Physical rehabilitation based on kinect serious games
Main Author: | |
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Publication Date: | 2017 |
Other Authors: | , |
Language: | eng |
Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
Download full: | https://ciencia.iscte-iul.pt/id/ci-pub-42910 http://hdl.handle.net/10071/16419 |
Summary: | This article presents a serious game framework developed using Unity 3D game engine and Kinect V2 sensor as a natural user interface. The developed serious games are used for objective evaluation of physical rehabilitation considering the Kinect V2 sensors for 3D motion detection of different body joints training and provide different types of data, such as angles velocities, for physiotherapists and patients during the rehabilitation process. The framework provide data storage capability in a remote database thus patient's biometric data, patients' medical record, obtained scores during serious game based training and values of metrics such as the distance between feet during game, left right feet usage frequency and execution time for imposed movement associated with game mechanics. A general description of the applied technologies on serious game for lower limb rehabilitation developments as so as the experimental results obtained for a set of volunteers are included in the paper. |
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Physical rehabilitation based on kinect serious gamesKinect sensorLower limb rehabilitationObjective physiotherapySerious gameVirtual realityThis article presents a serious game framework developed using Unity 3D game engine and Kinect V2 sensor as a natural user interface. The developed serious games are used for objective evaluation of physical rehabilitation considering the Kinect V2 sensors for 3D motion detection of different body joints training and provide different types of data, such as angles velocities, for physiotherapists and patients during the rehabilitation process. The framework provide data storage capability in a remote database thus patient's biometric data, patients' medical record, obtained scores during serious game based training and values of metrics such as the distance between feet during game, left right feet usage frequency and execution time for imposed movement associated with game mechanics. A general description of the applied technologies on serious game for lower limb rehabilitation developments as so as the experimental results obtained for a set of volunteers are included in the paper.IEEE2018-07-17T10:54:11Z2017-01-01T00:00:00Z20172018-07-17T10:53:19Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://ciencia.iscte-iul.pt/id/ci-pub-42910http://hdl.handle.net/10071/16419eng2156-807310.1109/ICSensT.2017.8304512Ferreira, D.Oliveira, R.Postolache, O.info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-07-07T03:03:09Zoai:repositorio.iscte-iul.pt:10071/16419Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T18:14:29.072332Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
dc.title.none.fl_str_mv |
Physical rehabilitation based on kinect serious games |
title |
Physical rehabilitation based on kinect serious games |
spellingShingle |
Physical rehabilitation based on kinect serious games Ferreira, D. Kinect sensor Lower limb rehabilitation Objective physiotherapy Serious game Virtual reality |
title_short |
Physical rehabilitation based on kinect serious games |
title_full |
Physical rehabilitation based on kinect serious games |
title_fullStr |
Physical rehabilitation based on kinect serious games |
title_full_unstemmed |
Physical rehabilitation based on kinect serious games |
title_sort |
Physical rehabilitation based on kinect serious games |
author |
Ferreira, D. |
author_facet |
Ferreira, D. Oliveira, R. Postolache, O. |
author_role |
author |
author2 |
Oliveira, R. Postolache, O. |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Ferreira, D. Oliveira, R. Postolache, O. |
dc.subject.por.fl_str_mv |
Kinect sensor Lower limb rehabilitation Objective physiotherapy Serious game Virtual reality |
topic |
Kinect sensor Lower limb rehabilitation Objective physiotherapy Serious game Virtual reality |
description |
This article presents a serious game framework developed using Unity 3D game engine and Kinect V2 sensor as a natural user interface. The developed serious games are used for objective evaluation of physical rehabilitation considering the Kinect V2 sensors for 3D motion detection of different body joints training and provide different types of data, such as angles velocities, for physiotherapists and patients during the rehabilitation process. The framework provide data storage capability in a remote database thus patient's biometric data, patients' medical record, obtained scores during serious game based training and values of metrics such as the distance between feet during game, left right feet usage frequency and execution time for imposed movement associated with game mechanics. A general description of the applied technologies on serious game for lower limb rehabilitation developments as so as the experimental results obtained for a set of volunteers are included in the paper. |
publishDate |
2017 |
dc.date.none.fl_str_mv |
2017-01-01T00:00:00Z 2017 2018-07-17T10:54:11Z 2018-07-17T10:53:19Z |
dc.type.driver.fl_str_mv |
conference object |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://ciencia.iscte-iul.pt/id/ci-pub-42910 http://hdl.handle.net/10071/16419 |
url |
https://ciencia.iscte-iul.pt/id/ci-pub-42910 http://hdl.handle.net/10071/16419 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
2156-8073 10.1109/ICSensT.2017.8304512 |
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info:eu-repo/semantics/openAccess |
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openAccess |
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application/pdf |
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IEEE |
publisher.none.fl_str_mv |
IEEE |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
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