_str_mv |
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1833602802304155648 |