Design and evaluation of a choreography-based virtual reality authoring tool for experiential learning in industrial training

Detalhes bibliográficos
Autor(a) principal: Cassola, Fernando
Data de Publicação: 2022
Outros Autores: Mendes, Daniel, Pinto, Manuel, Morgado, Leonel, Costa, Sara, Anjos, Luis, Marques, David, Rosa, Filipe, Maia, Ana Margarida, Tavares, Helga, Coelho, António, Paredes, Hugo
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Texto Completo: http://hdl.handle.net/10400.2/12434
Resumo: The use of virtual reality (VR) for industrial training helps minimize risks and costs by allowing more frequent and varied use of experiential learning activities, leading to active and improved learning. However, creating VR training experiences is costly and time-consuming, requiring software development experts. Additionally, current authoring tools lack integration with existing data and are desktop-oriented, which detach the pedagogic process of creating the immersive experience from experiencing it in a situated context. In this article, we present a novel interactive approach for immersive authoring of VR-based experiential training by the trainers themselves, from inside the virtual environment and without the support of development experts. The design includes identifying interactable elements, such as 3-D models, equipment, tools, settings, and environment. The trainer also specifies by demonstration the actions to be performed by trainees, as a virtual choreography. During course execution, trainees’ activities are also registered as virtual choreographies and matched to those specified by the trainer. Thus, trainer and trainee are culturally situated within their area semantics and social discourse, rather than adopting concepts of the VR system for the learning content. We conducted a usability case study with professionals from an international wind energy company, using detailed models of wind turbines and real-world procedures. Trainers set up a training course using the immersive authoring tool, and trainees executed the course. The learning experience and usability were analyzed, and the training was certified by comparing real-world task completion between a user who had undergone virtual training and a user who did not.
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spelling Design and evaluation of a choreography-based virtual reality authoring tool for experiential learning in industrial trainingAuthoringExperiential learningIndustrial trainingVirtual realityVirtual choreographiesImmersive trainingImmersive learningThe use of virtual reality (VR) for industrial training helps minimize risks and costs by allowing more frequent and varied use of experiential learning activities, leading to active and improved learning. However, creating VR training experiences is costly and time-consuming, requiring software development experts. Additionally, current authoring tools lack integration with existing data and are desktop-oriented, which detach the pedagogic process of creating the immersive experience from experiencing it in a situated context. In this article, we present a novel interactive approach for immersive authoring of VR-based experiential training by the trainers themselves, from inside the virtual environment and without the support of development experts. The design includes identifying interactable elements, such as 3-D models, equipment, tools, settings, and environment. The trainer also specifies by demonstration the actions to be performed by trainees, as a virtual choreography. During course execution, trainees’ activities are also registered as virtual choreographies and matched to those specified by the trainer. Thus, trainer and trainee are culturally situated within their area semantics and social discourse, rather than adopting concepts of the VR system for the learning content. We conducted a usability case study with professionals from an international wind energy company, using detailed models of wind turbines and real-world procedures. Trainers set up a training course using the immersive authoring tool, and trainees executed the course. The learning experience and usability were analyzed, and the training was certified by comparing real-world task completion between a user who had undergone virtual training and a user who did not.Repositório AbertoCassola, FernandoMendes, DanielPinto, ManuelMorgado, LeonelCosta, SaraAnjos, LuisMarques, DavidRosa, FilipeMaia, Ana MargaridaTavares, HelgaCoelho, AntónioParedes, Hugo2022-10-31T11:27:18Z20222022-10-27T13:34:39Z2022-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.2/12434eng1939-13822372-005010.1109/tlt.2022.3157065info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-02-26T09:47:18Zoai:repositorioaberto.uab.pt:10400.2/12434Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T21:08:21.194457Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Design and evaluation of a choreography-based virtual reality authoring tool for experiential learning in industrial training
title Design and evaluation of a choreography-based virtual reality authoring tool for experiential learning in industrial training
spellingShingle Design and evaluation of a choreography-based virtual reality authoring tool for experiential learning in industrial training
Cassola, Fernando
Authoring
Experiential learning
Industrial training
Virtual reality
Virtual choreographies
Immersive training
Immersive learning
title_short Design and evaluation of a choreography-based virtual reality authoring tool for experiential learning in industrial training
title_full Design and evaluation of a choreography-based virtual reality authoring tool for experiential learning in industrial training
title_fullStr Design and evaluation of a choreography-based virtual reality authoring tool for experiential learning in industrial training
title_full_unstemmed Design and evaluation of a choreography-based virtual reality authoring tool for experiential learning in industrial training
title_sort Design and evaluation of a choreography-based virtual reality authoring tool for experiential learning in industrial training
author Cassola, Fernando
author_facet Cassola, Fernando
Mendes, Daniel
Pinto, Manuel
Morgado, Leonel
Costa, Sara
Anjos, Luis
Marques, David
Rosa, Filipe
Maia, Ana Margarida
Tavares, Helga
Coelho, António
Paredes, Hugo
author_role author
author2 Mendes, Daniel
Pinto, Manuel
Morgado, Leonel
Costa, Sara
Anjos, Luis
Marques, David
Rosa, Filipe
Maia, Ana Margarida
Tavares, Helga
Coelho, António
Paredes, Hugo
author2_role author
author
author
author
author
author
author
author
author
author
author
dc.contributor.none.fl_str_mv Repositório Aberto
dc.contributor.author.fl_str_mv Cassola, Fernando
Mendes, Daniel
Pinto, Manuel
Morgado, Leonel
Costa, Sara
Anjos, Luis
Marques, David
Rosa, Filipe
Maia, Ana Margarida
Tavares, Helga
Coelho, António
Paredes, Hugo
dc.subject.por.fl_str_mv Authoring
Experiential learning
Industrial training
Virtual reality
Virtual choreographies
Immersive training
Immersive learning
topic Authoring
Experiential learning
Industrial training
Virtual reality
Virtual choreographies
Immersive training
Immersive learning
description The use of virtual reality (VR) for industrial training helps minimize risks and costs by allowing more frequent and varied use of experiential learning activities, leading to active and improved learning. However, creating VR training experiences is costly and time-consuming, requiring software development experts. Additionally, current authoring tools lack integration with existing data and are desktop-oriented, which detach the pedagogic process of creating the immersive experience from experiencing it in a situated context. In this article, we present a novel interactive approach for immersive authoring of VR-based experiential training by the trainers themselves, from inside the virtual environment and without the support of development experts. The design includes identifying interactable elements, such as 3-D models, equipment, tools, settings, and environment. The trainer also specifies by demonstration the actions to be performed by trainees, as a virtual choreography. During course execution, trainees’ activities are also registered as virtual choreographies and matched to those specified by the trainer. Thus, trainer and trainee are culturally situated within their area semantics and social discourse, rather than adopting concepts of the VR system for the learning content. We conducted a usability case study with professionals from an international wind energy company, using detailed models of wind turbines and real-world procedures. Trainers set up a training course using the immersive authoring tool, and trainees executed the course. The learning experience and usability were analyzed, and the training was certified by comparing real-world task completion between a user who had undergone virtual training and a user who did not.
publishDate 2022
dc.date.none.fl_str_mv 2022-10-31T11:27:18Z
2022
2022-10-27T13:34:39Z
2022-01-01T00:00:00Z
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dc.language.iso.fl_str_mv eng
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dc.relation.none.fl_str_mv 1939-1382
2372-0050
10.1109/tlt.2022.3157065
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