Integrating Computational Thinking via Digital Game Development into Teacher Training: A Systematic Literature Review
| Autor(a) principal: | |
|---|---|
| Data de Publicação: | 2025 |
| Outros Autores: | |
| Tipo de documento: | Artigo |
| Idioma: | por |
| Título da fonte: | Metodologias e Aprendizado |
| Texto Completo: | https://publicacoes.ifc.edu.br/index.php/metapre/article/view/6618 |
Resumo: | This article presents a systematic literature review (SLR) on the use of digital games in teacher training for the development of Computational Thinking (CT). The research analyzed 11 articles out of a total of 261, published between 2014 and 2024 in the Scopus, Science Direct, ACM, IEEE, and CEIE databases, using the KITCHENHAM and PRISMA protocols. The results indicate that the use of technologies and the integration of digital games in teacher training promote greater engagement and the development of CT skills. Training to develop CT with digital games covers different audiences, from future early childhood education teachers to high school teachers, including students of different age groups. The methodologies applied include visual block programming, project-based learning, and constructivist approaches, using tools such as Scratch, Alice, and Stencyl. The assessment of the development of CT skills is done through questionnaires, tests, observations, and quantitative analyses. The impacts of creating digital games include improvements in programming skills, PC development, and increased motivation. However, there are challenges such as a lack of prior programming knowledge and time constraints for curriculum implementation. RSL concludes that training teachers to develop educational digital games is a promising approach to integrating PC into basic education. |
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Integrating Computational Thinking via Digital Game Development into Teacher Training: A Systematic Literature ReviewIntegración del pensamiento computacional a través del desarrollo de juegos digitales en la formación docente: una revisión sistemática de la literaturaIntegrando o Pensamento Computacional via Desenvolvimento de Jogos Digitais na Formação de Educadores: Uma Revisão Sistemática da Literaturapensamento computacionalformação de professoresjogos digitaiscomputational thinking;teacher trainingDigital Gamespensamiento computacionalformación docentejuegos digitalesThis article presents a systematic literature review (SLR) on the use of digital games in teacher training for the development of Computational Thinking (CT). The research analyzed 11 articles out of a total of 261, published between 2014 and 2024 in the Scopus, Science Direct, ACM, IEEE, and CEIE databases, using the KITCHENHAM and PRISMA protocols. The results indicate that the use of technologies and the integration of digital games in teacher training promote greater engagement and the development of CT skills. Training to develop CT with digital games covers different audiences, from future early childhood education teachers to high school teachers, including students of different age groups. The methodologies applied include visual block programming, project-based learning, and constructivist approaches, using tools such as Scratch, Alice, and Stencyl. The assessment of the development of CT skills is done through questionnaires, tests, observations, and quantitative analyses. The impacts of creating digital games include improvements in programming skills, PC development, and increased motivation. However, there are challenges such as a lack of prior programming knowledge and time constraints for curriculum implementation. RSL concludes that training teachers to develop educational digital games is a promising approach to integrating PC into basic education.El artículo presenta una revisión sistemática de la literatura (RSL) sobre el uso de juegos digitales en la formación docente para el desarrollo del Pensamiento Computacional (PC). La investigación analizó 11 artículos de un total de 261, publicados entre 2014 y 2024 en las bases de datos Scopus, Science Direct, ACM, IEEE y CEIE, utilizando los protocolos KITCHENHAM y PRISMA. Los resultados indican que el uso de tecnologías y la integración de juegos digitales en la formación docente promueven un mayor engagement y el desarrollo de habilidades informáticas. La formación para desarrollar PC con juegos digitales abarca distintos públicos, desde futuros profesores de educación infantil hasta profesores de secundaria, pasando por estudiantes de diferentes grupos de edad. Las metodologías aplicadas incluyen programación visual por bloques, aprendizaje basado en proyectos y enfoques constructivistas, utilizando herramientas como Scratch, Alice y Stencyl. La evaluación del desarrollo de las habilidades de PC se realiza mediante cuestionarios, pruebas, observaciones y análisis cuantitativos. Los impactos de la creación de juegos digitales incluyen mejoras en las habilidades de programación, desarrollo de PC y mayor motivación. Sin embargo, existen desafíos como la falta de conocimientos previos de programación y limitaciones de tiempo para la implementación del currículo. RSL concluye que capacitar a los docentes para desarrollar juegos digitales educativos es un enfoque prometedor para integrar la PC en la educación básica.O artigo apresenta uma revisão sistemática da literatura (RSL) sobre a utilização de jogos digitais na formação de professores para o desenvolvimento do Pensamento Computacional (PC). A pesquisa analisou 11 artigos de um total de 261, publicados entre 2014 e 2024 nas bases Scopus, Science Direct, ACM, IEEE e CEIE, utilizando os protocolos KITCHENHAM e PRISMA. Os resultados apontam que o uso de tecnologias e a integração de jogos digitais na formação docente promovem maior engajamento e o desenvolvimento de habilidades de PC. As formações para desenvolver PC com jogos digitais abrange diversos públicos, desde futuros professores da educação infantil até docentes do ensino médio, incluindo estudantes de diferentes faixas etárias. As metodologias aplicadas incluem programação visual em blocos, aprendizagem baseada em projetos e abordagens construtivistas, com o uso de ferramentas como Scratch, Alice e Stencyl. A avaliação do desenvolvimento das habilidades de PC é feita através de questionários, testes, observações e análises quantitativas. Os impactos da criação de jogos digitais incluem melhorias nas habilidades de programação, no desenvolvimento do PC e no aumento da motivação. Contudo, existem desafios como a falta de conhecimento prévio em programação e limitações de tempo para implementação curricular. A RSL conclui que a formação de professores para o desenvolvimento de jogos digitais educacionais é uma abordagem promissora para integrar o PC na educação básica.Instituto Federal Catarinense2025-10-11info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://publicacoes.ifc.edu.br/index.php/metapre/article/view/661810.21166/metapre.v8i.6618Methodologies and Learning; Vol. 8 (2025); 360 - 379Metodologías y Aprendizaje; Vol. 8 (2025); 360 - 379Metodologias e Aprendizado ; v. 8 (2025); 360 - 3792674-9009reponame:Metodologias e Aprendizadoinstname:Instituto Federal de Educação, Ciência e Tecnologia Catarinense (IFC)instacron:IFCporhttps://publicacoes.ifc.edu.br/index.php/metapre/article/view/6618/5716Copyright (c) 2025 Carlos Artur Guimarães, Charles Madeirainfo:eu-repo/semantics/openAccessGuimarães, CarlosMadeira, Charles2025-11-02T20:46:38Zoai:ojs2.publicacoes.ifc.edu.br:article/6618Revistahttps://publicacoes.ifc.edu.br/index.php/metaprePUBhttps://publicacoes.ifc.edu.br/index.php/metapre/oaieduardo.ribeiro@ifc.edu.br2674-90092674-9009opendoar:2025-11-02T20:46:38Metodologias e Aprendizado - Instituto Federal de Educação, Ciência e Tecnologia Catarinense (IFC)false |
| dc.title.none.fl_str_mv |
Integrating Computational Thinking via Digital Game Development into Teacher Training: A Systematic Literature Review Integración del pensamiento computacional a través del desarrollo de juegos digitales en la formación docente: una revisión sistemática de la literatura Integrando o Pensamento Computacional via Desenvolvimento de Jogos Digitais na Formação de Educadores: Uma Revisão Sistemática da Literatura |
| title |
Integrating Computational Thinking via Digital Game Development into Teacher Training: A Systematic Literature Review |
| spellingShingle |
Integrating Computational Thinking via Digital Game Development into Teacher Training: A Systematic Literature Review Guimarães, Carlos pensamento computacional formação de professores jogos digitais computational thinking; teacher training Digital Games pensamiento computacional formación docente juegos digitales |
| title_short |
Integrating Computational Thinking via Digital Game Development into Teacher Training: A Systematic Literature Review |
| title_full |
Integrating Computational Thinking via Digital Game Development into Teacher Training: A Systematic Literature Review |
| title_fullStr |
Integrating Computational Thinking via Digital Game Development into Teacher Training: A Systematic Literature Review |
| title_full_unstemmed |
Integrating Computational Thinking via Digital Game Development into Teacher Training: A Systematic Literature Review |
| title_sort |
Integrating Computational Thinking via Digital Game Development into Teacher Training: A Systematic Literature Review |
| author |
Guimarães, Carlos |
| author_facet |
Guimarães, Carlos Madeira, Charles |
| author_role |
author |
| author2 |
Madeira, Charles |
| author2_role |
author |
| dc.contributor.author.fl_str_mv |
Guimarães, Carlos Madeira, Charles |
| dc.subject.por.fl_str_mv |
pensamento computacional formação de professores jogos digitais computational thinking; teacher training Digital Games pensamiento computacional formación docente juegos digitales |
| topic |
pensamento computacional formação de professores jogos digitais computational thinking; teacher training Digital Games pensamiento computacional formación docente juegos digitales |
| description |
This article presents a systematic literature review (SLR) on the use of digital games in teacher training for the development of Computational Thinking (CT). The research analyzed 11 articles out of a total of 261, published between 2014 and 2024 in the Scopus, Science Direct, ACM, IEEE, and CEIE databases, using the KITCHENHAM and PRISMA protocols. The results indicate that the use of technologies and the integration of digital games in teacher training promote greater engagement and the development of CT skills. Training to develop CT with digital games covers different audiences, from future early childhood education teachers to high school teachers, including students of different age groups. The methodologies applied include visual block programming, project-based learning, and constructivist approaches, using tools such as Scratch, Alice, and Stencyl. The assessment of the development of CT skills is done through questionnaires, tests, observations, and quantitative analyses. The impacts of creating digital games include improvements in programming skills, PC development, and increased motivation. However, there are challenges such as a lack of prior programming knowledge and time constraints for curriculum implementation. RSL concludes that training teachers to develop educational digital games is a promising approach to integrating PC into basic education. |
| publishDate |
2025 |
| dc.date.none.fl_str_mv |
2025-10-11 |
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info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
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article |
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publishedVersion |
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https://publicacoes.ifc.edu.br/index.php/metapre/article/view/6618 10.21166/metapre.v8i.6618 |
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https://publicacoes.ifc.edu.br/index.php/metapre/article/view/6618 |
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10.21166/metapre.v8i.6618 |
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por |
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por |
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https://publicacoes.ifc.edu.br/index.php/metapre/article/view/6618/5716 |
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Copyright (c) 2025 Carlos Artur Guimarães, Charles Madeira info:eu-repo/semantics/openAccess |
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Copyright (c) 2025 Carlos Artur Guimarães, Charles Madeira |
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openAccess |
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application/pdf |
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Instituto Federal Catarinense |
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Instituto Federal Catarinense |
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Methodologies and Learning; Vol. 8 (2025); 360 - 379 Metodologías y Aprendizaje; Vol. 8 (2025); 360 - 379 Metodologias e Aprendizado ; v. 8 (2025); 360 - 379 2674-9009 reponame:Metodologias e Aprendizado instname:Instituto Federal de Educação, Ciência e Tecnologia Catarinense (IFC) instacron:IFC |
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Instituto Federal de Educação, Ciência e Tecnologia Catarinense (IFC) |
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IFC |
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IFC |
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Metodologias e Aprendizado |
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Metodologias e Aprendizado - Instituto Federal de Educação, Ciência e Tecnologia Catarinense (IFC) |
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eduardo.ribeiro@ifc.edu.br |
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1848081872256499712 |