A collaborative learning strategy for computational thinking development through game programming
| Main Author: | |
|---|---|
| Publication Date: | 2020 |
| Format: | Doctoral thesis |
| Language: | por |
| Source: | Repositório do Centro Universitário Braz Cubas |
| Download full: | https://repositorio.cruzeirodosul.edu.br/handle/123456789/3225 |
Summary: | The inclusion of Computational Thinking in the classroom can bring great advances to education. The Computational Thinking approach allows students to practice problem-solving in a way that they can use a computer and the Computer Science mindset. In this sense, the collaboration between students is a key aspect of problem-solving activities. Therefore, social interactions among students from collaborative learning methods could contribute to cognitive development in different ways. This PhD thesis describes a research that has as objective the design of a collaborative learning strategy to support the Computational Thinking development in learners. In order to design the proposed strategy, several fundamental features of the collaborative learning concept of the literature have been studied and sketched. Each step of the collaborative approach was designed to fit this scheme. The proposed strategy uses Game Development teaching approaches to engage learners. Elements of Agile Software Engineering and Problem-Based Learning have also been taken into account. To carry out the experiments, a game development workshop was applied to middle school students from two public educational institutions. Data were collected by three means: (1) collecting artifacts produced during activities; (2) recording of game programming sessions; and (3) applying a structured interview to students. Also, a triangulation of the resulting information was carried out to give more robustness to the results. The data analysis showed evidence that the strategy was able to mobilize Computational Thinking skills related mainly to the algorithm design in addition to mobilizing collaborative skills in learners. |
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A collaborative learning strategy for computational thinking development through game programmingComputational thinkingCollaborative learningGame programmingCNPQ::CIENCIAS HUMANAS::EDUCACAO::ENSINO-APRENDIZAGEM::METODOS E TECNICAS DE ENSINOThe inclusion of Computational Thinking in the classroom can bring great advances to education. The Computational Thinking approach allows students to practice problem-solving in a way that they can use a computer and the Computer Science mindset. In this sense, the collaboration between students is a key aspect of problem-solving activities. Therefore, social interactions among students from collaborative learning methods could contribute to cognitive development in different ways. This PhD thesis describes a research that has as objective the design of a collaborative learning strategy to support the Computational Thinking development in learners. In order to design the proposed strategy, several fundamental features of the collaborative learning concept of the literature have been studied and sketched. Each step of the collaborative approach was designed to fit this scheme. The proposed strategy uses Game Development teaching approaches to engage learners. Elements of Agile Software Engineering and Problem-Based Learning have also been taken into account. To carry out the experiments, a game development workshop was applied to middle school students from two public educational institutions. Data were collected by three means: (1) collecting artifacts produced during activities; (2) recording of game programming sessions; and (3) applying a structured interview to students. Also, a triangulation of the resulting information was carried out to give more robustness to the results. The data analysis showed evidence that the strategy was able to mobilize Computational Thinking skills related mainly to the algorithm design in addition to mobilizing collaborative skills in learners.The inclusion of Computational Thinking in the classroom can bring great advances to education. The Computational Thinking approach allows students to practice problem-solving in a way that they can use a computer and the Computer Science mindset. In this sense, the collaboration between students is a key aspect of problem-solving activities. Therefore, social interactions among students from collaborative learning methods could contribute to cognitive development in different ways. This PhD thesis describes a research that has as objective the design of a collaborative learning strategy to support the Computational Thinking development in learners. In order to design the proposed strategy, several fundamental features of the collaborative learning concept of the literature have been studied and sketched. Each step of the collaborative approach was designed to fit this scheme. The proposed strategy uses Game Development teaching approaches to engage learners. Elements of Agile Software Engineering and Problem-Based Learning have also been taken into account. To carry out the experiments, a game development workshop was applied to middle school students from two public educational institutions. Data were collected by three means: (1) collecting artifacts produced during activities; (2) recording of game programming sessions; and (3) applying a structured interview to students. Also, a triangulation of the resulting information was carried out to give more robustness to the results. The data analysis showed evidence that the strategy was able to mobilize Computational Thinking skills related mainly to the algorithm design in addition to mobilizing collaborative skills in learners.Universidade Cruzeiro do SulBrasilPrograma de Pós Graduação em Ensino de Ciências e MatemáticaCruzeiro do SulSilveira, Ismar Frango00845303678http://lattes.cnpq.br/3894359521286830Silveira, Ismar FrangoHernandez, Cristiane Camilohttp://lattes.cnpq.br/2581712979222454Barboza Junior, Alcides Teixeirahttp://lattes.cnpq.br/6371336337516356Barcelos, Thiago Schumacherhttp://lattes.cnpq.br/0179728954543082García-Holgado, AliciaJesus, Ângelo Magno de2022-03-04T22:31:37Z2021-03-102022-03-04T22:31:37Z2020-12-14info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/doctoralThesisapplication/pdfJESUS, A. M. de. A collaborative learning strategy for computational thinking development through game programming. Advisor: Ismar Frango Silveira. 2020. 248 f. Thesis (PhD in Science and Mathematics Teaching) – Cruzeiro do Sul University, São Paulo, 2020.https://repositorio.cruzeirodosul.edu.br/handle/123456789/3225porinfo:eu-repo/semantics/openAccessreponame:Repositório do Centro Universitário Braz Cubasinstname:Centro Universitário Braz Cubas (CUB)instacron:CUB2022-03-04T22:32:45Zoai:repositorio.cruzeirodosul.edu.br:123456789/3225Repositório InstitucionalPUBhttps://repositorio.brazcubas.edu.br/oai/requestbibli@brazcubas.edu.bropendoar:2022-03-04T22:32:45Repositório do Centro Universitário Braz Cubas - Centro Universitário Braz Cubas (CUB)false |
| dc.title.none.fl_str_mv |
A collaborative learning strategy for computational thinking development through game programming |
| title |
A collaborative learning strategy for computational thinking development through game programming |
| spellingShingle |
A collaborative learning strategy for computational thinking development through game programming Jesus, Ângelo Magno de Computational thinking Collaborative learning Game programming CNPQ::CIENCIAS HUMANAS::EDUCACAO::ENSINO-APRENDIZAGEM::METODOS E TECNICAS DE ENSINO |
| title_short |
A collaborative learning strategy for computational thinking development through game programming |
| title_full |
A collaborative learning strategy for computational thinking development through game programming |
| title_fullStr |
A collaborative learning strategy for computational thinking development through game programming |
| title_full_unstemmed |
A collaborative learning strategy for computational thinking development through game programming |
| title_sort |
A collaborative learning strategy for computational thinking development through game programming |
| author |
Jesus, Ângelo Magno de |
| author_facet |
Jesus, Ângelo Magno de |
| author_role |
author |
| dc.contributor.none.fl_str_mv |
Silveira, Ismar Frango 00845303678 http://lattes.cnpq.br/3894359521286830 Silveira, Ismar Frango Hernandez, Cristiane Camilo http://lattes.cnpq.br/2581712979222454 Barboza Junior, Alcides Teixeira http://lattes.cnpq.br/6371336337516356 Barcelos, Thiago Schumacher http://lattes.cnpq.br/0179728954543082 García-Holgado, Alicia |
| dc.contributor.author.fl_str_mv |
Jesus, Ângelo Magno de |
| dc.subject.por.fl_str_mv |
Computational thinking Collaborative learning Game programming CNPQ::CIENCIAS HUMANAS::EDUCACAO::ENSINO-APRENDIZAGEM::METODOS E TECNICAS DE ENSINO |
| topic |
Computational thinking Collaborative learning Game programming CNPQ::CIENCIAS HUMANAS::EDUCACAO::ENSINO-APRENDIZAGEM::METODOS E TECNICAS DE ENSINO |
| description |
The inclusion of Computational Thinking in the classroom can bring great advances to education. The Computational Thinking approach allows students to practice problem-solving in a way that they can use a computer and the Computer Science mindset. In this sense, the collaboration between students is a key aspect of problem-solving activities. Therefore, social interactions among students from collaborative learning methods could contribute to cognitive development in different ways. This PhD thesis describes a research that has as objective the design of a collaborative learning strategy to support the Computational Thinking development in learners. In order to design the proposed strategy, several fundamental features of the collaborative learning concept of the literature have been studied and sketched. Each step of the collaborative approach was designed to fit this scheme. The proposed strategy uses Game Development teaching approaches to engage learners. Elements of Agile Software Engineering and Problem-Based Learning have also been taken into account. To carry out the experiments, a game development workshop was applied to middle school students from two public educational institutions. Data were collected by three means: (1) collecting artifacts produced during activities; (2) recording of game programming sessions; and (3) applying a structured interview to students. Also, a triangulation of the resulting information was carried out to give more robustness to the results. The data analysis showed evidence that the strategy was able to mobilize Computational Thinking skills related mainly to the algorithm design in addition to mobilizing collaborative skills in learners. |
| publishDate |
2020 |
| dc.date.none.fl_str_mv |
2020-12-14 2021-03-10 2022-03-04T22:31:37Z 2022-03-04T22:31:37Z |
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info:eu-repo/semantics/publishedVersion |
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info:eu-repo/semantics/doctoralThesis |
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doctoralThesis |
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publishedVersion |
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JESUS, A. M. de. A collaborative learning strategy for computational thinking development through game programming. Advisor: Ismar Frango Silveira. 2020. 248 f. Thesis (PhD in Science and Mathematics Teaching) – Cruzeiro do Sul University, São Paulo, 2020. https://repositorio.cruzeirodosul.edu.br/handle/123456789/3225 |
| identifier_str_mv |
JESUS, A. M. de. A collaborative learning strategy for computational thinking development through game programming. Advisor: Ismar Frango Silveira. 2020. 248 f. Thesis (PhD in Science and Mathematics Teaching) – Cruzeiro do Sul University, São Paulo, 2020. |
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https://repositorio.cruzeirodosul.edu.br/handle/123456789/3225 |
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por |
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Universidade Cruzeiro do Sul Brasil Programa de Pós Graduação em Ensino de Ciências e Matemática Cruzeiro do Sul |
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Universidade Cruzeiro do Sul Brasil Programa de Pós Graduação em Ensino de Ciências e Matemática Cruzeiro do Sul |
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