Buscas alternativas:
programming method » programming with (Expandir a busca)
gpu programming » goal programming (Expandir a busca), logic programming (Expandir a busca)
method computer » methods computer (Expandir a busca), python computer (Expandir a busca)
data algorithm » data algorithms (Expandir a busca), bat algorithm (Expandir a busca), path algorithm (Expandir a busca)
data process » death process (Expandir a busca), dna process (Expandir a busca), data processing (Expandir a busca)
process data » process drama (Expandir a busca), process at (Expandir a busca), process ahp (Expandir a busca)
data data » meta data (Expandir a busca), data fama (Expandir a busca)
programming method » programming with (Expandir a busca)
gpu programming » goal programming (Expandir a busca), logic programming (Expandir a busca)
method computer » methods computer (Expandir a busca), python computer (Expandir a busca)
data algorithm » data algorithms (Expandir a busca), bat algorithm (Expandir a busca), path algorithm (Expandir a busca)
data process » death process (Expandir a busca), dna process (Expandir a busca), data processing (Expandir a busca)
process data » process drama (Expandir a busca), process at (Expandir a busca), process ahp (Expandir a busca)
data data » meta data (Expandir a busca), data fama (Expandir a busca)
1
Assuntos:
“...Parallel Programming - Computer...”
Método para o posicionamento de observadores em terrenos utilizando programação paralela em GPU
Dissertação
2
Assuntos:
“...[pt] PROGRAMACAO GENERICA EM GPU...”
[pt] ALGORITMOS PARA PROCESSAMENTO DE IMAGENS E VISÃO COMPUTACIONAL PARA ARQUITETURAS PARALELAS EM PLACAS GRÁFICAS
Tese
3
Assuntos:
“...[en] GPU PROGRAMMING...”
[en] INTERACTIVE VOLUME VISUALIZATION OF UNSTRUCTURED MESHES USING PROGRAMMABLE GRAPHICS CARDS
Tese
4
Assuntos:
“...[pt] UNIDADE DE PROCESSAMENTO GRAFICO...”
[pt] COMPUTAÇÃO DE ALTO DESEMPENHO COM PLACAS GRÁFICAS PARA ACELERAR O PROCESSAMENTO DA TEORIA DO FUNCIONAL DA DENSIDADE
Tese
5
Assuntos:
“...Confiabilidade : Computadores...”
Understanding and improving GPUs’ reliability combining beam experiments with fault simulation
Tese