Serious game for physical rehabilitation: measuring the effectiveness of virtual and real training environments

Bibliographic Details
Main Author: Postolache, O.
Publication Date: 2017
Other Authors: Lourenço, F., Dias Pereira, J. M., Girão, P. S.
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: https://ciencia.iscte-iul.pt/id/ci-pub-43100
http://hdl.handle.net/10071/16422
Summary: Recent advances in low-cost natural user interfaces such as Microsoft Kinect and Leap Motion controller allow the Virtual Reality implementation of 3D serious games for, posture, upper limb and lower limb rehabilitation purposes. However, it is very important to compare the results obtained by the users that train in virtual and real environments. This paper presents a virtual reality serious game for upper limb rehabilitation using a natural user interface expressed by Leap Motion controller. One of the developed virtual reality serious game for rehabilitation is converted to a real scenario with the same elements and rules and the same aims of physical rehabilitation. In order to extract appropriate information from the serious game based on real objects a RFID technology was used together with software components developed in LabVIEW. The evaluation of hand muscles' activity during the training session is based on the usage of thermography that permits to measure in an unobtrusive way the distribution of the temperature on the hands' level. Based on analysis of thermographic images obtained before and after serious game practice, the level of activity of specific muscles associated with training for virtual and real scenario is extracted. Experimental results that are also included in the paper underline the effectiveness of the proposed method for the comparison of the training in virtual and real scenarios.
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spelling Serious game for physical rehabilitation: measuring the effectiveness of virtual and real training environmentsLeap motion controllerNatural user interfaceRFIDSerious gameThermographyRecent advances in low-cost natural user interfaces such as Microsoft Kinect and Leap Motion controller allow the Virtual Reality implementation of 3D serious games for, posture, upper limb and lower limb rehabilitation purposes. However, it is very important to compare the results obtained by the users that train in virtual and real environments. This paper presents a virtual reality serious game for upper limb rehabilitation using a natural user interface expressed by Leap Motion controller. One of the developed virtual reality serious game for rehabilitation is converted to a real scenario with the same elements and rules and the same aims of physical rehabilitation. In order to extract appropriate information from the serious game based on real objects a RFID technology was used together with software components developed in LabVIEW. The evaluation of hand muscles' activity during the training session is based on the usage of thermography that permits to measure in an unobtrusive way the distribution of the temperature on the hands' level. Based on analysis of thermographic images obtained before and after serious game practice, the level of activity of specific muscles associated with training for virtual and real scenario is extracted. Experimental results that are also included in the paper underline the effectiveness of the proposed method for the comparison of the training in virtual and real scenarios.IEEE2018-07-17T11:32:53Z2017-01-01T00:00:00Z20172018-07-17T11:31:44Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://ciencia.iscte-iul.pt/id/ci-pub-43100http://hdl.handle.net/10071/16422eng978-150903596-010.1109/I2MTC.2017.7969978Postolache, O.Lourenço, F.Dias Pereira, J. M.Girão, P. S.info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-07-07T03:39:01Zoai:repositorio.iscte-iul.pt:10071/16422Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T18:29:45.863268Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Serious game for physical rehabilitation: measuring the effectiveness of virtual and real training environments
title Serious game for physical rehabilitation: measuring the effectiveness of virtual and real training environments
spellingShingle Serious game for physical rehabilitation: measuring the effectiveness of virtual and real training environments
Postolache, O.
Leap motion controller
Natural user interface
RFID
Serious game
Thermography
title_short Serious game for physical rehabilitation: measuring the effectiveness of virtual and real training environments
title_full Serious game for physical rehabilitation: measuring the effectiveness of virtual and real training environments
title_fullStr Serious game for physical rehabilitation: measuring the effectiveness of virtual and real training environments
title_full_unstemmed Serious game for physical rehabilitation: measuring the effectiveness of virtual and real training environments
title_sort Serious game for physical rehabilitation: measuring the effectiveness of virtual and real training environments
author Postolache, O.
author_facet Postolache, O.
Lourenço, F.
Dias Pereira, J. M.
Girão, P. S.
author_role author
author2 Lourenço, F.
Dias Pereira, J. M.
Girão, P. S.
author2_role author
author
author
dc.contributor.author.fl_str_mv Postolache, O.
Lourenço, F.
Dias Pereira, J. M.
Girão, P. S.
dc.subject.por.fl_str_mv Leap motion controller
Natural user interface
RFID
Serious game
Thermography
topic Leap motion controller
Natural user interface
RFID
Serious game
Thermography
description Recent advances in low-cost natural user interfaces such as Microsoft Kinect and Leap Motion controller allow the Virtual Reality implementation of 3D serious games for, posture, upper limb and lower limb rehabilitation purposes. However, it is very important to compare the results obtained by the users that train in virtual and real environments. This paper presents a virtual reality serious game for upper limb rehabilitation using a natural user interface expressed by Leap Motion controller. One of the developed virtual reality serious game for rehabilitation is converted to a real scenario with the same elements and rules and the same aims of physical rehabilitation. In order to extract appropriate information from the serious game based on real objects a RFID technology was used together with software components developed in LabVIEW. The evaluation of hand muscles' activity during the training session is based on the usage of thermography that permits to measure in an unobtrusive way the distribution of the temperature on the hands' level. Based on analysis of thermographic images obtained before and after serious game practice, the level of activity of specific muscles associated with training for virtual and real scenario is extracted. Experimental results that are also included in the paper underline the effectiveness of the proposed method for the comparison of the training in virtual and real scenarios.
publishDate 2017
dc.date.none.fl_str_mv 2017-01-01T00:00:00Z
2017
2018-07-17T11:32:53Z
2018-07-17T11:31:44Z
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http://hdl.handle.net/10071/16422
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http://hdl.handle.net/10071/16422
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10.1109/I2MTC.2017.7969978
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