Design and evaluation of a choreography-based virtual reality authoring tool for experiential learning in industrial training
| Autor(a) principal: | |
|---|---|
| Data de Publicação: | 2022 |
| Outros Autores: | , , , , , , , , , , |
| Tipo de documento: | Artigo |
| Idioma: | eng |
| Título da fonte: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
| Texto Completo: | http://hdl.handle.net/10400.2/12434 |
Resumo: | The use of virtual reality (VR) for industrial training helps minimize risks and costs by allowing more frequent and varied use of experiential learning activities, leading to active and improved learning. However, creating VR training experiences is costly and time-consuming, requiring software development experts. Additionally, current authoring tools lack integration with existing data and are desktop-oriented, which detach the pedagogic process of creating the immersive experience from experiencing it in a situated context. In this article, we present a novel interactive approach for immersive authoring of VR-based experiential training by the trainers themselves, from inside the virtual environment and without the support of development experts. The design includes identifying interactable elements, such as 3-D models, equipment, tools, settings, and environment. The trainer also specifies by demonstration the actions to be performed by trainees, as a virtual choreography. During course execution, trainees’ activities are also registered as virtual choreographies and matched to those specified by the trainer. Thus, trainer and trainee are culturally situated within their area semantics and social discourse, rather than adopting concepts of the VR system for the learning content. We conducted a usability case study with professionals from an international wind energy company, using detailed models of wind turbines and real-world procedures. Trainers set up a training course using the immersive authoring tool, and trainees executed the course. The learning experience and usability were analyzed, and the training was certified by comparing real-world task completion between a user who had undergone virtual training and a user who did not. |
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Design and evaluation of a choreography-based virtual reality authoring tool for experiential learning in industrial trainingAuthoringExperiential learningIndustrial trainingVirtual realityVirtual choreographiesImmersive trainingImmersive learningThe use of virtual reality (VR) for industrial training helps minimize risks and costs by allowing more frequent and varied use of experiential learning activities, leading to active and improved learning. However, creating VR training experiences is costly and time-consuming, requiring software development experts. Additionally, current authoring tools lack integration with existing data and are desktop-oriented, which detach the pedagogic process of creating the immersive experience from experiencing it in a situated context. In this article, we present a novel interactive approach for immersive authoring of VR-based experiential training by the trainers themselves, from inside the virtual environment and without the support of development experts. The design includes identifying interactable elements, such as 3-D models, equipment, tools, settings, and environment. The trainer also specifies by demonstration the actions to be performed by trainees, as a virtual choreography. During course execution, trainees’ activities are also registered as virtual choreographies and matched to those specified by the trainer. Thus, trainer and trainee are culturally situated within their area semantics and social discourse, rather than adopting concepts of the VR system for the learning content. We conducted a usability case study with professionals from an international wind energy company, using detailed models of wind turbines and real-world procedures. Trainers set up a training course using the immersive authoring tool, and trainees executed the course. The learning experience and usability were analyzed, and the training was certified by comparing real-world task completion between a user who had undergone virtual training and a user who did not.Repositório AbertoCassola, FernandoMendes, DanielPinto, ManuelMorgado, LeonelCosta, SaraAnjos, LuisMarques, DavidRosa, FilipeMaia, Ana MargaridaTavares, HelgaCoelho, AntónioParedes, Hugo2022-10-31T11:27:18Z20222022-10-27T13:34:39Z2022-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.2/12434eng1939-13822372-005010.1109/tlt.2022.3157065info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-02-26T09:47:18Zoai:repositorioaberto.uab.pt:10400.2/12434Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T21:08:21.194457Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
| dc.title.none.fl_str_mv |
Design and evaluation of a choreography-based virtual reality authoring tool for experiential learning in industrial training |
| title |
Design and evaluation of a choreography-based virtual reality authoring tool for experiential learning in industrial training |
| spellingShingle |
Design and evaluation of a choreography-based virtual reality authoring tool for experiential learning in industrial training Cassola, Fernando Authoring Experiential learning Industrial training Virtual reality Virtual choreographies Immersive training Immersive learning |
| title_short |
Design and evaluation of a choreography-based virtual reality authoring tool for experiential learning in industrial training |
| title_full |
Design and evaluation of a choreography-based virtual reality authoring tool for experiential learning in industrial training |
| title_fullStr |
Design and evaluation of a choreography-based virtual reality authoring tool for experiential learning in industrial training |
| title_full_unstemmed |
Design and evaluation of a choreography-based virtual reality authoring tool for experiential learning in industrial training |
| title_sort |
Design and evaluation of a choreography-based virtual reality authoring tool for experiential learning in industrial training |
| author |
Cassola, Fernando |
| author_facet |
Cassola, Fernando Mendes, Daniel Pinto, Manuel Morgado, Leonel Costa, Sara Anjos, Luis Marques, David Rosa, Filipe Maia, Ana Margarida Tavares, Helga Coelho, António Paredes, Hugo |
| author_role |
author |
| author2 |
Mendes, Daniel Pinto, Manuel Morgado, Leonel Costa, Sara Anjos, Luis Marques, David Rosa, Filipe Maia, Ana Margarida Tavares, Helga Coelho, António Paredes, Hugo |
| author2_role |
author author author author author author author author author author author |
| dc.contributor.none.fl_str_mv |
Repositório Aberto |
| dc.contributor.author.fl_str_mv |
Cassola, Fernando Mendes, Daniel Pinto, Manuel Morgado, Leonel Costa, Sara Anjos, Luis Marques, David Rosa, Filipe Maia, Ana Margarida Tavares, Helga Coelho, António Paredes, Hugo |
| dc.subject.por.fl_str_mv |
Authoring Experiential learning Industrial training Virtual reality Virtual choreographies Immersive training Immersive learning |
| topic |
Authoring Experiential learning Industrial training Virtual reality Virtual choreographies Immersive training Immersive learning |
| description |
The use of virtual reality (VR) for industrial training helps minimize risks and costs by allowing more frequent and varied use of experiential learning activities, leading to active and improved learning. However, creating VR training experiences is costly and time-consuming, requiring software development experts. Additionally, current authoring tools lack integration with existing data and are desktop-oriented, which detach the pedagogic process of creating the immersive experience from experiencing it in a situated context. In this article, we present a novel interactive approach for immersive authoring of VR-based experiential training by the trainers themselves, from inside the virtual environment and without the support of development experts. The design includes identifying interactable elements, such as 3-D models, equipment, tools, settings, and environment. The trainer also specifies by demonstration the actions to be performed by trainees, as a virtual choreography. During course execution, trainees’ activities are also registered as virtual choreographies and matched to those specified by the trainer. Thus, trainer and trainee are culturally situated within their area semantics and social discourse, rather than adopting concepts of the VR system for the learning content. We conducted a usability case study with professionals from an international wind energy company, using detailed models of wind turbines and real-world procedures. Trainers set up a training course using the immersive authoring tool, and trainees executed the course. The learning experience and usability were analyzed, and the training was certified by comparing real-world task completion between a user who had undergone virtual training and a user who did not. |
| publishDate |
2022 |
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2022-10-31T11:27:18Z 2022 2022-10-27T13:34:39Z 2022-01-01T00:00:00Z |
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eng |
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1939-1382 2372-0050 10.1109/tlt.2022.3157065 |
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