Predictors of gaming disorder in children and adolescents: a school-based study

Bibliographic Details
Main Author: Ferreira,Felipe de M.
Publication Date: 2021
Other Authors: Bambini,Beatriz B., Tonsig,Gabriela K., Fonseca,Lais, Picon,Felipe A., Pan,Pedro M., Salum,Giovanni A., Jackowski,Andrea, Miguel,Eurípedes C., Rohde,Luis A., Bressan,Rodrigo A., Gadelha,Ary
Format: Article
Language: eng
Source: Brazilian Journal of Psychiatry (São Paulo. 1999. Online)
Download full: http://old.scielo.br/scielo.php?script=sci_arttext&pid=S1516-44462021000300289
Summary: Objective: To determine whether psychiatric and gaming pattern variables are associated with gaming disorder in a school-based sample. Methods: We analyzed data from the Brazilian High-Risk Cohort for Psychiatric Disorders, a community sample aged 10 to 18, using questionnaires on gaming use patterns. We applied the Gaming Addiction Scale to diagnose gaming disorder and the Development and Well-Being Behavior Assessment for other diagnoses. Results: Out of 407 subjects, 83 (20.4%) fulfilled the criteria for gaming disorder. More role-playing game players were diagnosed with gaming disorder that any other genre. Gaming disorder rates increased proportionally to the number of genres played. Playing online, being diagnosed with a mental disorder, and more hours of non-stop gaming were associated with higher rates of gaming disorder. When all variables (including age and gender) were considered in a logistic regression model, the number of genres played, the number of non-stop hours, the proportion of online games, and having a diagnosed mental disorder emerged as significant predictors of gaming disorder. Conclusion: Each variable seems to add further risk of gaming disorder among children and adolescents. Monitoring the length of gaming sessions, the number and type of genres played, time spent gaming online, and behavior changes may help parents or guardians identify unhealthy patterns of gaming behavior.
id ABP-1_1f9ee6890b7be47a71ef8dfa213eb1c9
oai_identifier_str oai:scielo:S1516-44462021000300289
network_acronym_str ABP-1
network_name_str Brazilian Journal of Psychiatry (São Paulo. 1999. Online)
repository_id_str
spelling Predictors of gaming disorder in children and adolescents: a school-based studyGaming disordergame genresonline gamespredictorsgaming sessionmental disorders Objective: To determine whether psychiatric and gaming pattern variables are associated with gaming disorder in a school-based sample. Methods: We analyzed data from the Brazilian High-Risk Cohort for Psychiatric Disorders, a community sample aged 10 to 18, using questionnaires on gaming use patterns. We applied the Gaming Addiction Scale to diagnose gaming disorder and the Development and Well-Being Behavior Assessment for other diagnoses. Results: Out of 407 subjects, 83 (20.4%) fulfilled the criteria for gaming disorder. More role-playing game players were diagnosed with gaming disorder that any other genre. Gaming disorder rates increased proportionally to the number of genres played. Playing online, being diagnosed with a mental disorder, and more hours of non-stop gaming were associated with higher rates of gaming disorder. When all variables (including age and gender) were considered in a logistic regression model, the number of genres played, the number of non-stop hours, the proportion of online games, and having a diagnosed mental disorder emerged as significant predictors of gaming disorder. Conclusion: Each variable seems to add further risk of gaming disorder among children and adolescents. Monitoring the length of gaming sessions, the number and type of genres played, time spent gaming online, and behavior changes may help parents or guardians identify unhealthy patterns of gaming behavior.Associação Brasileira de Psiquiatria2021-06-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersiontext/htmlhttp://old.scielo.br/scielo.php?script=sci_arttext&pid=S1516-44462021000300289Brazilian Journal of Psychiatry v.43 n.3 2021reponame:Brazilian Journal of Psychiatry (São Paulo. 1999. Online)instname:Associação Brasileira de Psiquiatria (ABP)instacron:ABP10.1590/1516-4446-2020-0964info:eu-repo/semantics/openAccessFerreira,Felipe de M.Bambini,Beatriz B.Tonsig,Gabriela K.Fonseca,LaisPicon,Felipe A.Pan,Pedro M.Salum,Giovanni A.Jackowski,AndreaMiguel,Eurípedes C.Rohde,Luis A.Bressan,Rodrigo A.Gadelha,Aryeng2021-05-28T00:00:00Zoai:scielo:S1516-44462021000300289Revistahttp://www.bjp.org.br/ahead_of_print.asphttps://old.scielo.br/oai/scielo-oai.php||rbp@abpbrasil.org.br1809-452X1516-4446opendoar:2021-05-28T00:00Brazilian Journal of Psychiatry (São Paulo. 1999. Online) - Associação Brasileira de Psiquiatria (ABP)false
dc.title.none.fl_str_mv Predictors of gaming disorder in children and adolescents: a school-based study
title Predictors of gaming disorder in children and adolescents: a school-based study
spellingShingle Predictors of gaming disorder in children and adolescents: a school-based study
Ferreira,Felipe de M.
Gaming disorder
game genres
online games
predictors
gaming session
mental disorders
title_short Predictors of gaming disorder in children and adolescents: a school-based study
title_full Predictors of gaming disorder in children and adolescents: a school-based study
title_fullStr Predictors of gaming disorder in children and adolescents: a school-based study
title_full_unstemmed Predictors of gaming disorder in children and adolescents: a school-based study
title_sort Predictors of gaming disorder in children and adolescents: a school-based study
author Ferreira,Felipe de M.
author_facet Ferreira,Felipe de M.
Bambini,Beatriz B.
Tonsig,Gabriela K.
Fonseca,Lais
Picon,Felipe A.
Pan,Pedro M.
Salum,Giovanni A.
Jackowski,Andrea
Miguel,Eurípedes C.
Rohde,Luis A.
Bressan,Rodrigo A.
Gadelha,Ary
author_role author
author2 Bambini,Beatriz B.
Tonsig,Gabriela K.
Fonseca,Lais
Picon,Felipe A.
Pan,Pedro M.
Salum,Giovanni A.
Jackowski,Andrea
Miguel,Eurípedes C.
Rohde,Luis A.
Bressan,Rodrigo A.
Gadelha,Ary
author2_role author
author
author
author
author
author
author
author
author
author
author
dc.contributor.author.fl_str_mv Ferreira,Felipe de M.
Bambini,Beatriz B.
Tonsig,Gabriela K.
Fonseca,Lais
Picon,Felipe A.
Pan,Pedro M.
Salum,Giovanni A.
Jackowski,Andrea
Miguel,Eurípedes C.
Rohde,Luis A.
Bressan,Rodrigo A.
Gadelha,Ary
dc.subject.por.fl_str_mv Gaming disorder
game genres
online games
predictors
gaming session
mental disorders
topic Gaming disorder
game genres
online games
predictors
gaming session
mental disorders
description Objective: To determine whether psychiatric and gaming pattern variables are associated with gaming disorder in a school-based sample. Methods: We analyzed data from the Brazilian High-Risk Cohort for Psychiatric Disorders, a community sample aged 10 to 18, using questionnaires on gaming use patterns. We applied the Gaming Addiction Scale to diagnose gaming disorder and the Development and Well-Being Behavior Assessment for other diagnoses. Results: Out of 407 subjects, 83 (20.4%) fulfilled the criteria for gaming disorder. More role-playing game players were diagnosed with gaming disorder that any other genre. Gaming disorder rates increased proportionally to the number of genres played. Playing online, being diagnosed with a mental disorder, and more hours of non-stop gaming were associated with higher rates of gaming disorder. When all variables (including age and gender) were considered in a logistic regression model, the number of genres played, the number of non-stop hours, the proportion of online games, and having a diagnosed mental disorder emerged as significant predictors of gaming disorder. Conclusion: Each variable seems to add further risk of gaming disorder among children and adolescents. Monitoring the length of gaming sessions, the number and type of genres played, time spent gaming online, and behavior changes may help parents or guardians identify unhealthy patterns of gaming behavior.
publishDate 2021
dc.date.none.fl_str_mv 2021-06-01
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://old.scielo.br/scielo.php?script=sci_arttext&pid=S1516-44462021000300289
url http://old.scielo.br/scielo.php?script=sci_arttext&pid=S1516-44462021000300289
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 10.1590/1516-4446-2020-0964
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv text/html
dc.publisher.none.fl_str_mv Associação Brasileira de Psiquiatria
publisher.none.fl_str_mv Associação Brasileira de Psiquiatria
dc.source.none.fl_str_mv Brazilian Journal of Psychiatry v.43 n.3 2021
reponame:Brazilian Journal of Psychiatry (São Paulo. 1999. Online)
instname:Associação Brasileira de Psiquiatria (ABP)
instacron:ABP
instname_str Associação Brasileira de Psiquiatria (ABP)
instacron_str ABP
institution ABP
reponame_str Brazilian Journal of Psychiatry (São Paulo. 1999. Online)
collection Brazilian Journal of Psychiatry (São Paulo. 1999. Online)
repository.name.fl_str_mv Brazilian Journal of Psychiatry (São Paulo. 1999. Online) - Associação Brasileira de Psiquiatria (ABP)
repository.mail.fl_str_mv ||rbp@abpbrasil.org.br
_version_ 1754212560097247232