Narrative-driven immersion and students perceptions in an online software programming course
| Autor(a) principal: | |
|---|---|
| Data de Publicação: | 2021 |
| Outros Autores: | , , , , , |
| Idioma: | eng |
| Título da fonte: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
| Texto Completo: | http://hdl.handle.net/10400.2/10865 |
Resumo: | Learning software programming is challenging for software engineering students. In this paper, students’ engagement in learning software engineering programming is considered under the SimProgramming approach using the OC2-RD2 narrative technique to create an immersive learning context. The objectives of this paper are twofold: presenting a narrative-driven immersive learning approach to introduce software engineering concepts and coding techniques to online undergraduate students; and analyzing the students’ feedback on this approach. Thematic analysis of the metacognitive tasks was performed on the students’ fortnightly reflections about their learning progress. Content analysis was based on interest categories, students’ perceptions, metacognitive challenges, narratives, examples and aspects to be kept or to be improved. Data from the content analysis were organized into categories, subcategories, indicators, and recording units and their categorization was peer-reviewed. The narratives were considered by the students as interesting, appealing, akin to professional reality and promoting interaction. Most students thought the approach was helpful for learning software programming. |
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Narrative-driven immersion and students perceptions in an online software programming courseTeaching methodsStudent surveysDistance educationComputer science educationLearning processesLearning software programming is challenging for software engineering students. In this paper, students’ engagement in learning software engineering programming is considered under the SimProgramming approach using the OC2-RD2 narrative technique to create an immersive learning context. The objectives of this paper are twofold: presenting a narrative-driven immersive learning approach to introduce software engineering concepts and coding techniques to online undergraduate students; and analyzing the students’ feedback on this approach. Thematic analysis of the metacognitive tasks was performed on the students’ fortnightly reflections about their learning progress. Content analysis was based on interest categories, students’ perceptions, metacognitive challenges, narratives, examples and aspects to be kept or to be improved. Data from the content analysis were organized into categories, subcategories, indicators, and recording units and their categorization was peer-reviewed. The narratives were considered by the students as interesting, appealing, akin to professional reality and promoting interaction. Most students thought the approach was helpful for learning software programming.Immersive Learning Research NetworkRepositório AbertoFontes, Mario MadureiraPedrosa, DanielaAraújo, TâniaMorais, Ceres Germanna BragaCosta, AlineCravino, JoséMorgado, Leonel2021-07-05T11:06:03Z2021-05-172021-07-03T08:36:29Z2021-05-17T00:00:00Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10400.2/10865eng978-1-7348995-2-8/2110.23919/iLRN52045.2021.9459381info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-02-26T09:43:28Zoai:repositorioaberto.uab.pt:10400.2/10865Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T21:06:19.495395Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
| dc.title.none.fl_str_mv |
Narrative-driven immersion and students perceptions in an online software programming course |
| title |
Narrative-driven immersion and students perceptions in an online software programming course |
| spellingShingle |
Narrative-driven immersion and students perceptions in an online software programming course Fontes, Mario Madureira Teaching methods Student surveys Distance education Computer science education Learning processes |
| title_short |
Narrative-driven immersion and students perceptions in an online software programming course |
| title_full |
Narrative-driven immersion and students perceptions in an online software programming course |
| title_fullStr |
Narrative-driven immersion and students perceptions in an online software programming course |
| title_full_unstemmed |
Narrative-driven immersion and students perceptions in an online software programming course |
| title_sort |
Narrative-driven immersion and students perceptions in an online software programming course |
| author |
Fontes, Mario Madureira |
| author_facet |
Fontes, Mario Madureira Pedrosa, Daniela Araújo, Tânia Morais, Ceres Germanna Braga Costa, Aline Cravino, José Morgado, Leonel |
| author_role |
author |
| author2 |
Pedrosa, Daniela Araújo, Tânia Morais, Ceres Germanna Braga Costa, Aline Cravino, José Morgado, Leonel |
| author2_role |
author author author author author author |
| dc.contributor.none.fl_str_mv |
Repositório Aberto |
| dc.contributor.author.fl_str_mv |
Fontes, Mario Madureira Pedrosa, Daniela Araújo, Tânia Morais, Ceres Germanna Braga Costa, Aline Cravino, José Morgado, Leonel |
| dc.subject.por.fl_str_mv |
Teaching methods Student surveys Distance education Computer science education Learning processes |
| topic |
Teaching methods Student surveys Distance education Computer science education Learning processes |
| description |
Learning software programming is challenging for software engineering students. In this paper, students’ engagement in learning software engineering programming is considered under the SimProgramming approach using the OC2-RD2 narrative technique to create an immersive learning context. The objectives of this paper are twofold: presenting a narrative-driven immersive learning approach to introduce software engineering concepts and coding techniques to online undergraduate students; and analyzing the students’ feedback on this approach. Thematic analysis of the metacognitive tasks was performed on the students’ fortnightly reflections about their learning progress. Content analysis was based on interest categories, students’ perceptions, metacognitive challenges, narratives, examples and aspects to be kept or to be improved. Data from the content analysis were organized into categories, subcategories, indicators, and recording units and their categorization was peer-reviewed. The narratives were considered by the students as interesting, appealing, akin to professional reality and promoting interaction. Most students thought the approach was helpful for learning software programming. |
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2021 |
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2021-07-05T11:06:03Z 2021-05-17 2021-07-03T08:36:29Z 2021-05-17T00:00:00Z |
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conference object |
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info:eu-repo/semantics/publishedVersion |
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publishedVersion |
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http://hdl.handle.net/10400.2/10865 |
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http://hdl.handle.net/10400.2/10865 |
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eng |
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eng |
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978-1-7348995-2-8/21 10.23919/iLRN52045.2021.9459381 |
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info:eu-repo/semantics/openAccess |
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Immersive Learning Research Network |
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