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A 1ª Guerra Mundial nos jogos eletrônicos Valiant Hearts: The Great War e Battlefield 1

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Detalles Bibliográficos
Autor principal: Durante, Alexandre
Fecha de Publicación: 2025
Formato: Master thesis
Lenguaje: por
Fuente: Repositório Institucional da UPF
Download full: https://repositorio.upf.br/handle/123456789/10155
Sumario: With the development of various forms of media, such as cinema, music and television, we can analyze from the second half of the 20th century that the growth of this industry has undergone a major development process in various segments. With this, the introduction of electronic games to the world market as media went through a similar process. Based on this premise, we know that electronic games are products developed by the mass industry, and that they carry cultural and economic values, since they are produced and then marketed worldwide, and so it is also essential to analyze them as products that carry the values of those who produce them, varying their intentions. Electronic games have gained great notoriety for addressing historical themes, especially those of the Second World War, where the perspectives of “hero” or “villain” or ‘good’ and “evil” have become frequent, since most of the time those who produce them are represented in such narratives. The research objects that are audiovisual sources are First Person Shooter (FPS) and Adventure and Puzzle games, commonly known as puzzles. The electronic games selected are: Battlefield 1 (2016) and Valiant Hearts: The Great War (2014), both set in the First World War (1914 - 1918). Thus, by understanding the release date of both games, we see the importance of the period being linked to the centenary of the conflict, and that the likelihood of the industry consuming such products has therefore become more considerable. Therefore, understanding how such games represent historical conflicts such as the First World War and understanding the events, characters, settings and narrative becomes very important, also considering that both games have distinct characteristics in the way the user interacts with it, which enables different interpretations about a distant time.