Physical rehabilitation based on kinect serious games

Bibliographic Details
Main Author: Ferreira, D.
Publication Date: 2017
Other Authors: Oliveira, R., Postolache, O.
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: https://ciencia.iscte-iul.pt/id/ci-pub-42910
http://hdl.handle.net/10071/16419
Summary: This article presents a serious game framework developed using Unity 3D game engine and Kinect V2 sensor as a natural user interface. The developed serious games are used for objective evaluation of physical rehabilitation considering the Kinect V2 sensors for 3D motion detection of different body joints training and provide different types of data, such as angles velocities, for physiotherapists and patients during the rehabilitation process. The framework provide data storage capability in a remote database thus patient's biometric data, patients' medical record, obtained scores during serious game based training and values of metrics such as the distance between feet during game, left right feet usage frequency and execution time for imposed movement associated with game mechanics. A general description of the applied technologies on serious game for lower limb rehabilitation developments as so as the experimental results obtained for a set of volunteers are included in the paper.
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spelling Physical rehabilitation based on kinect serious gamesKinect sensorLower limb rehabilitationObjective physiotherapySerious gameVirtual realityThis article presents a serious game framework developed using Unity 3D game engine and Kinect V2 sensor as a natural user interface. The developed serious games are used for objective evaluation of physical rehabilitation considering the Kinect V2 sensors for 3D motion detection of different body joints training and provide different types of data, such as angles velocities, for physiotherapists and patients during the rehabilitation process. The framework provide data storage capability in a remote database thus patient's biometric data, patients' medical record, obtained scores during serious game based training and values of metrics such as the distance between feet during game, left right feet usage frequency and execution time for imposed movement associated with game mechanics. A general description of the applied technologies on serious game for lower limb rehabilitation developments as so as the experimental results obtained for a set of volunteers are included in the paper.IEEE2018-07-17T10:54:11Z2017-01-01T00:00:00Z20172018-07-17T10:53:19Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://ciencia.iscte-iul.pt/id/ci-pub-42910http://hdl.handle.net/10071/16419eng2156-807310.1109/ICSensT.2017.8304512Ferreira, D.Oliveira, R.Postolache, O.info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-07-07T03:03:09Zoai:repositorio.iscte-iul.pt:10071/16419Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T18:14:29.072332Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Physical rehabilitation based on kinect serious games
title Physical rehabilitation based on kinect serious games
spellingShingle Physical rehabilitation based on kinect serious games
Ferreira, D.
Kinect sensor
Lower limb rehabilitation
Objective physiotherapy
Serious game
Virtual reality
title_short Physical rehabilitation based on kinect serious games
title_full Physical rehabilitation based on kinect serious games
title_fullStr Physical rehabilitation based on kinect serious games
title_full_unstemmed Physical rehabilitation based on kinect serious games
title_sort Physical rehabilitation based on kinect serious games
author Ferreira, D.
author_facet Ferreira, D.
Oliveira, R.
Postolache, O.
author_role author
author2 Oliveira, R.
Postolache, O.
author2_role author
author
dc.contributor.author.fl_str_mv Ferreira, D.
Oliveira, R.
Postolache, O.
dc.subject.por.fl_str_mv Kinect sensor
Lower limb rehabilitation
Objective physiotherapy
Serious game
Virtual reality
topic Kinect sensor
Lower limb rehabilitation
Objective physiotherapy
Serious game
Virtual reality
description This article presents a serious game framework developed using Unity 3D game engine and Kinect V2 sensor as a natural user interface. The developed serious games are used for objective evaluation of physical rehabilitation considering the Kinect V2 sensors for 3D motion detection of different body joints training and provide different types of data, such as angles velocities, for physiotherapists and patients during the rehabilitation process. The framework provide data storage capability in a remote database thus patient's biometric data, patients' medical record, obtained scores during serious game based training and values of metrics such as the distance between feet during game, left right feet usage frequency and execution time for imposed movement associated with game mechanics. A general description of the applied technologies on serious game for lower limb rehabilitation developments as so as the experimental results obtained for a set of volunteers are included in the paper.
publishDate 2017
dc.date.none.fl_str_mv 2017-01-01T00:00:00Z
2017
2018-07-17T10:54:11Z
2018-07-17T10:53:19Z
dc.type.driver.fl_str_mv conference object
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://ciencia.iscte-iul.pt/id/ci-pub-42910
http://hdl.handle.net/10071/16419
url https://ciencia.iscte-iul.pt/id/ci-pub-42910
http://hdl.handle.net/10071/16419
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 2156-8073
10.1109/ICSensT.2017.8304512
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